
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Tank / Heavy Spirit damage build for Yamato. Early focus on damage into survivability/frontline.
Core L-R most games. Buy Resto shot in aggressive lanes.


I
Extra Regen
Builds into healing booster/best regen item.


II
Mystic Shot
Hold M2 after Flying Slash for Shred with Spirit Strike/Guaranteed hit.


I
Extra Health
Can skip/delay if lane isn't bursty.


III
Torment Pulse
Rush Torment pulse before imp spirit if stomping lane.


I
Spirit Strike
Free application with 2


II
Healbane
Buy early / in lane vs big healers. (Victor, Mo, Abrams, Geist)


III
Spirit Snatch
Timed with T2 Flying Slash upgrade to make you deal crazy damage.
∈ 4.8k Green


II
Enchanter's Emblem
Nice stats all around.


II
Reactive Barrier
Only sell if super slotlocked, scales very well.
Core Items, L-R most games but can vary.


II
Healing Booster
Buffs all your healing sources (Healbane, Crimson Slash, Ult Kills) and finishes 4.8k Green. Only sell really late.


II
Imbue [E]
Compress Cooldown
Ult CD was nerfed. Needed for uptime.


IV
Imbue [E]
Mystic Reverb
Can Rush. Insane Sustain.


I
Close Quarters
Gun Investment (Can Skip)


III
Point Blank
Gun Investment (Can Skip)
Defensives after 4.8k Green.


III
Spirit Resilience
Heavy spirit damage (Infernus, Seven, Lash, Mina)


III
Counterspell
Lash Ult, Rem Ult, Infernus Ult, generally just a good panic damage block/heal.


III
Active
Dispel Magic
Cleanse, silences, debuffs (Djinns Mark, Fixation, Afterburn, etc.) Use before Crimson Slash if you are anti-healed.


III
Active
Metal Skin
Pure gun damage (Warden, Venator, Vyper, Haze) Tip: Use after Haze uses sleep otherwise she can wait it out.


III
Bullet Resilience
Only buy if they have shitloads of shred.
Capstones, not L->R


IV
Transcendent Cooldown
Almost all your items have cooldowns. Better for Torment Pulse than boundless.


IV
Boundless Spirit
Buffs all your damage.


IV
Active
Colossus
Best late game tank item in most situations. Buffs sustain from 3 Massively, boosts your melee damage and provides a mini ult in downtime between ults.
Read items for help. Ordered L-R based on my preference.


IV
Spirit Burn
Best healing reduction in the game and does really good damage now.


IV
Plated Armor
Enemy guns have on-hit effects like Fixation, Afterburn, Toxic Bullets, etc.


IV
Active
Refresher
Rejuv or Game winning fight. Duration on your ult gives you 20 seconds of uptime.


III
Tankbuster
Can proc on other things than Power Slash. Still good into tank enemy comp.


III
Superior Duration
One of Yamato's best items late game because of actives/debuffs


IV
Spellbreaker
Counter item for Pocket, Lash, Sinclair, Talon, etc.


IV
Witchmail
Good vs Torment Pulse (Shiv, Billy, Mo, Victor) or ability spammers / AoE spirit (Dash Infernus for e.g.)
the 'LIGHTBRINGER' category


I
Restorative Shot
Good for aggressive trades. Can skip if inactive lane.


I
Monster Rounds
Rem lane or when you need to clear waves fast.


III
Active
Blood Tribute
No longer does healing reduction making it better with Crimson Slash.


I
Rebuttal
Billy / Abrams / Shiv. Good for baiting parry or parrying out of ult for damage amp. (Giga Slashes)


IV
Active
Phantom Strike
Counter item for Flyers + disarms (Vindicta, Lash, Holiday, Celeste).


II
Active
Spirit Sap
Early Infernus/Mina/Spirit hero counter. Don't build focus lens.


II
Suppressor
Early anti gun (Replaces Extra/Improved Spirit)


III
Radiant Regeneration
This item is actually really good if they don't have a lot of anti heal.


IV
Escalating Exposure
Good Resists. Buy with Spirit Burn + Transcendent Cooldown to become a microwave.
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