Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.
Abrams possède la force et la résistance nécessaires pour mener le combat depuis le front. Il se retrouve souvent seul au milieu de l'équipe ennemie, qui se disperse sur son passage. Si ses adversaires gaspillent leurs balles sur lui, ses complices en arrière-ligne en profitent pour leur infliger des dégâts en toute impunité.
My own flavour of Ronald's build, with my own insights.
Updated for the new shop update, but still on progress.
With the way the game works now, your best interest is
to have as many spirit items as possible, but also some
survivability, and this build aims to focus on that.
I'm on the official Discord, if you have any questions!
High selling prio
Structures take less spirit damage, so you need your gun to do damage to them. Sold later when in need of slots.
Good early burst, builds into tankbuster. Sell if short on slots
Try to keep it for as long as possible, since its upgrades arent that worth it anymore but stamina is still needed
Great for damage and the slow is good. Also gives 10% resist. You can sell this later
Trustworthy and consistent healing
Good for running moving around the map and gets good healing.
Early survivability and good healing if you can fit in punches
Good for adding pressure in lane if you can fit in some punches. Buy somewhat early
Good pressure along with your right click. Can be sold later for slots
If you're good at parries pick it on punchy lanes
1 or 2 flex needed
Good for pushing objectives and taking camps
Prevalent gun teams mean you will likely need this
Get when you get your 3's T2 for more healing
Small ticks of damage that keep adding up
Imbue 3 for more healing, imbue 4 if a fight is close and your ult is on CD
Reduces cooldowns significantly, both of skills and items like TP.
Keeps you tanky and gives you good map presence.
Imbue on 1. Gives liefsteal as well as giving damage and slow in a radius, that's pretty good
Good if you can get in punches consistantly
Longer ult presence, good for big carry gameplay. The combo is Slash, Ult, Slash, Refresh, Slash, Ult, Slash!
Buy if the enemy team has a lot of healing
When you're getting tons of debuffs from the enemy team
Compulsory late game for cleansing statuses out of ult
cheap spirit burn for one person
Good for your spirit. If you get lots of debuffs and enemy isnt too spirit resist heavy, consider debuff remover instead
If you don't feel you need it, buy debuff reomver instead
Parry fucking EVERYTHING. OP AS HELL. Get good with this because you will get a lot of use. If you feel you're not good enough for it, buy one of the T3 alternatives
Read descriptions
You get this when enemies start to have 2~2.5k HP
Remove their healing and do more damage. Get it first if the enemy team has a lot of healing.
For extra ult survivability
Pick against enemies with insane ammounts of resists
Pick against teams with lots of spirit damage so your cooldowns just are always up.
Against gun heavy enemies. This basically reduces their DPS by 40%.
If the enemy has a big spirit burst hero, you should prio this before other T4s or as your 3rd T4.
Spirit scaling and the +2 stamina on cast are great for popping after ult, but its range is lacking nowadays.
One of the few items giving move speed, may be better than stamina atp.
Refresh regularly for updates!
1
2
5
1
2
1
2
5
5
1
2
5