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Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is formulated to be focused around dealing damage with decent healer support using Arctic Beam.

Item Build

Stage 1: Starting out

Buy according to what you need!

Optional laning buys

Deadlock Item

I

Balles antimonstres

Let you take down troopers faster, usually used alongside Golden Egg.

Deadlock Item

I

Active

Œuf doré

Sell at around 10 mins mark if you only get bad lanes, can be held to 20 mins if you face a really strong team.

Deadlock Item

I

Surplus de régénération

If you find the 1 HP/s regen sucked

Deadlock Item

I

Active

Rite de guérison

If you need heal or

Stage 2: Healing Items

Normally Rescue Beam, Divine Barrier for late-game if needed.

Deadlock Item

III

Active

Faisceau de détresse

Highly recommended, allows you to save teammates who stepped into the deathball quicksand

Deadlock Item

III

Active

Nova curative

If your team tend to deathball alot this can be a great option

Deadlock Item

IV

Active

Protection divine

Should be considered late-game or when debuffs start to go out of control.

Stage 3: Cirno's Cores

Everything you need, Stage 6's ultra flexible

Deadlock Item

II

Vitesse persistante

Lets you run faster and resisting slow.

Deadlock Item

II

Amplisoins

Boosts all of your heal by a decent margin

Deadlock Item

II

Imbue [E]

Récupération comprimée

Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown

Deadlock Item

III

Récupération supérieure

MEGA CORE, reduces all your abilities' cooldown.

Deadlock Item

IV

Exposition spirituelle

Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade

Deadlock Item

III

Recharge rapide

Gives you 2 extra healnades

Deadlock Item

III

Expansion supérieure

For larger dome and longer beam

Common Endurance Training for Mid-Game

Deadlock Item

III

Active

Cuir blindé

A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus

Deadlock Item

III

Résilience spirituelle

Too much Spirit damage?

Deadlock Item

III

Active

Dissipateur de magie

If the debuffs become unbearable or there're life threatening ones

Deadlock Item

III

Contresort

If enemy team has a ton of burst spirit damage, this can be really useful

Stage 6A: Become the Strongest

Deadlock Item

IV

Brulure spirituelle

Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily

Deadlock Item

IV

Récupération transcendante

GIGA CORE, reduces all your abilities AND items' cooldown.

Deadlock Item

III

Imbue [E]

Enchantement balistique

Mostly bought for the range extending but can be a good supplement for gun damage while beam's down

Stage 6B: Become the Nicest

Deadlock Item

III

Prolongation supérieure

Extends duration for dome, beam and items

Deadlock Item

IV

Active

Relique maudite

Highly recommended getting first, extremely good for shutting down threatening enemies

Deadlock Item

IV

Tempo curatif

Boosts move speed and fire rate for you and teammates by popping a nade on your feet

Deadlock Item

IV

Active

Rembobineur

Extremely situational, buy only if you think another dome is worth it over other 6k

Other Endurance Training

If you find yourself in a situation where the usual mid-game greens isn't enough

Deadlock Item

III

Active

Pierre de distorsion

You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere

Deadlock Item

III

Résilience balistique

If there're huge chunky gun damage, this is a good choice

Deadlock Item

IV

Brise-magie

This one spirit guy kept nuking your HP bar?

Deadlock Item

IV

Armure de plates

Bullet hell and gun debuffers really grind your gear?

Deadlock Item

IV

Active

Intouchable

This might help tremendously if you're facing against a CC team

Deadlock Item

IV

Implacable

If there're too many hand-held miniguns in the room.

Ability Point Order

Grenade de givre

Voie glacée

Rayon arctique

Dôme gelé

1

2

1

2

5

1

2

1

5

5

2

5

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