La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
La diferencia entre una victoria fácil o una derrota letal es curar de forma oportuna y dividir un combate en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para que todo esto suceda.
Reworked a bit - VERY in depth and full of yap.
Buy all - Rite not needed if having a good time - CQ over HPW if u need to get point blank later for melee resist
Mystic SSB and Imp CD first always - KDASH/WARP preference - can spare the active slot - rush diviners after spirit life steal - spirit life steal replaces enduring - diviners replaces infuser - majestic replaces healing rite - grab physical damage shield if did not go stamina earlier - PB ONLY IF grabbed CQ earlier for melee resist against ceratin heroes
Improved burst later as enemies get more tanky - it replaces extra spirit - Etheral or Debuff remover depending on enemy comp - T4s are as follows : Cippling for Shred, Veilwalker for Burst, Leech for DPS, spiritual for Chinese new year
you have enough carries and you need more utility/backline disruption - superior duration on satchel - eshift essential for this build - carpet can be grabbed for the stats + shields VERY rarely - but for now it is experimental - T4s are the same as the previous category
This shit is global and isn't bad -
Bombardeo
Capa voladora
Maletín del hechicero
Aflicción
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