
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Damage
Move Speed
Weapon Damage
Slow Duration
Debuff Duration

Hit enemies lose 1 Stamina

Damage

-6.5s Cooldown and Weapon Debuff applies -35% Fire Rate
Gain a Barrier and bonus move speed.
Barrier
Move Speed bonus

Move Speed bonus

Cooldown

+3.656016 Barrier Health and now scales with Spirit Power
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Damage
Immobilize Duration
Escape Time
Escape Range

Immobilize Duration

Cooldown

{s:hero_name} deals +20% more Bullet Damage to trapped Heroes for 6s
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

DPS
Hero Lifesteal
Move Speed
Pulse Interval
Non-Hero Lifesteal
Bullet Resist
Spirit Resist

Radius

+45 DPS
-30s Cooldown

+50% Bullet Resist
+50% Spirit Resist
+2.5s Duration
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
45K

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13.2K

12K

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9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.44
Base Bullet Damage
+1.58
Base Melee Damage
+58
Base Health
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Superior
Very strong
Good
Average
Below average
The worst
Medium
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Damage
Move Speed
Weapon Damage
Slow Duration
Debuff Duration

Hit enemies lose 1 Stamina

Damage

-6.5s Cooldown and Weapon Debuff applies -35% Fire Rate
Gain a Barrier and bonus move speed.
Barrier
Move Speed bonus

Move Speed bonus

Cooldown

+3.656016 Barrier Health and now scales with Spirit Power
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Damage
Immobilize Duration
Escape Time
Escape Range

Immobilize Duration

Cooldown

{s:hero_name} deals +20% more Bullet Damage to trapped Heroes for 6s
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

DPS
Hero Lifesteal
Move Speed
Pulse Interval
Non-Hero Lifesteal
Bullet Resist
Spirit Resist

Radius

+45 DPS
-30s Cooldown

+50% Bullet Resist
+50% Spirit Resist
+2.5s Duration
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.44
Base Bullet Damage
+1.58
Base Melee Damage
+58
Base Health