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Bebop
Accroche une unité ennemie pour l'assommer

Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.

Bebop
Accroche une unité ennemie pour l'assommer

Bebop peut combiner ses capacités aussi bien pour affaiblir les positions ennemies, venir à la rescousse d'occultistes ou infliger des rafales de dégâts. Et, quand la subtilité n'est plus de mise, son laser géant met tout le monde d'accord.

Description

Annotated some items as to why they're there so go ahead and read em HEAVY MELEE CANCELLING IS DEAD https://twitch.tv/shelduntv

Item Build
Early

After this, buy torment then choose between cold front/hex and ml/ws

item
Frappe spirituelle
500
item
Active
Second souffle
500

sell for space when you need slots. Nerfed but still useful for this build. If you can try to hold onto this as long as possible.

item
Drain de mêlée
500

sell for space when you need slots, typically for armor

item
Bonus d'endurance
500
item
Tir mystique
1250

Can sell if pressed for slots if you want to make use of warp stone

item
Furie
1250
item
Élan cinétique
1250

Basically an extra stam bar, this + extra stam is good movement to get around

item
Balles anti-esprit
1250
Lane/Early Extras

Read annotations

item
Cœur vaillant
500

If you're buying slowing hex later instead of cold front

item
Active
Médaillon de soin
1250

Ability spam in lane, can be good as first buy in lanes containing mirage, geist, calico, shiv. Can hold onto until healing is less useful.

item
Bonus de régénération
500

Extra sustain help in lane

item
Tir curatif
500
item
Explose-tête
500

Extra pressure on lane opponents and if they keep doing things like standing afk on bridge

item
Balles véloces
500

Playing for denies/last hits

item
Protection d'urgence
1250
Cold front or Hex

item
Active
Souffle glacial
1250

The default take if you don't require slowing hex for more specific characters. Best damage output + very good scaling

item
Active
Malédiction de ralentissement
1750

Use instead of CF if there's at least 3 heroes with movement abilities you need to disable (shiv, mirage, magician etc)

Mid

If you can help it, try to delay buying 1 type of armor before you have PS

item
Onde de tourment
3000

Sell infuser if you need space for this but try not to

item
Razzia spirituelle
3500

Broken asl item

item
Châtiment curatif
1250
item
Atténuateur d'effets négatifs
1250

Lots of CC/DoT effects present in matches now normally. If you don't feel as if you need this you can buy healing booster instead.

item
Active
Frappe spectrale
6000

Phantom strike + charge onto people for free stuns, takes down fliers too.

item
Vulnérabilité mystique
1250
item
Récupération comprimée
1250
ML or WS

item
Active
Bond majestueux
3000

Used primarily for a good engage and very good map rotation speed.

item
Active
Pierre de distorsion
3000

More of an all-rounder type item, you can engage, escape and do a lot more with this item. Also free bullet resist on use

Late

Can buy Leech earlier if applicable, huge healing buff. Can combo leech with return fire if lots of gun damage

item
Esprit amélioré
3500
item
Sangsue
7250

Big healing, should make you even more difficult to kill. If you can afford before improved spirit get it, huge heal boost

item
Regain de puissance
3000

Imbue siphon life

item
Récupération supérieure
4250

Can either put on siphon or ult, you choose

item
Profusion spirituelle
9500

Stats on this are saur good

item
Frénésie
7250

Can buy if there's a lot of gun damage for the bullet resist and also good gun damage

item
Active
Colosse
6000

Chonkiness/thiccness

Defence

Try to delay armor until Phantom strike, maybe even leech if possible and you can buy return fire with it

item
Pare-balle
1250

Usually the choice of armor you buy

item
Résilience balistique
4250
item
Pare-esprit
1250
item
Résilience spirituelle
4250
item
Active
Dissipateur d'effets négatifs
4250

meta item tbh, you need if you are heavy frontlining against constant CC

item
Active
Retour de balle
1750

You can consider buying this once you have leech if there's lots of gun damage on the enemy team as it will heal you partially and reflect damage back.

Late Game Extras

Optional

item
Active
Refuge céleste
6000

Defensive option, lets you spot dodge abilities + buffs your siphon quite a bit for a short while and you can heal in stasis.

item
Maitrise d'endurance
3500

Extra movement late game, you don't need to take if you don't feel like you'll need it/make use of it

item
Exposition spirituelle
7250

If you have completely run out of things to buy then you can buy this

Ability Point Order

Siphonnage

Charge taurine

Résilience infernale

Impact sismique

1

1

2

5

1

2

5

2

5

1

2

5