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Nébula
Se faufile et mitraille tout autour d'elle

Cette occultiste traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacité à esquiver les dégâts lui permettent de tenir tête aux adversaires les plus tenaces lors de combats singuliers.

Nébula
Se faufile et mitraille tout autour d'elle

Cette occultiste traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacité à esquiver les dégâts lui permettent de tenir tête aux adversaires les plus tenaces lors de combats singuliers.

Description

UPDATED 3/8! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)

Item Build
Super Early Game

ES → ER → RR → ES

item
Esprit bonus
500
item
Bonus de régénération
500

Sell for Spirit Armor.

item
Cadence infernale
500

It's best to sell Ammo Scavenger or Headshot Booster before this when choked on slots.

item
Bonus d'endurance
500

If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.

Read Annotations! Big Dmg ↓ + Pressure ↓

item
Active
Rite de guérison
500

If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.

item
Explose-tête
500

To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.

Early Game

SS → CB → Fleet

item
Tir véloce
1250
item
Protection de combat
1250
item
Active
Pied plume
1250
Mid Game

QSR (Dagger) → BL → BRS → BF

item
Rechargement éclair
1250

QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Fleetfoot’s extended mag to two clips.

item
Balles voleuses de vie
1250
item
Balles perforantes
1250
item
Rafale
3000
Ganking Tech (Read Annotations) Runners ↓ Gunners ↓ Farm Prio ↓

item
Active
Malédiction de ralentissement
1750

Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.

item
Active
Fouet incapacitant
1250

If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Ivy, McGinnis, Talon, etc.

item
Active
Souffle glacial
1250

Cold Front is, frankly, absurdly broken. It excels as a wave & camp clear tool while dealing considerable damage and slow in a gank. Can be bought whenever farming is enabled.

Choice of Spike!

item
Tir veinard
6000

Lucky Shot shows its strength against teams that are tightly-knit and less vulnerable, whether that be their comp or their playstyle. If Bullet Dance ganks become less available later on, this is the superior choice.

item
Brise-tête
6000

A strong relic to pierce through the pervasive Bullet Armor present in the current meta. Crippling Headshot can out damage Lucky Shot if the enemy team has built substantial resistances.

Priority Late Game Picks

item
Inhibiteur
6000

For Haze, Inhibitor offers multiple strong benefits. Unlike Leech, its effectiveness cannot be reduced and dramatically increases your effective HP in engagements. It can also be quickly spread to an enemy team during a large-scale fight to support teammates.

item
Active
Intouchable
6000

If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.

Additional Tech

No Order, Read Annotations!

item
Active
Cuir blindé
3000
item
Active
Colosse
6000

A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.

item
Active
Malédiction
6000

If their team has a massive carry, Curse is sometimes a requirement to kill them and turn a teamfight.

item
Active
Dissipateur d'effets négatifs
4250

Debuff Remover is a broken relic in this patch as CC reaches an all-time high, and Haze is especially prone to getting slammed with stuns until she's dead. Debuff Remover is incredibly helpful.

item
Saturation spirituelle
6000

A relic that pushes Haze into stronger Bullet Dances, as well as bolsters her M1 damage during engagements (not great for farming). If the enemy team forms loosely enough to secure Bullet Dance ganks, this is a strong choice.

Spirit Armors

item
Pare-esprit
1250

An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.

item
Pare-esprit amélioré
4250

Another essential purchase, but can be picked up much later in the round. Any time after our T4 spike is ideal.

UPDATED 3/8 - Meta Data Refinements

Check out the Discord Guide for details and to ask any questions.

Check Out The Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

Ability Point Order

Dague de sommeil

Fumibombe

Fixation

Danse balistique

1

2

1

5

1

2

1

2

5

2

5

5