
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is formulated to be focused around dealing damage with decent healer support using Arctic Beam.
Buy according to what you need!


I
Surplus de charge
If 2 grenades isn't enough


III
Onde de tourment
EXPERIMENTAL TOY! Testing its worthiness.


IV
Profusion spirituelle
Your first power spike, boost everything in your kit


I
Balles antimonstres
Let you take down troopers faster, usually used alongside Golden Egg.


I
Active
Œuf doré
Sell at around 10 mins mark if you only get bad lanes, can be held to 20 mins if you face a really strong team.


I
Surplus de régénération
If you find the 1 HP/s regen sucked


I
Active
Rite de guérison
If you need heal or
Normally Rescue Beam, Divine Barrier for late-game if needed.


III
Active
Faisceau de détresse
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Active
Nova curative
If your team tend to deathball alot this can be a great option


IV
Active
Protection divine
Should be considered late-game or when debuffs start to go out of control.
Everything you need, Stage 6's ultra flexible


II
Vitesse persistante
Lets you run faster and resisting slow.


II
Amplisoins
Boosts all of your heal by a decent margin


II
Imbue [E]
Récupération comprimée
Imbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown


III
Récupération supérieure
MEGA CORE, reduces all your abilities' cooldown.


IV
Exposition spirituelle
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


III
Recharge rapide
Gives you 2 extra healnades


III
Expansion supérieure
For larger dome and longer beam


III
Active
Cuir blindé
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Résilience spirituelle
Too much Spirit damage?


III
Active
Dissipateur de magie
If the debuffs become unbearable or there're life threatening ones


III
Contresort
If enemy team has a ton of burst spirit damage, this can be really useful


IV
Brulure spirituelle
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily


IV
Récupération transcendante
GIGA CORE, reduces all your abilities AND items' cooldown.


III
Imbue [E]
Enchantement balistique
Mostly bought for the range extending but can be a good supplement for gun damage while beam's down


III
Prolongation supérieure
Extends duration for dome, beam and items


IV
Active
Relique maudite
Highly recommended getting first, extremely good for shutting down threatening enemies


IV
Tempo curatif
Boosts move speed and fire rate for you and teammates by popping a nade on your feet


IV
Active
Rembobineur
Extremely situational, buy only if you think another dome is worth it over other 6k
Might be useful


II
Châtiment curatif
If enemy has too much sustain early on


III
Active
Coup d'enclume
If you need to disable Vindicta, Talon, Seven, Lash
If you find yourself in a situation where the usual mid-game greens isn't enough


III
Active
Pierre de distorsion
You can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere


III
Résilience balistique
If there're huge chunky gun damage, this is a good choice


IV
Brise-magie
This one spirit guy kept nuking your HP bar?


IV
Armure de plates
Bullet hell and gun debuffers really grind your gear?


IV
Active
Intouchable
This might help tremendously if you're facing against a CC team


IV
Implacable
If there're too many hand-held miniguns in the room.
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