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Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Abrams
Charge dans la mêlée

Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.

Hero
Build

458

WEEKLY | POPULAR

04-17-2025 Update

il y a 7 jours

Description

MarcoStyle Gun/Tank Abrams.

Item Build
Lane Core

Mostly left to right, buy some optional always.

item
Drain de mêlée
500

Second buy this every game. Never engage without it.

item
Tir rapproché
500
item
Frappe spirituelle
500
item
Bonus d'endurance
500

Mobility = Survivability. Use this to constantly reposition and look for stuns.

item
Charge brute
1250

Free reloads and mobility with the 40% lunge range.

Lane Optional

Pick 2 or 3, sell later.

item
Bonus de régénération
500

Abrams doesn't have poke. Take this so you don't have to put any points into passive. Sell when you need a slot.

item
Tir curatif
500

Buy this on top of Extra Regen if you are getting bullied extremely hard. Sell for Fleetfoot.

item
Balles antimonstres
500

Buy this to clear waves fast or to dive towers fast

item
Explose-tête
500

buy this if you can realistically kill the enemies in the lane.

Mid Game Core

Mostly left to right.

item
Aura prédatrice
3000

Line this up with your maxxed out stun.

item
Balles vampiriques
1250
item
Prolongation
1250

Allows you to charge for longer and extends the stun duration which makes it easier to land your combo.

item
Furie
1250

Sell headshot booster

item
Pare-esprit
1250

Pick this up if the enemies have a lot of Spirit damage. Get both armors if you can afford it.

item
À bout portant
3500
item
Balles perforantes
1250

sell spirit strike

item
Atténuateur d'effets négatifs
1250
Spirit Active

Pick 1

item
Active
Malédiction de ralentissement
1750

If opponents have a lot of mobility

item
Active
Souffle glacial
1250

If opponents have a lot of spell damage.

item
Active
Décomposition
1250

If opponents have a lot of healing/bought debuff reducer early.

item
Active
Canon rouillé
1250

If you need to take a lot of 1v1s and need more burst. (generally don't pick this if your team is good.)

Hard Engage

Pick 1, Can skip a lot of the Mid game core items to rush one of these depending on the game state.

item
Active
Pierre de distorsion
3000

Pick Warp Stone if they don't have a lot mobility or if you are poor.

item
Active
Frappe spectrale
6000

Pick Phantom Strike if they have a lot of flyers or if you are generally ahead.

Late Game Tank

Left to right. Decay + Sup Duration = never get parried

item
Active
Colosse
6000
item
Active
Dissipateur d'effets négatifs
4250
item
Fortitude
3500

if winning really hard and you need to be on the map more

item
Maitrise d'endurance
3500

Jump -> air dash for fast traversal at the cost of 1 stamina bar.

item
Résilience spirituelle
4250
item
Prolongation supérieure
4250

ON 2 if they have debuff remover

item
Frénésie
7250
Replacements

item
Active
Malédiction
6000

Sell spirit active and buy curse late game.

item
Résilience balistique
4250

Sell Melee lifesteal (Lifestrike is so fucking ass, please buff valve.)

Situational Items

Niche items

item
Active
Rembobineur
6000

Can pick this as a last ditch effort to save the game if the enemies are going for midboss and you have a maxxed out ult, but no cooldown on it. Can sell other items to buy this, it will be an all-in play.

item
Active
Pulsion vampirique
6000

If you have frenzy and need more dueling power.

item
Protection d'urgence
1250
item
Active
Retour de balle
1750

If the opponents are extremely heavy on gun damage this can be a high value item. Get it INSTEAD of rebuff reducer.

item
Active
Médaillon de soin
1250
item
Vitesse persistante
1750
Ability Point Order

Siphonnage

Charge taurine

Résilience infernale

Impact sismique

1

2

5

1

2

5

1

2

5

1

2

5