Infernus dispose de plusieurs moyens pour infliger des dégâts au fil du temps. Il enflamme d'abord ses adversaires, puis se précipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'échapper à ses flammes dévorantes.
Infernus dispose de plusieurs moyens pour infliger des dégâts au fil du temps. Il enflamme d'abord ses adversaires, puis se précipite pour les achever. En raison de sa vitesse fulgurante, rares sont les occultistes capables d'échapper à ses flammes dévorantes.
Infernus build I've been cooking, lots of annotations
Put two points into Flame Dash first if it's an easy lane for hitting opponents with it
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Bouclier spirituel
Really good early and mid game until we need to transition to the 3k Resilience items
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Élan cinétique
Mobility, ammo and fire rate to help proc burns
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Chargeur titanesque
More bullets
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Balles toxiques
Big powerspike
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Vol de vie spirituel
Need the sustain since we're not running Fortitude
Generally buy every time but not always in order, get some green items as needed
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Esprit amélioré
Help scale our Afterburn and Flame Dash
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Active
Pied plume
This plus Burst Fire help solve our mobility issues and lets you slide like crazy for more ammo
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Rafale
Fire rate and slide distance are great
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Ricochet
Spread the burn and debuffs, also lets you turbofarm and clear waves
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Profusion spirituelle
Get earlier if choked on slots
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Sangsue
Can get earlier if you need the survivability
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Exposition spirituelle
Good for the spirit resist and to start amping up your afterburn damage in the late game
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Brise-tête
Great item for team play and lets you melt people since you're doing both kinds of damage
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Inhibiteur
More debuffs to spread, classic Infernus combo with Ricochet
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Saturation spirituelle
All the stats are great on Infernus
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Sourdine
Can be good against spirit heavy teams in the super late game, combined with Inhibitor you cripple the enemies spirit damage
Pick what you need
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Active
Dissipateur d'effets négatifs
Get if needed
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Résilience spirituelle
Almost always good
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Résilience balistique
Pick up if they have a lot of gun damage
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Contresort
Buy if they have a lot of easily blocked abilities that will screw you over like Wraith/Lash/Pocket ult, Seven stun, melee builds etc.
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Armure de plates
If you want to tank up against m1s
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Active
Intouchable
Anti hate crime
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Active
Second souffle
Insane burst survivability and damage, needed since we aren't running Fortitude
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Implacable
Can replace Fleetfoot in the late game if they have a lot of m1s
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Brise-magie
Good against high burst spirit damage characters, particulary if they have two or more of GT, Sinclair, Lash, Yamato, Pocket, Calico etc.
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Active
Retour de balle
If they have Haze/Wraith/Vyper/Gun Ivy/Gun Bebop
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Sabotage
Really good against m1s in the early game
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Recharge rapide
Good once your Dash is maxed
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Entaille spirituelle
Good for even more shred in the late game
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Balles perforantes
Can be good if they have a lot of Plated Armors
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