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Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Description

hybrid card and gun all game with item notes for questions or suggestions to the build go to twitch.tv/risindarkknight

Item Build

early game

rush cultist and tesla

item
Extra Charge
800

sell for slots

item
Extra Spirit
800
item
Enchanter's Emblem
1600

good for first buy if heavy spirit lane really good for card dam buy battle vest instead for heavy gun

item
Quicksilver Reload
1600
item
Rapid Rounds
800
item
Intensifying Magazine
1600
item
Tesla Bullets
3200
item
Surge of Power
4000
item
Swift Striker
2400
item
Extra Health
800

upgrade

item
Bullet Lifesteal
1600
item
Active
Fleetfoot
1600

speed helps keep up with some of the faster character and combined with burst the slides are huge

Category 5

heals and counter items

item
Extra Regen
800

combo with clutist and battle vest for 10 regen in lane can skip

item
Active
Healing Rite
800
item
Battle Vest
1600

good fire rate and dam in lane

item
Reactive Barrier
1600

lane cc

item
Active
Slowing Hex
1600

buy if needed for movement abilities been buying more recently

item
Debuff Reducer
1600
item
Suppressor
1600

good counter for gun heros in lane even later as well

item
Healbane
1600

big lane counter for heals in lane kelvin/abe/geist

Mid Game

rush for surge then buy merc as first 6k then move into either spellslinger or lucky

item
Burst Fire
4000
item
Fortitude
4000

dont have to go back to base as much and move speed and damage is great

item
Toxic Bullets
3200

anti heal needed

item
Mercurial Magnum
8000

damage spike rush

item
Spellslinger
6400

gun go brrrrrrrrrrrrrrrr

item
Active
Capacitor
9600

remove all the things (bully goo players)

item
Spiritual Overflow
6400
item
Active
Vampiric Burst
8000

mental item ammo fire rate and health rush after merc

item
Ricochet
6400

only buy if you dont have players with aoe damage so you can kill multiple people in team fights sell swift striker for this

item
Lucky Shot
6400

damage spike

item
Armor Piercing Rounds
7200

buy for plated armor and high gun res also good for warden/yam ults

item
Inhibitor
6400

buy late is great for high damage games and good for heal reduction combo with rico later

Category 5

live longer

item
Spirit Resilience
3200
item
Escalating Resilience
4000

good for bullet res

item
Counterspell
3200

counter any spirit burst with parry busted item counter lash ult pocket ult spirit talon just pratice hitting the parry

item
Juggernaut
8800

great counter for gun heros

item
Plated Armor
6400

dont buy if they have armor piercing rounds (dont love this item to avoid gun damage just buy jugg)

item
Spellbreaker
6400

big item for heavy spirit burst damage also great for debuff res late

item
Active
Divine Barrier
8000
item
Active
Unstoppable
8000

big cc team/mid boss takes also helps with trying to avoid juggernaut

early game

rush cultist and tesla

item
Leech
9600
item
Silencer
6400

use for heavy spirit games

item
Active
Shadow Weave
6400

get to deal with solos roaming jungle and then later to catch people in jungle

item
Active
Curse
6400
item
Glass Cannon
6400

high kills and minimal deaths buy this item earlier if ahead

item
Boundless Spirit
8800

build for more of a spirit build and go into spirit burn

item
Crippling Headshot
8000

Situational

greed if you have slots

item
Superior Cooldown
4800
item
Active
Cultist Sacrifice
4000

buy at 8 mins for the tripple camps can buy earlier still good

Ability Point Order

Card Trick

Project Mind

Full Auto

Telekinesis

1

2

1

2

1

1

5

5

2

2

5

5