
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.
Shoot your gun edition
Tank / Heavy Spirit damage build for Yamato. Early focus on damage into survivability/frontline.


I
Spirit Strike
Free application with 2


II
Mystic Shot
Hold M2 after Flying Slash for Shred with Spirit Strike/Guaranteed hit.


III
Spirit Snatch
Timed with T2 Flying Slash upgrade to make you deal crazy damage.


II
Healbane
Buy early / in lane vs big healers. (Victor, Mo, Abrams, Geist)


I
Close Quarters
Gun Investment (Can Skip)


I
Rebuttal
Billy / Abrams / Shiv. Good for baiting parry or parrying out of ult for damage amp. (Giga Slashes)
2 + Lifestrike + Point Blank + Cold front makes them unable to move.


II
Imbue [E]
Compress Cooldown
Ult CD was nerfed. Needed for uptime.


III
Active
Dispel Magic
Cleanse, silences, debuffs (Djinns Mark, Fixation, Afterburn, etc.) Use before Crimson Slash if you are anti-healed.


III
Counterspell
Lash Ult, Rem Ult, Infernus Ult, generally just a good panic damage block/heal.


III
Spirit Resilience
Heavy spirit damage (Infernus, Seven, Lash, Mina)


III
Active
Metal Skin
Pure gun damage (Warden, Venator, Vyper, Haze) Tip: Use after Haze uses sleep otherwise she can wait it out.
Arctic + Express shot adds giga burst on M2. Use Gun to shred and take obj.


IV
Active
Colossus
9.6k with giga sustain on 3 max


IV
Leech
Replace Lifestrike


IV
Transcendent Cooldown
Almost all your items have cooldowns. Better for Torment Pulse than boundless.


IV
Escalating Exposure
Sell Healbane


IV
Boundless Spirit
Buffs all your damage.


IV
Plated Armor
Enemy guns have on-hit effects like Fixation, Afterburn, Toxic Bullets, etc.


IV
Spellbreaker
Counter item for Pocket, Lash, Sinclair, Talon, etc.


IV
Active
Refresher
Rejuv or Game winning fight. Duration on your ult gives you 20 seconds of uptime.
the 'LIGHTBRINGER' category


II
Enchanter's Emblem
Nice stats all around.


II
Reactive Barrier
Only sell if super slotlocked, scales very well.


II
Healing Booster
Buffs all your healing sources (Healbane, Crimson Slash, Ult Kills) and finishes 4.8k Green. Only sell really late.


III
Bullet Resilience
Only buy if they have shitloads of shred.


IV
Active
Phantom Strike
Counter item for Flyers + disarms (Vindicta, Lash, Holiday, Celeste).


IV
Witchmail
Good vs Torment Pulse (Shiv, Billy, Mo, Victor) or ability spammers / AoE spirit (Dash Infernus for e.g.)


II
Active
Spirit Sap
Early Infernus/Mina/Spirit hero counter. Don't build focus lens.


II
Suppressor
Early anti gun (Replaces Extra/Improved Spirit)


III
Superior Duration
One of Yamato's best items late game because of actives/debuffs


III
Radiant Regeneration
This item is actually really good if they don't have a lot of anti heal.


IV
Imbue [E]
Mystic Reverb
Unsure where to slot this


IV
Spirit Burn
Sell Torment Pulse. Best Healing Reduction in the game, get earlier in case there are big healers on the enemy team.
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