Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer.
Buy according to what you need!
I
Imbue
Mystic Expansion
Extend your beam's range
II
Arcane Surge
Sell this if you're buying a T4 item
II
Imbue
Compress Cooldown
This helps with ice path's cooldown
III
Active
Cultist Sacrifice
Buy only if you intend to farm jungle or losing a lane too hard
II
Reactive Barrier
If your lane has alot of hard CC
Choose 1 or 2
III
Active
Rescue Beam
Can pull someone out of the muds, more heal for tankers
III
Active
Healing Nova
AoE heal, suitable for squishy teams
II
Active
Restorative Locket
Cheapest healing item of the bunch, work best against ability spam teams
Enhance your beam's damage and healing capabilities
IV
Spirit Burn
Your Beam at Tier 3 upgrade can easily proc this item if you beam a group of enemies
IV
Healing Tempo
Should be your first T4 as it boosts your support power.
Maximize damage and support
IV
Escalating Exposure
Your beam can build stacks easily and get even more damage
IV
Boundless Spirit
Really strong boost to your heal and damage
IV
Active
Infuser
Gives a massive sustain boost
IV
Active
Divine Barrier
Really strong support item that compliment well with Rescue Beam
Alternative route for better support
IV
Active
Scourge
Temporary 40% spirit armor + Microwave
IV
Active
Curse
"Screw you in particular"
IV
Active
Focus Lens
"Screw you in particular" but with damage and less restrictive for the enemy
For when you need something else outside of the main path
II
Healbane
If enemy has too much sustain mid-game, you might need this
III
Spirit Resilience
Too much Spirit damage?
III
Bullet Resilience
Too many bullets flying toward your direction?
III
Active
Debuff Remover
If the debuffs become unbearable or there're life threatening ones, buy this
IV
Spellbreaker
Greatly reduce spirit damage
IV
Plated Armor
Gunners' middle finger
IV
Juggernaut
If you're constantly being bombarded with slow CC and bullets, this is the best choice
IV
Witchmail
Ultra Cooldown on late-game where spirit damage is extremely prevalent
IV
Active
Refresher
If you need 2 domes
IV
Imbue
Active
Echo Shard
This basically gives your ice path an additional charge
IV
Active
Vortex Web
Group enemies together for a big fat beam session
1
1
2
2
5
1
2
1
2
5
5
5