Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
hybrid card and gun all game with item notes for questions or suggestions to the build go to twitch.tv/risindarkknight
rush cultist and tesla
I
Monster Rounds
buy if hard lane and need to clear quick but can skip i normally do
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Extra Charge
sell for slots
II
Enchanter's Emblem
good for first buy if heavy spirit lane really good for card dam can skip if ahead
I
Extra Health
upgrade
II
Active
Fleetfoot
speed helps keep up with some of the faster character and combined with burst the slides are huge
heals and counter items
I
Extra Regen
combo with clutist and battle vest for 10 regen in lane can skip
II
Battle Vest
good fire rate and dam in lane
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Reactive Barrier
lane cc
II
Active
Slowing Hex
buy if needed for movement abilities been buying more recently
II
Suppressor
good counter for gun heros in lane even later as well
II
Healbane
big lane counter for heals in lane kelvin/abe/geist
rush for surge then merc as first 6k then move into spellslinger
III
Fortitude
dont have to go back to base as much and move speed and damage is great
III
Toxic Bullets
anti heal needed does insane damage as well
IV
Imbue
Mercurial Magnum
damage spike rush
IV
Spellslinger
gun go brrrrrrrrrrrrrrrr
IV
Leech
check damage through out game but cards and gun should be 50/50 so leach is solid
IV
Inhibitor
buy late is great for high damage games and good for heal reduction combo with rico later
IV
Active
Capacitor
remove all the things (bully goo players)
IV
Armor Piercing Rounds
buy for plated armor and high gun res also good for warden/yam ults
IV
Ricochet
only buy if you dont have players with aoe damage so you can kill multiple people in team fights sell swift striker for this
IV
Lucky Shot
damage spike
IV
Glass Cannon
high kills and minimal deaths buy this item earlier if ahead
live longer
III
Spirit Resilience
buy when needed
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Escalating Resilience
good for bullet res
III
Counterspell
counter any spirit burst with parry busted item counter lash ult pocket ult spirit talon just pratice hitting the parry
IV
Juggernaut
great counter for gun heros
IV
Plated Armor
dont buy if they have armor piercing rounds (dont love this item to avoid gun damage just buy jugg)
IV
Spellbreaker
big item for heavy spirit burst damage also great for debuff res late
IV
Active
Unstoppable
big cc team/mid boss takes also helps with trying to avoid juggernaut
read item anno
IV
Boundless Spirit
build for added card damage
IV
Active
Vampiric Burst
mental item ammo fire rate and health rush after merc
IV
Silencer
use for heavy spirit games
IV
Active
Shadow Weave
get to deal with solos roaming jungle and then later to catch people in jungle
greed if you have slots
III
Active
Cultist Sacrifice
buy at 8 mins for the tripple camps can buy earlier still good
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