Deadlock CoachCoach de Deadlock
Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Description

[TEST] - Hit your 4.8k Spikes for strong tempo

Support focused build with most items you would need in a match.

NOTE: This build shines at higher levels of play, where you can rely on teammates to make plays and perform. It's much more difficult to play in low elo where you may be required to carry your teammates.

Item Build

Lane | Early Game

Hit your 4.8k spirit spike (use your beam)

Lane Regen

As needed

Deadlock Item

I

Bonus de régénération

Prerequisite to Healing Booster, so don't feel bad buying this as early as you need.

Deadlock Item

I

Active

Rite de guérison

Buy every game, sooner or later. Can buy earlier in lane if especially low.

Movement

Pick at least 1 (Warp Stone is OP)

Deadlock Item

II

Vitesse persistante

Very strong item that allows for quick rotations; also allows for faster movement in a teamfight

Deadlock Item

II

Active

Pied plume

Really strong tempo buy on Kelvin can buy instead or in conjunction with Enduring Speed.

Deadlock Item

III

Active

Pierre de distorsion

Warp Stone -> dome is OP, especially in midboss or if you need to save an ally. Also provides insane survivability.

Core | Mid Game

Lean into Kelvin's supportive capabilities

Deadlock Item

II

Emblème enchanteur

Provides stats that are all very valuable on Kelvin. Try to have this by the time you start roaming.

Deadlock Item

II

Amplisoins

Insanely strong item on Kelvin, buy this every game.

Deadlock Item

II

Active

Sentinelle gardienne

Can provide that extra bit of sustain that can save a teammate, & the move speed allows for escapes. Range is a very valuable stat on Kelvin as well.

Deadlock Item

III

Récupération supérieure

Kelvin's strength is largely based on his cooldowns. The extra 1600 to buy Sup CD isn't necessary to rush, but it gives nades more frequently and allows you to be more present on the map with your 2.

Deadlock Item

I

Imprégner

Expansion mystique

Allows for more consistent domes, valuable both when isolating fights with teammates, or in big teamfights.

Deadlock Item

II

Imprégner

Prolongation

Relatively self-explanatory, more duration both provides more regen (as dome is healing/sec) & allows for more time to kill in dome.

Upgrades

Read annotations, prioritize utility

Deadlock Item

III

Recharge rapide

Will usually only buy if slot locked, or if the game becomes late enough. Would really try to avoid until max nade.

Deadlock Item

III

Expansion supérieure

Will really only buy this if slot locked or if it becomes late enough. Does provide significant value for items such as Alch Fire & Healing Nova

Deadlock Item

III

Prolongation supérieure

Buy only when slotlocked or when you have mutliple debuffs/buffs that scale with duration (i.e. Silence Wave, Divine Barrier, Healing Tempo)

Deadlock Item

IV

Récupération transcendante

Buy when locked for slots, or once you get to 2+ actives (especially Divine Barrier or Refresher)

Deadlock Item

IV

Tempo curatif

Situational item that can be very powerful when you have a very strong m1 carry or multiple m1 carries. Would recommend buying Superior Duration alongside it for the buff to last longer.

Supportive Actives

Read annotations

Deadlock Item

III

Active

Faisceau de détresse

Important buy if they have a lot of catch/pick. Allows for teammates to take risky plays if you are hovering them.

Deadlock Item

III

Active

Nova curative

Provides teamwide healing for cheap (like a mini dome). Will buy often in teamfight heavy comps.

Deadlock Item

III

Active

Aura héroïque

Insanely strong item to support your M1 carries or if the enemy team has significant gun damage. Also provides 2m/s sprint speed which is very valuable to roam.

Deadlock Item

III

Active

Pyroalchimie

Very strong for damage & shred. One of the best items in the game in the mid pit, try to tempo buy it if you are forcing midboss.

Deadlock Item

IV

Active

Protection divine

Must buy against Pocket (get this ASAP), & will often buy against Drifter for his ult. Also very strong against characters like Shiv & Infernus with DoTs & buildups.

Deadlock Item

IV

Active

Rembobineur

Refresher can be very strong, but the death timers need to be long enough where that second dome is worth more than having a 6k for the 300 seconds it would be on cooldown. Grows stronger the later.

Debuffs

Deadlock Item

II

Châtiment curatif

Fantastic item, necessary against characters with strong sustain/healing output (i.e. Victor (MUST BUY), Dynamo, Warden, Abrams, Mo, etc. check for lifesteal)

Deadlock Item

II

Sabotage

Can buy in lane if against 2 m1s, or buy later if they have a lot of m1 carries.

Deadlock Item

II

Vulnérabilité mystique

Buy late game if they have a lot of spirit resist. Consider Spirit Sap or Silence Wave instead if against a single target.

Deadlock Item

II

Balles perforantes

Very strong if you have multiple gun/melee characters.

Deadlock Item

III

Aura prédatrice

Really strong if isolating people in domes with your gun/melee characters (they will literally explode with -24% bullet resist). Underbought item

Utility

Deadlock Item

II

Active

Malédiction de ralentissement

Strong into any characters with movement abilities (over half of the roster), and even those without, as the dash distance reduction really hinders movement.

Deadlock Item

II

Active

Sape spirituelle

Generally buy this as a prerequisite to Silence Wave, but it does provide very strong value on its own if you or the enemy have strong spirit damage.

Deadlock Item

III

Active

Décomposition

Very strong damage & antiheal, can also be good for forcing debuff remover.

Deadlock Item

III

Active

Onde de silence

Has a lot of overlap with Slowing Hex, with its greatest value being against those who require Silence to survive (i.e. for movement abilities, or for Geist/Yamato for their ults)

Deadlock Item

III

Active

Malédiction désarmante

Provides strong shred for gun carries, but only buy if they have a strong m1 that can't be shut down (i.e. Gun Holliday, Ivy, Wraith)

Deadlock Item

III

Active

Coup d'enclume

Great against Seven, Lash, Vindicta, Ivy, Grey Talon, Mo & Krill (when stunned out of burrow, he just dies), Bebop, and Dynamo

Deadlock Item

IV

Active

Malédiction

Great against strong teamfight ults, any buffs (e.g. Viscous Cube), or to shut down carries.

Survivability

Deadlock Item

III

Contresort

Great against Lash, Geist, Shiv, and comps that are strong in burst or CC.

Deadlock Item

III

Résilience spirituelle

Buy if they have strong sustained spirit damage (consider counterspell for burst characters).

Ability Point Order

Grenade de givre

Voie glacée

Rayon arctique

Dôme gelé

1

2

1

1

2

5

5

2

1

2

5

5