Trapper puede infestar el campo de batalla con sus arañas embrujadas, dejando maldiciones latentes en zonas clave. Si dejas que Trapper se salga con la suya, no podrás recorrer el mapa sin caer en algún tipo de trampa.
Trapper puede infestar el campo de batalla con sus arañas embrujadas, dejando maldiciones latentes en zonas clave. Si dejas que Trapper se salga con la suya, no podrás recorrer el mapa sin caer en algún tipo de trampa.
A magician build where you got a buildpath for different ults on enemy team.
its just a template that works for most games
order depends on game
can buy kevlar if sustain is needed. but i advise armors
2 unless its a dyno game then 4
3
3
dont skill issue
procs on ult steal
just get more spirit then the 7
Buy when needed
or mo/ other close range ults
buy when needed
its same as normal just buy armors faster
late game requirement buy it sooner in Seven/dyno path
late game buy if needed buy sooner in dyno/seven build
l8 game buy or if need more sustain during seven ult after the purples
2 rabbit or double tp (assistant) makes you have 3 warpstones basically
3 rabbit
good late
if need more sustain
Normal late game buy
Rayo atormentador
Asistente espectral
Hechizo del conejo
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