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Nébula
Se faufile et mitraille tout autour d'elle

Cette occultiste traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacité à esquiver les dégâts lui permettent de tenir tête aux adversaires les plus tenaces lors de combats singuliers.

Nébula
Se faufile et mitraille tout autour d'elle

Cette occultiste traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacité à esquiver les dégâts lui permettent de tenir tête aux adversaires les plus tenaces lors de combats singuliers.

Hero
Build

391 315

ALL TIME

01-12-2025 Update

il y a 25 jours

Description

UPDATED 1/16! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)

Item Build
Super Early Game

AS → ER → RR → ES

item
Ramasse-balle
500

Sell for late game tech.

item
Bonus de régénération
500

Sell for Spirit Armor.

item
Cadence infernale
500

It's best to sell Ammo Scavenger or Headshot Booster before this when choked on slots.

item
Bonus d'endurance
500

If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.

Read Annotations! Big Dmg ↓ + Pressure ↓

item
Active
Rite de guérison
500

If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.

item
Explose-tête
500

To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.

Early Game

SS → BL → CB

item
Tir véloce
1250
item
Balles voleuses de vie
1250
item
Protection de combat
1250
Mid Game

BRS → KD → QSR (Dagger) → SB

item
Balles perforantes
1250
item
Élan cinétique
1250
item
Rechargement éclair
1250

QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Kinetic Dash to two clips.

item
Balles ralentissantes
1250
Ganking Tech (Read Annotations) Runners ↓ Leechers ↓ Gunners ↓

item
Active
Malédiction de ralentissement
1750

Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.

item
Active
Décomposition
1250

Against Tanks & Leeches like Abrams, Shiv, and Geist. Use this during a gank or to push them away in a team fight.

item
Active
Fouet incapacitant
1250

If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Ivy, McGinnis, Talon, etc.

Late Game

BF → SO

item
Rafale
3000
item
Saturation spirituelle
6000
Priority Late Game Picks

item
Active
Intouchable
6000

If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.

item
Sourdine
6000

When facing heavy spirit users, which is frequent, new Silencer shuts them down completely.

Late Game Tech

No Order, Read Annotations!

item
Inhibiteur
6000

A straightforward “nerf” relic for our late game, it’s impossible to go wrong with Inhibitor. Especially helpful for outliving fights against metal skinned enemies.

item
Brise-tête
6000

A strong relic to pierce through the pervasive Bullet Armor present in the current meta. Crippling Headshot frequently out damages Lucky Shot currently, and is considered the optimal choice for maximizing damage.

item
Active
Cuir blindé
3000

To combat rampant gun builds, especially those that thrive off of burst interactions (Bebop hook combo, McGinnis wall combo, etc.)

item
Active
Colosse
6000

A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.

item
Active
Malédiction
6000

If their team has a massive carry, Curse is sometimes a requirement to kill them and turn a teamfight.

Spirit Armors

item
Pare-esprit
1250

An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.

item
Pare-esprit amélioré
4250

Another essential purchase, but can be picked up much later in the round. Any time after Spiritual Overflow is ideal.

UPDATED 1/16 - Reshuffling & Refining

Check out the Discord Guide for details and to ask any questions.

Check Out The Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

Ability Point Order

Dague de sommeil

Fumibombe

Fixation

Danse balistique

1

2

1

1

5

1

2

2

5

5

2

5