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Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
70.20

DPS

icon
17.55

Bullet Damage

icon
17

Ammo

icon
4

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.30 m/s

Move Speed

icon
1.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Alchemical Flask

icon12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

blot
icon
65
Damage
icon
20%
Move Speed Slow
icon
-30%
Weapon Damage
icon
3s
Slow Duration
icon
7s
Debuff Duration
blot
1
1

Stamina Reduction

blot
2
50

Damage

blot
5

-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow

Willpower

icon42s

Gain a spirit shield and bonus move speed.

icon
150
Spirit Shield Health
icon
15%
Move Speed bonus
blot
1
20%

Move Speed bonus

blot
2
-19s

Cooldown

blot
5

+3.9312 Spirit Shield Health and now scales with Spirit Power

Binding Word

icon20m
icon37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

blot
icon
120
Damage
icon
1.75s
Immobilize Duration
icon
2.8s
Escape Time
icon
19mm
Escape Range
blot
1
1s

Immobilize Duration

blot
2
-19s

Cooldown

blot
5

Warden deals +20% more Bullet Damage to trapped Heroes for 6s

Last Stand

icon140s

After charging for {s:AbilityCastDelay}s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist. Goes on a reduced cooldown if interrupted while charging.

blot
icon
90
DPS
icon
80%
Hero Lifesteal
icon
0m m/s
Move Speed
icon
0.5s
Pulse Interval
icon
20%
Non-Hero Lifesteal
icon
30%
Bullet Resist
icon
30%
Spirit Resist
blot
1
3mm

Radius

blot
2

+70 DPS
-35s Cooldown

blot
5

+50% Bullet Resist
+50% Spirit Resist
+2.5s Duration

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

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  • 19K

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  • 12.5K

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  • 7.5K

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  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Warden

Each Power Increase grants:

+0.81

Base Bullet Damage

+2.67

Base Melee Damage

+45

Base Health

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
70.20

DPS

icon
17.55

Bullet Damage

icon
17

Ammo

icon
4

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.30 m/s

Move Speed

icon
1.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Alchemical Flask

icon12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

blot
icon
65
Damage
icon
20%
Move Speed Slow
icon
-30%
Weapon Damage
icon
3s
Slow Duration
icon
7s
Debuff Duration
blot
1
1

Stamina Reduction

blot
2
50

Damage

blot
5

-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow

Willpower

icon42s

Gain a spirit shield and bonus move speed.

icon
150
Spirit Shield Health
icon
15%
Move Speed bonus
blot
1
20%

Move Speed bonus

blot
2
-19s

Cooldown

blot
5

+3.9312 Spirit Shield Health and now scales with Spirit Power

Binding Word

icon20m
icon37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

blot
icon
120
Damage
icon
1.75s
Immobilize Duration
icon
2.8s
Escape Time
icon
19mm
Escape Range
blot
1
1s

Immobilize Duration

blot
2
-19s

Cooldown

blot
5

Warden deals +20% more Bullet Damage to trapped Heroes for 6s

Last Stand

icon140s

After charging for {s:AbilityCastDelay}s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist. Goes on a reduced cooldown if interrupted while charging.

blot
icon
90
DPS
icon
80%
Hero Lifesteal
icon
0m m/s
Move Speed
icon
0.5s
Pulse Interval
icon
20%
Non-Hero Lifesteal
icon
30%
Bullet Resist
icon
30%
Spirit Resist
blot
1
3mm

Radius

blot
2

+70 DPS
-35s Cooldown

blot
5

+50% Bullet Resist
+50% Spirit Resist
+2.5s Duration

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Warden

Each Power Increase grants:

+0.81

Base Bullet Damage

+2.67

Base Melee Damage

+45

Base Health