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Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Description

Utilizes either Dynamo's stomp and black hole.
Constant updates will be made.
Ability upgrades are up to your discretion, but this is how I would upgrade.
Feel free to use it.

Item Build

Early

item
Monster Rounds
800

Dynamo has zero wave clear, you need this to even it out.

item
Extra Charge
800

Two stomps better than one.

item
Arcane Surge
2400

Spam use for everything. Use it often.

item
Healing Booster
2400

Surged heal and this item can get you through the laning phase.

item
Enchanter's Emblem
1600

Get this for the stats and most importantly the cooldown.

Early Situational

item
Sprint Boots
800

You won lane 2-4 minutes in? Roam with this item.

item
Active
Healing Rite
800
item
Healbane
1600
item
Active
Restorative Locket
1600
item
Headhunter
4000

Early - Mid

item
Compress Cooldown
1600
item
Superior Cooldown
4800

Buy this always, Dynamo cooldown is too long.

item
Active
Rescue Beam
4000

Bail teammates that are getting displaced. Bebop hook, Lash ult etc.

Mid

Buy one disable in situational after SD

item
Active
Warp Stone
3200

Best movement option for Dynamo.

item
Duration Extender
1600
item
Superior Duration
4800

Make everything last longer. Nice.

item
Tankbuster
4000

Make your stomps become nukes.

Mid Situational

item
Trophy Collector
4000

Buying this is an investment, you take the risk.

item
Active
Healing Nova
4000

Buy only when you are comitting to healing your team.

item
Active
Heroic Aura
3200

Really good item against bullet heavy comps, Wraith, Vyper, Mirage etc.

item
Active
Alchemical Fire
3200

If you need more chaos in the fight as well as assist in pushing fast.

Late

item
Active
Refresher
6400

Double Black Hole and Refresh all stomp charges.

item
Greater Expansion
4000

More range on all your items and abilities. Nice.

item
Active
Unstoppable
8000

A solid item for Dynamo, you can contest Mid-boss super reliably with this.

item
Rapid Recharge
4000
item
Healing Tempo
8800

Boost everyone on your team to have decent fire rate and move speed.

item
Plated Armor
6400

Good against on-hit comps, Infernus, Mirage, Vyper etc.

item
Spellbreaker
6400

If you need to survive certain spell nukes. GT, Lash etc.

item
Spirit Burn
6400

Can proc both on your black hole and stomp. Really good item for anti-heal as well.

Late Situationals

item
Boundless Spirit
8800

Buy when you really need the damage.

item
Juggernaut
8800

Up to your judgment whether you should get this. It honestly depends.

item
Active
Divine Barrier
8000

Play around your carry who is getting hard focused with debuffs and damage.

Situational Items

item
Active
Slowing Hex
1600
item
Suppressor
1600
item
Active
Silence Wave
4800

Stomp + Silence = Good initiate plus damage.

item
Active
Disarming Hex
4000
item
Active
Decay
3200

Sell for spirit burn since Decay kinda doo doo now.

item
Active
Knockdown
3200
item
Active
Curse
6400

Buy this along with Superior Duraiton and watch enemies suffer from the CC.

item
Bullet Resilience
3200
item
Spirit Resilience
3200
item
Active
Scourge
6400

Demon Core

item
Escalating Exposure
8000

Ability Point Order

Kinetic Pulse

Quantum Entanglement

Rejuvenating Aurora

Singularity

1

2

1

1

2

2

1

5

5

5

2

5