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Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Kelvin
Congèle ses adversaires sur place

Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.

Description

Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!

This build is specifically formulated around Arctic Beam and Healer Support.

Item Build

Optional: You get a really awful lane

Stage 1: Starting out

Buy according to what you need!

Deadlock Item

I

Surplus de charge

If 2 grenades isn't enough

Deadlock Item

I

Surplus de régénération

The 1 HP/s regen sucked

Deadlock Item

III

Onde de tourment

EXPERIMENTAL TOY! Testing its worthiness.

Deadlock Item

IV

Profusion spirituelle

Your first power spike, boost everything in your kit

Optional laning buys

Deadlock Item

I

Active

Rite de guérison

If you and your lane partner trade damage alot you need this for quick top up during retreats.

Deadlock Item

II

Emblème enchanteur

If you're stuck in a spirit lane, this help tremendously

Stage 2: Healing Items

Recommended Rescue Beam and Divine Barrier (for late game)

Deadlock Item

III

Active

Faisceau de détresse

Highly recommended, allows you to save teammates who stepped into the deathball quicksand

Deadlock Item

III

Active

Nova curative

If your team tend to deathball alot this can be a great option

Deadlock Item

II

Active

Sentinelle gardienne

You can buy this early in lane to keep your lane partner afloat.

Deadlock Item

IV

Active

Protection divine

You don't really need to rush this most of the time, Guardian Ward is good enough until late-game

Stage 3: Cirno's Cores

Everything you need, Stage 6's ultra flexible

Deadlock Item

II

Vitesse persistante

Lets you run faster and resisting slow.

Deadlock Item

II

Amplisoins

After you get this, get one of the healing items from Stage 2

Deadlock Item

II

Imbue [E]

Récupération comprimée

Improve Ice Path's cooldown until you can get Superior Cooldown

Deadlock Item

III

Récupération supérieure

MEGA CORE, reduces all your abilities' cooldown.

Deadlock Item

IV

Exposition spirituelle

Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade

Deadlock Item

III

Expansion supérieure

For larger dome and longer beam

Deadlock Item

III

Recharge rapide

Gives you 2 extra healnades

Common Endurance Training for Mid-Game

Deadlock Item

III

Active

Cuir blindé

A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus

Deadlock Item

III

Résilience spirituelle

Too much Spirit damage?

Deadlock Item

III

Active

Pierre de distorsion

You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere

Deadlock Item

III

Contresort

If enemy team has a ton of burst spirit damage, this can be really useful

Stage 6A: Become the Nicest

Deadlock Item

III

Prolongation supérieure

Extends duration for dome, beam and items

Deadlock Item

IV

Active

Relique maudite

Highly recommended getting first, extremely good for shutting down threatening enemies

Deadlock Item

IV

Tempo curatif

Boosts move speed and fire rate for you and teammates by popping a nade on your feet

Deadlock Item

IV

Active

Rembobineur

Extremely situational, buy only if you think another dome is worth it over other 6k

Stage 6B: Become the Strongest

Maximize Damage

Deadlock Item

IV

Récupération transcendante

GIGA CORE, reduces all your abilities AND items' cooldown.

Deadlock Item

IV

Brulure spirituelle

Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily

Deadlock Item

III

Imbue [E]

Enchantement balistique

Mostly bought for the range extending but can be a good supplement for gun damage while beam's down

Handymann's Utility Kit

Might be useful

Other Endurance Training

If you find yourself in a situation where the usual mid-game greens isn't enough

Deadlock Item

III

Active

Dissipateur de magie

If the debuffs become unbearable or there're life threatening ones

Deadlock Item

III

Résilience balistique

If there're huge chunky gun damage, this is a good choice

Deadlock Item

III

Fortitude

If you stay on the map fairly often

Deadlock Item

IV

Brise-magie

This one spirit guy kept nuking your HP bar?

Deadlock Item

IV

Armure de plates

Bullet hell and gun debuffers really grind your gear?

Deadlock Item

IV

Active

Intouchable

This might help tremendously if you're facing against a CC team

Deadlock Item

IV

Implacable

If there're too many hand-held miniguns in the room.

Ability Point Order

Grenade de givre

Voie glacée

Rayon arctique

Dôme gelé

1

2

1

2

5

1

2

1

5

5

2

5

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