
Guardia lidera desde el frente, lanzándose a la batalla y dificultando la capacidad de sus oponentes para luchar con eficacia. Pero lo que Guardia considera valiente, otros lo consideran temerario y, si no tiene cuidado, puede verse fácilmente en problemas.
Guardia lidera desde el frente, lanzándose a la batalla y dificultando la capacidad de sus oponentes para luchar con eficacia. Pero lo que Guardia considera valiente, otros lo consideran temerario y, si no tiene cuidado, puede verse fácilmente en problemas.
Never show fear, no matter the odds.


II
Imbuir
Recarga Repentina
Still decent for lane, pairs well with Kinetic Dash


II
Protección Espiritual
Into heroes like Pocket, Infernus, Calico ETC


II
Barrera Reactiva
Against Abrams, Bebop ETC


I
Refutación
Prio this in Billy lane


I
A Bocajarro
Into Abrams, Billy, Viscous, Calico ETC.


III
Balas Tóxicas
Tanky enemy team / A lot of healing. Scales well.


III
Resiliencia Espiritual
Dont usually need to buy this. But if you are in a pinch and cant buy spellbreaker


III
Activo
Piel de Metal
Ignore Haze ulti and Infernus all in


III
Contrahechizo
Lash, Wraith, Pocket


IV
Espíritu Ilimitado
Luxury buy, Probably not the best move but I like building it :3


III
Aura de Cazador
You are sidelaning a lot and they have drifter, haze etc


III
Activo
Aura Heroica
You are being carried and enemy team has a lot of gun dmg


III
Activo
Tributo de Sangre
Direly need Move Speed and Debuff Resist


III
Balas Lastradas
Direly need Debuff Resist and Spirit Resist


II
Activo
Hechizo Ralentizante
Against Calico, Mina, Infernus


II
Supresor
M1 heroes are taking over early


IV
Coraza Reforzada
This is good against Infernus Haze, decent against Wraith but not as good as you think


IV
Rompehechizos
Crazy good item, I buy it in most matches.
Radiant Regeneration from Deadlock is often considered a bad item because it looks stronger on paper than it actually is in real matches. While passive health regeneration sounds useful, the item simply doesn’t keep up with the pace and damage output of the game.First, the regeneration is too slow to matter during fights. In Deadlock, most engagements are decided quickly by burst damage, crowd control, and positioning. Radiant Regeneration only provides value over time, which means it helps after a fight, not during one. If you’re being focused, the healing is negligible and won’t save you.Second, the item has poor cost efficiency. The resources you spend on Radiant Regeneration could be used on items that give immediate impact—such as damage, mobility, shields, or lifesteal. Those alternatives help you win fights, secure objectives, and snowball advantages, whereas Radiant Regeneration just helps you recover slowly if nothing else is happening.Another issue is that it encourages passive play. Instead of rewarding aggressive or skillful decisions, the item promotes backing off and waiting for health to come back. In a fast, momentum-based game like Deadlock, this can put you behind in pressure and map control.Finally, Radiant Regeneration scales poorly into the late game. As enemy damage increases, flat regeneration becomes less and less relevant. By that stage, items that provide survivability through shields, resistances, or active effects are far more valuable.Overall, Radiant Regeneration is a trap item: it feels safe and comfortable, especially for newer players, but it rarely contributes to winning fights or games. In most situations, investing in more proactive and impactful items is the better choice.
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