Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.
Cette occultiste peut ralentir et étourdir ses adversaires. C'est en faisant équipe avec quelqu'un qu'elle est la plus efficace : elle renforce alors ses armes et partage ses soins.
Always up to date. Fine with auto-buy
Damage heavy (with some utility) and gets better as the game goes on.
Manage your Kudzu cooldown carefully so you always have a couple for a fight. They're great for camps and waves but try not to run out.
Not every game needs Trophy Collector, but it is good on you. Read tooltips throughout.
Clear skies ahead pilot, go get em!
Any order
I
Balles antimonstres
If the lane is very easy you can skip this - otherwise you need it to avoid getting pushed under guardian
I
Charge bonus
Never skip
I
Esprit bonus
Easy damage, almost never skip
I
Imbue [E]
Expansion mystique
Never skip
I
Bonus de régénération
Best for pure healing in lane, if you need it - sell whenever
I
Régénération mystique
Better than Extra Regen if you're hitting Kudzu's a lot or need some more damage as well as healing
L->R - get Farm item during/before this section
II
Ralentissement mystique
Core part of your kit and great support - Lightning Scroll isn't a huge upgrade for you though
II
Vulnérabilité mystique
Probably the easiest way to help your team, and very useful for damage - upgrades into your best late item
II
Imbue [E]
Récupération comprimée
Imbue on 1 - Get this earlier if you're constantly running out (but this also means you're using Kudzu too often, save for fights)
II
Esprit amélioré
Easy, cheap upgrade - Skip this and sell Extra Spirit if you need space for more optionals
II
Active
Malédiction de ralentissement
You need it eventually Vortex Web, and very good for hitting Kudzu - particularly worth for [Infernus, Lash, Wraith, Dynamo, Calico, Abrams]
Max 1
I
Bottes de course
For Trophy if you're getting it
III
Trophée de chasse
Good in high kill games, games you win lane, and games you need to rotate a lot (extra sprint speed)
II
Emblème enchanteur
Secretly sort of buffed and now very strong - almost all games you'll get value from this
II
Châtiment curatif
Great in most games [Geist, Mo & Krill, Dynamo, Kelvin, Calico, Abrams, Infernus, Pocket, Lash] can be sold for Spirit Burn. Skip if they have no healing or you need something else
L->R for priority, skip "Best Options" for slots if needed
I
Choc mystique
If you're feeling unsupported this can help win 1v1 and secure kills, upgrade later if they're tanky
III
Antichar
Really nice to have and now bypasses resistence! Get when they have 2.8-3K HP on more than one person.
II
Sabotage
Good if they have more than one bullet carry (which is fairly common) - otherwise skip
II
Atténuateur d'effets négatifs
Useful. Especially good if you need remover [Infernus, Shiv, Pocket, Mo & Krill]
III
Active
Dissipateur d'effets négatifs
Strong item especially for [Infernus, Shiv, Bebop, Seven, Warden, Vindicta]
I
Bonus d'endurance
Mostly for [Warden, Haze, Vindicta, Geist] but it's never a bad purchase
II
Poussée d'arcane
If you get Extra Stamina you might as well get this - it's really strong when you're using it consistently but you will need to practice that
L->R - Alch Fire is skippable if needed
III
Recharge rapide
Only worth rushing earlier if you have Compress Cooldown already and have 2.4K but not 3.2K. Otherwise wait till you're done with Mid Core.
III
Récupération supérieure
Good upgrade - now more important to upgrade again if you have actives (and if you don't have many you can delay this IF you're desperate for more damage
III
Expansion supérieure
Great for your entire kit, BUT you can delay till you've started SCRAMBLING TIME if you're confident in your aim/timing - get as soon as you have Vortex or Spirit Burn at latest though
III
Active
Pyroalchimie
I love Kudzu Bomb 2! BUT if you need loads of optionals (especially actives) or resists you can skip or sell later
L->R usually, but read tooltips - consider Defence items as needed
IV
Exposition spirituelle
Usually worth getting first, particularly if you're hitting Kudzu's well already and don't need Anti-Heal
IV
Brulure spirituelle
Get first (or even rush) if you're struggling to out damage healing on anyone, or if you're farming camps a lot
IV
Récupération transcendante
Get first if you buy Cultist Sac and/or additional actives (Knockdown, Silence Wave, Curse, E Shift) - you skip Alch Fire for a non-active maybe skip this
IV
Parchemin de foudre
It's a good item (and an upgrade so good for space) but lower priority that everything to the left, unless you need more ways to interupt as a team.
IV
Profusion spirituelle
This gives you lots more damage, but usually the game isn't going on long enough to afford this (and the rest of the build)
IV
Active
Rembobineur
Good item, LONG cooldown. Get Transcendent Cooldown first, and only worth getting earlier than other T4s if fights are very long, or it's going to be the last fight of the game
Top row are more common
III
Active
Coup d'enclume
Needed against [Vindicta, Grey Talon, Seven and Ult Bebop], fairly good for [Lash, Dynamo] - fine in other games but usually something better
IV
Active
Malédiction
If one person on their team has all the souls, buy this
IV
Active
Refuge céleste
Excellent item, don't be put off by the cost it has good stats and amazing utility. Particularly good for [Lash, Shiv, Haze, Bebop, Burst Damage]
II
Active
Sape spirituelle
Builds into Silence Wave, otherwise only helpful if you're supporting/duoing with a Spirit carry
III
Active
Onde de silence
Great team impact against Spirit heavy teams, particularly helpful for [Mo & Krill, Bebop, Calico]
III
Active
Décomposition
BUFFED! Potentially good for [Mo & Krill, Shiv, Abrams, Calico, Geist] but I would buy this fairly early (Mid Core) if you plan to at all
I
Active
Canon rouillé
BUFFED! [Haze, Wraith, Viper, Infernus, any other gun carry] harder to use than Suppressor but cheap (and disarm is very strong when used well)
III
Active
Malédiction désarmante
[Haze, Wraith, Viper, Infernus, any other gun carry] for me this is very hard to get max value out of in a fight, but for one gun carry this is a very strong option
I
Réfutation
Incredible item, but ONLY for [Viscous IF YOU CAN PARRY PUDDLE PUNCH, Very melee heavy lanes] - Buy this BEFORE LANE ENDS if you're getting it
II
Active
Sentinelle gardienne
Got a nice buff and I feel worth considering now if you wanted to be supportive
IV
Active
Protection divine
Got a nice buff and I feel worth considering now if you wanted to be supportive
IV
Active
Lentille focale
Buffed and great for Spirit carries - consider this instead of curse if you want the extra damage and silence duration
IV
Implacable
Best item here - particularly good paired with Bullet Resillience if you're still dying - also weirdly good against melee damage?
III
Résilience balistique
If they're mostly bullets and you can't afford Juggernaut, or already have it, this is a good item and very simple
IV
Armure de plates
If you're getting killed by additional bullet effects this can be neccesary [Infernus] in particular
III
Active
Cuir blindé
This is really just an anti-[Haze] item, and you can just stun her with Gargoyle unless she has unstoppable
III
Résilience spirituelle
Get if they're almost all Spirit and you keep dying. But your build has Spirit Resist already, so maybe just position better, dummy <3 - also nerfed now :(
IV
Brise-magie
Buy for [Lash, Grey Talon] or other huge burst damage, or if you need more Debuff Resist
IV
Active
Fléau
Adaptable but takes practice - usually better to get something else or buy this to save your team's stronger people (if you're weak)
II
Active
Médaillon de soin
Truly only useful in lanes against Geist and another Spirit hero, but in those lanes this is pretty good!
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