Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Dynamo protège sa vie et celle de son équipe, à l'affut du bon moment pour frapper. Peu de choses peuvent changer le cours d'un combat d'équipes comme une utilisation bien coordonnée de Singularité.
Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.
Your laning sucks, just shove, get boxes and regen a lot when taking boxes. Keep your laning partner alive. (No order get what you need to survive.)
I
Charge bonus
Two stomps better than one.
I
Choc mystique
Sell this for slot if you have no plans to upgrade to Tankbuster.
II
Active
Souffle glacial
Sell for active slots. Preferably unstoppable or refresher.
II
Poussée d'arcane
Spam use for everything. Use it often.
III
Active
Sacrifice rituel
Get monster rounds first, then buy cultist after.
II
Imprégner
Récupération comprimée
If you can get this right after you black hole is pretty nice value.
II
Veste de combat
Swap this for Enchanter's Emblem
III
Trophée de chasse
If lane is kinda passive. You can potentially rush this, to get a good investment.
L - R but depending on situation and slot economy.
III
Recharge rapide
Give them 4 stomps instead of 3.
III
Active
Pierre de distorsion
Best movement option for Dynamo. Sell Monster Rounds if need slot.
III
Sentinelle du voile
Good stats with movement speed + heal.
III
Récupération supérieure
Buy this always, Dynamo cooldown is too long.
IV
Active
Rembobineur
Sell Enchanter's Emblem or Cold Front if you need refresher slot.
III
Prolongation supérieure
Make everything last longer. Nice.
III
Active
Aura héroïque
Combo with Veil Walker for insane move speed. Mind your slots if you plan to purchse this.
III
Active
Faisceau de détresse
Bail teammates that are getting displaced. Bebop hook, Lash ult, Holliday lasso.
III
Antichar
>15% spirit resist on enemy team, consider buying else just forget it.
Up to your judgement and situation. Preferably buy unstoppable and spirit resillience.
III
Résilience spirituelle
Buy this to up your tankiness.
IV
Récupération transcendante
This item kinda bad. Buy as the last item possible.
IV
Armure de plates
Good against on-hit comps. Must buy against Infernus, Mirage and Haze.
IV
Brise-magie
If you need to survive certain spell nukes. GT, Lash etc. The debuff resist is nice too.
III
Résilience balistique
Innate boon bullet resist. Don't have to prioritize unless they are doing a lot of bullet damage.
IV
Tempo curatif
Steriod cream for your carries.
IV
Implacable
Gun damage is not real right?
III
Expansion supérieure
Not really a fan, cause it fucks with your warp stone and ult muscle memory. But you can buy it for the extra range it gives on items and your BH.
II
Active
Malédiction de ralentissement
Runny characters can't run lite.
II
Sabotage
Shooty character shoot less faster.
III
Active
Malédiction désarmante
Shooty characters can't shoot.
III
Active
Coup d'enclume
Flying characters drop down.
III
Active
Onde de silence
Stomp + Silence = Good initiate plus damage.
IV
Active
Malédiction
The end all of crowd control. Apply to whoever has high impact against the team.
IV
Profusion spirituelle
Buy when you really need the damage.
IV
Brulure spirituelle
Can proc both on your black hole and stomp. Really good item for anti-heal as well.
1
2
5
1
2
5
1
2
1
5
2
5
1
2
5
1
2
5
1
2
1
2
5
5