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Yamato
Assène des attaques chargées avec finesse

Yamato décime ses adversaires avec ses frappes d'une précision mortelle. Cependant, de telles attaques la laissent souvent exposée, elle doit donc faire en sorte que chaque coup compte.

Yamato
Assène des attaques chargées avec finesse

Yamato décime ses adversaires avec ses frappes d'une précision mortelle. Cependant, de telles attaques la laissent souvent exposée, elle doit donc faire en sorte que chaque coup compte.

Description

Mystic Rev + Burst focused build, which at this point is my own flavour of ronald's.
HEAVILY annotated, almost everything has annotations on this build.

Don't fight without your ult, you will die, and be sure to farm a lot. You NEED to be really on the lead this patch.

Item Build
Laning MUSTS

item
Active
Rite de guérison
500

Great for roaming around the map

item
Drain de mêlée
500

Early survivability and melee damage boost. Not necessary but useful if you need regen. Sold later for slots.

item
Frappe spirituelle
500

If you're short on flex slots, you can sell this, specially to get your last core spirit items

item
Tir mystique
1250

Puts pressure and good burst early, which scales decently later into the game

item
Balles antimonstres
500

Structures take less spirit damage, so you need your gun to do damage to them. Sold later when in need of slots.

item
Bonus d'endurance
500

New map really wants you to move around, and supstamina gives us good stats and more maneuverability

item
Esprit bonus
500

Reliable spirit and regen in lane. If you have to stay back and focus on stealing, buy scavenger instead. Sold when short on slots.

item
Cadence infernale
500

Quicker structure damage now that spirit isn't as effective + sprint speed to roam around the map. Sold later when in need of slots.

item
Active
Médaillon de soin
1250

Pick early if bullied. The extra stamina on cast is so good! Can be sold later once the healing is not that effective.

Laning situationals

item
Tir curatif
500

good against poke-heavy enemies

item
Pointe creuse
500

All duo lanes means you will be under the health threshold more often. Still a good item, but it's hard to keep it working.

item
Portée mystique
500

Good for early 2 range as well as fighting back the reduced resto locket distance nerf

item
Ramasse-balle
500

For lanes where you need to stay back and deny more than push.

item
Cœur vaillant
500

If you don't need Healing Rite or Extra Regen you can buy this and hold onto it for some time

Core items

1-2 flex slots needed only

item
Élan cinétique
1250

With the nerf to spirit damage to structures, buying this over mystic shot is recommendable

item
Onde de tourment
3000

Applies MysVuln and Healbane. Helps a lot with farming camps. You reaaaaally want this.

item
Balles de pénitence
1250

Don't forget to shoot your target to get the benefits of the amp and lifesteal!

item
Châtiment curatif
1250

MUST antiheal item. Heal on kill/assist is juicy. Torment Pulse applies it, so stay near anyone and it's free heal on death.

item
Pare-balle
1250

Bullet armor is more common, but if you need SPIRIT armor, but that instead.

item
Réverbération mystique
6000

Imbue on 1. Lifesteal, spirit resist and range, and now does 50% of the skill damage in area!

item
Choc amélioré
3500

Insane value and powerspike

item
Vulnérabilité mystique
1250

Nerfed spirit strike + more common spirit resist means the value of MysVuln has gone up, and TP applies it!

item
Endurance supérieure
3500

New map requires moving around, SupStam gives good stats on top of mobility. Try learning advanced movement.

item
Amplisoins
1250

If you aren't afflicted much by antiheals you don't need to buy it, but it's really good!

Pick ONE

item
Active
Rembobineur
6000

Longer ult presence, good for big carry gameplay. The combo is Slash, Ult, Slash, Refresh, Slash, Ult, Slash!

item
Saturation spirituelle
6000

Hybrid oriented T4 that gives both LS and CDR. Good option but not prefered. Can be bought later too if you don't now!

item
Inhibiteur
6000

Usually the best choice if you're significantly behind. Enemy dmg debuff makes 1v1s easier and lets you be a nuisance

Late/Sometimes Needed

Not in order, read annotations

item
Atténuateur d'effets négatifs
1250

Enemy comps with lots of CCs, silences and/or curses. Almost mandatory late game.

item
Active
Dissipateur d'effets négatifs
4250

Cleanses statuses and heals when you don't have ult. Almost mandatory late game.

item
Active
Décomposition
1250

good in comps with enemies that have lots of LS or can sustain themselves well

item
Temps de récupération supérieur
4250

Imbue on 1 to get 2 slashes on ult easier. Imbue on 4 to get ult every ~60s

item
Saturation spirituelle
6000
item
Active
Frappe spectrale
6000

Shuts down Vindicta, Talon, Lash ult and gun heavy enemies. Also lets you chase with 2 on cooldown!

item
Brise-tête
6000

Really great stats, pick if the enemy has A LOT of resists

item
Sangsue
7250

Better Healbane, and also gives you lifesteal you lost with the 3 lanes update. Solid T4

item
Renaissance

Make them suffer twice (three times with your ult, tho)

item
Esprit amélioré
3500

Lategame against low spirit res teams where you're the main character. Otherwise, don't buy

item
Profusion spirituelle
9500

Rarely ever bought. Too expensive. Same as Improved Spirit.

Very situational items

Read annotations. Experimentals have (E).

item
Pare-esprit
1250

Despite this build's 30% SpiRes out of ult, if its very late and all the damage you take is spirit, you can take this

item
Protection de combat
1250

ADVANCED PLAYER ONLY. Very early against certain gun heavy comps with shred

item
Protection enchantée
1250

ADVANCED PLAYER ONLY. Very early against spirit heavy comps with shred.

item
Active
Souffle glacial
1250

CF is dead long live CF! You can still get this but I don't think it's worth it for camps anymore

item
Active
Malédiction de ralentissement
1750

If you can spare the souls, this lets you further shut down enemies running away and gives back some lifesteal you "lost" with the 3 lanes update

item
Pare-esprit amélioré
4250
item
Pare-balle amélioré
4250

If somehow all the damage you take is still gun, take this

item
Active
Cuir blindé
3000

fight against bullet heavy comps

item
Furie
1250

The added damage when being shot at (unaffected by resists) and the bullet resist give good value! Skippable tho.

item
Frénésie
7250

Survivability against gun focused teams. Pick if you're being damaged almost exclusively by guns

item
Vol de vie spirituel
1250

SSH gives better healing, but if you prefer this, go on

item
Temps de récupération amélioré
1250

I'd go straight for supCD, specially if you buy it after core, as the CDR won't be that noticeable

item
Prolongation
1250

Not played rn but still useful

item
Prolongation supérieure
4250

Imbue on your ult

item
Razzia spirituelle
3500

Slot filler when you have a lot of spirit, but also has great value imho

Updated: 19/Apr/25

Ability Point Order

Estafilade

Sabre-grappin

Shomen écarlate

Transformation sépulcrale

1

2

5

1

2

1

2

5

1

2

5

5