Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.
Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.
This build is about ganking.
After early laning you roam, use cultist sacrifice as much
as you can, do camps with kudzu get lots of boons.
Ult bomb drop > kudzu > alchemical > vortex web.
Defensive options are all skill based.
Rescue beam for that one ally that overextends too much
Any order
I
Balles antimonstres
Good for clear, applies more pressure on lane
I
Bonus de régénération
Healing for laning
I
Régénération mystique
Added healing if you're hititng your abilities
These are core for upgrades later
I
Charge bonus
Don't skip
I
Esprit bonus
Don't skip
I
Imprégner
Expansion mystique
Don't skip
I
Bottes de course
For trophy collector or Enduring speed
II
Ralentissement mystique
Don't skip
II
Imprégner
Récupération comprimée
Imbue kudzu, Don't skip
II
Esprit amélioré
Don't skip
III
Trophée de chasse
This is usually always worth, Participate in fights and you'll gain stacks, all of which helps you. If you really don't want this get Enduring speed for Juggernaut lategame
If Needed
II
Active
Sentinelle gardienne
Low tier support
III
Active
Faisceau de détresse
Mid tier support
IV
Active
Protection divine
High tier support
L > R Get Whenever
III
Active
Sacrifice rituel
Get this if you're roaming more than laning, Sacrifice big monsters with it.
III
Active
Pyroalchimie
Basically Kudzu 2, they stack and it's wonderful
IV
Active
Toile tourbillonnante
Vortex web sucks people in to your kudzu and alchemical fire pits
IV
Imprégner
Active
Éclat d'écho
Put this on 3 if you get dived a lot and you want the enemy to rage.
Gives you all the means to yeet absolute mayhem from a distance
III
Recharge rapide
Most powerful mid-game kudzu upgrade Get ASAP
III
Récupération supérieure
Lowers all CD including ability charges
III
Expansion supérieure
More range means more chaos and ticks of damage.
IV
Exposition spirituelle
Adds damage amp the longer they stay in your kudzu
See individual Desc
IV
Brulure spirituelle
Need more burst, anti-heal? get this. (Fuck you Geist)
IV
Parchemin de foudre
Ult amplifier, Move speed reduction on any spirit dmg
IV
Profusion spirituelle
Late game spirit upgrade that puts all your damage into overdrive
IV
Imprégner
Réverbération mystique
Imbue Kudzu adds self-heal, more slow, more damage burst
IV
Récupération transcendante
If you have >= 3 actives and your late core is pretty much done, Get this ASAP.
IV
Active
Second souffle
Can replace Cultist Sac in late game, If you want to survive 6 enemies diving you, Activate this and kudzu your feet.
IV
Implacable
Build only if you turned your spirit boots into enduring speed instead of trophy
III
Résilience balistique
Anti bullet damage
IV
Armure de plates
Anti on-hit
III
Active
Cuir blindé
Anti haze
III
Résilience spirituelle
If enemy has 3+ spirit focus builds
IV
Brise-magie
Anti spirit burst
Would have to sacrifice other actives tho :(
III
Active
Coup d'enclume
Against flyers and flyer ultimates
IV
Active
Malédiction
For that one guy that thinks he's hot shit
IV
Active
Refuge céleste
For when echo shard on gargoyle statue isn't enough to make your enemies wanna sepuku you get this.
III
Active
Décomposition
Constant debilitating annoying damage on that one guy you really hate or heals a lot, use as fight starter.
IV
Active
Lentille focale
Like curse, no disarm, more silence duration and a damage pop.
II
Vitesse persistante
Get if you don't want Trophy Collector to get Juggernaut later
III
Active
Nova curative
Runner up support active
III
Active
Pierre de distorsion
Utility if you really need it
IV
Active
Fléau
Absolutely busted with Mystic Reverb, Spirit burn and Infuser, But quickly countered by smart players.
1
2
1
5
1
2
5
2
5
1
2
5