Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.
Stamina Reduction
Damage
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow
Gain a spirit shield and bonus move speed.
Move Speed bonus
Cooldown
+3.9312 Spirit Shield Health and now scales with Spirit Power
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Immobilize Duration
Cooldown
Warden deals +20% more Bullet Damage to trapped Heroes for 6s
After charging for {s:AbilityCastDelay}s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist. Goes on a reduced cooldown if interrupted while charging.
Radius
+70 DPS
-35s Cooldown
+50% Bullet Resist
+50% Spirit Resist
+2.5s Duration
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.81
Base Bullet Damage
+2.67
Base Melee Damage
+45
Base Health
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.
Stamina Reduction
Damage
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow
Gain a spirit shield and bonus move speed.
Move Speed bonus
Cooldown
+3.9312 Spirit Shield Health and now scales with Spirit Power
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Immobilize Duration
Cooldown
Warden deals +20% more Bullet Damage to trapped Heroes for 6s
After charging for {s:AbilityCastDelay}s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist. Goes on a reduced cooldown if interrupted while charging.
Radius
+70 DPS
-35s Cooldown
+50% Bullet Resist
+50% Spirit Resist
+2.5s Duration
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.81
Base Bullet Damage
+2.67
Base Melee Damage
+45
Base Health