Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Famously, Warden was the hero who finally locked
up the dangerous and nefarious gangster, Al Capone.
This build is how he did it!
L-R.
II
Imbue
Quicksilver Reload
Gives a ton of extra flask damage and helps with gun dps.
I
High-Velocity Rounds
Makes it so much easier to use his gun. Skip if you're comfortable with his default gun speed.
I
Rapid Rounds
Upgrade to Swift Striker.
I
Extended Magazine
Upgrade to Titanic Magazine.
II
Titanic Magazine
Big consistency item.
III
Burst Fire
Gives a ton of fire rate and movement speed when fighting people.
II
Bullet Lifesteal
Gotta heal up somehow! Upgrade to Leech or Vampiric Burst.
I
Active
Healing Rite
If you need healing on lane. Sell later.
II
Reactive Barrier
If there's a ton of CC in the early game. Sell later.
I
Monster Rounds
If the lane is tough and you need extra NPC damage. Sell later.
Generally L-R. Curse is the big power spike so if you can get it early, do it.
II
Active
Slowing Hex
Use this before Binding Word.
II
Slowing Bullets
Shoot enemies to trap them in Binding Word.
IV
Active
Curse
The bread and butter of the build. This prevents enemies from using Debuff Remover or other defensive tools on your Binding Word.
II
Imbue
Compress Cooldown
Makes Binding Word more frequent. Upgrade to Superior Cooldown.
II
Imbue
Duration Extender
Makes Binding Word more potent. Upgrade to Superior Duration.
III
Superior Duration
This buffs the duration of Curse!? WTF!?!?!?
III
Superior Cooldown
Huge item on Warden.
No order, buy as needed.
IV
Lightning Scroll
Excellent item on Warden for extra CC.
IV
Imbue
Mercurial Magnum
We're scaling a decent amount of spirit power and this upgrades from QSR. Very nice.
IV
Transcendent Cooldown
More consistency on Curse. Need I say more?
IV
Active
Vortex Web
Can be helpful for keeping enemies near the Binding Word. Has a longer cooldown than Slowing Hex though.
III
Berserker
If you're able to sustain a lot of damage, this is a huge DPS increase.
III
Point Blank
Get close to the bound targets and shred them.
IV
Armor Piercing Rounds
Helps hit shots easier and deletes enemy armor.
IV
Active
Vampiric Burst
If gun damage is all you care about, this is a premium sustain item.
IV
Leech
If you're doing more hybrid damage with frequent ults, this is amazing.
III
Bullet Resilience
For gun damage.
III
Spirit Resilience
For spirit damage.
III
Counterspell
For telegraphed attacks.
II
Debuff Reducer
Upgrade to Debuff Remover or Unstoppable.
III
Active
Debuff Remover
Get this for damaging ailments and Seven's stun.
IV
Active
Unstoppable
Get this if you're getting CC'd out of your ultimate.
III
Active
Majestic Leap
Get this to engage more with your ult.
II
Enduring Speed
Get this if you feel too slow.
IV
Juggernaut
Get this if you have ES and want to stop gun builds.
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