
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
this build focuses on maximizing single stomp damage, see DA MOSTEST WAGH for spamming stomps, build id 370218.
another update another shit, TB is still in there and still fine, you get most value out of it on the first stomp anyway. aint too much changed, still good shit all around. stomp range kinda sucks now, but its not super important
'ere we go, 'ere we go, 'ERE WE GO!


I
Extra Regen
good for early game, sell later


I
Extra Charge
core


I
Headshot Booster
this plus extra regen and extra charge will be ur whole lane phase. just hit heads.


III
Headhunter
now you are strong, stomp then hit easy headshot for free heal and tons of damage


I
Imbue
Mystic Expansion
gives you extra stomp range on your stomps, can upgrade to GEX whenever you want


II
Active
Fleetfoot
this to hit the 4.8k gun breakpoint, but you can use any 1.6k item. i just like fleetfoot.


III
Rapid Recharge
first powerspike, absolute core never ever sell


II
Imbue
Compress Cooldown
hella more stomps


I
Sprint Boots
good healing, can buy early but mostly here for the enduring speed


II
Enduring Speed
mobility scooter for dynamo, nice anti-slow too.


III
Tankbuster
good for first stomp, dont matter much for the rest of them but still good item
We is gonna stomp da universe flat and kill anyfink that fights back!


IV
Imbue
Mystic Reverb
this plus tank buster on first stomp damage will be hella strong


III
Superior Cooldown
everything past this point, you can build however you want from my build


IV
Spirit Burn
either take this or echo shard first. stomp+reverb always triggers this, very good anti-heal. very good.


IV
Transcendent Cooldown
cooldowns for reverb and echo shard, basically increases ur dps by a lot
PICK ONE


IV
Plated Armor
good for anti-gun especially with proc items like infernus, haze, wraith, vyper, etc.


IV
Spellbreaker
good against high-spirit damage heroes like gray talon, billy, victor, yamato, etc


IV
Juggernaut
just stick to the other 2 if you dont know
Look at all da strong boyz dat 'ave come to da WAAAGH!


IV
Imbue
Active
Echo Shard
now we are coming ulta late game shit.


IV
Active
Vortex Web
ultra late game, might as well clump them up for your team nicely.
(situational, optional)


III
Active
Debuff Remover
anything that applies debuffs, like silence wave or slowing hex or mirage stacks, mina stacks, spirit burn, etc. good for escaping too


III
Spirit Resilience
good if you take lots of heavy spirit damage


II
Active
Return Fire
fuck you haze (return fire's damages it NOT impacted by YOUR bullet resists, so get more)


II
Active
Slowing Hex
can skip, but this is an amazing item to keep enemies grounded and prevent them from escaping.


III
Bullet Resilience
good if a lot of/fed gun heroes, works well with return fire


II
Suppressor
-65% fire rate with t2 stomp, can skip if no high fire-rate heroes (haze, infernus, vyper, gun ivy, etc)


III
Active
Silence Wave
its like a better slowing hex, you can take this over slowing hex if you want.


III
Counterspell
your quant isnt enough? saving your teammates gets you killed? get this. use quant for teammates, this for yourself.


III
Active
Decay
good in 1v1s or if enemy has a fed player


III
Active
Knockdown
good for flyers/cancelling ults (seven ult, mina ult, gray talon flight, bebop ult, etc)


I
Active
Rusted Barrel
good lane 1st/2nd buy


III
Active
Disarming Hex
its nice against heroes like wraith especially in this meta as 2 of her abilities depend on her being able to shoot. infernus too, haze, vyper, etc
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