Calicó aprovecha las sombras, entrando y saliendo del combate para cazar a sus enemigos uno por uno.
Calicó aprovecha las sombras, entrando y saliendo del combate para cazar a sus enemigos uno por uno.
Generally you're looking to use Goo Ball for damage
in the early game and CC or frontline late game.
Pick if you want to lean into being a tank or a support
in the mid game. After Late Core the rest is up to you.
My pick over Cold Front. Bonus Spirit, poke that procs Mystic Burst and shop bonus, but it doesn't work in Goo Ball and you'll probably have to sell it later
You can skip if needed for a counter item
Probably sell for Greater Expansion
0-2
If you're really hurting
Just some extra health back in lane over time
Farming feels bad this patch, this helps
Early Goo Ball double hit now that you have T5 Ball
Pick 1
Insane save with Cube, also just keeps you alive
Makes you tankier, keeps you full
You could build this almost every game, but you will most likely have to sell it at some point
Especially vs slows or roots
Really strong in lane and throughout. May have to sell at some point though
Calico, Abrams, Shiv especially
Found this to be pretty good. Especially if they have Lash / Seven / Vindicta / Gray Talon / Bebop
Still does a fair amount of damage, I would grab this most if not all games
Semi Optional
You can skip this for another T4 and sell Improved Spirit if you need to. Otherwise it's a super easy upgrade
You pretty much always want this. All about Goo Ball uptime at this point
I kind of see this an upgrade / replacement for Arcane Surge
Especially against Warden, Vindicta
Actually does a ton of damage and good anti heal. Only problem is that it's single target
Super cool item, but they kind of have to have some people doing Spirit damage for this to work
Big bursty characters. Yamato, Lash, GT, Paradox, maybe Vindicta
Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff
If you need frontline badly
Against hard CC. Lash, Dynamo, Holliday, Paradox, maybe Kelvin and Abrams
AOE Slowing Hex
Double Cube save
Really good damage, esepcially if they're heavy on tanky frontliners
Mostly for the antiheal, but the damage is really good too
A third confirmed hit on Goo Ball
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