 Deadlock Coach
Deadlock Coach
With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
Fully annotated. Some of the annotations might even be useful!
My personal build that tries to power spike both early (with Spirit-based Dagger + Venom + Bola combos) and late game (with gun-based Weapon and Spirit Damage), with a fast-farming midgame to bridge the transition.
Poke with daggers and short gun bursts until they're half health, then terrorize with Venom.


I
Extra Spirit
FYI: Vyper's movement speed scales with spirit power.


II
Enchanter's Emblem
Overstatted item. Spirit resist, spirit power, regen, cooldown reduction, AND a bit of extra health from early vitality investment. Good early priority in most lanes, especially against spirit nukers.


I
Mystic Burst
You need to hit two daggers to trigger this now, or trigger it on a decent Venom pop, but it still helps a LOT in lane with your poke. Get early in most lanes.


II
Improved Spirit
It's more spirit power. The extra bit of regen is nice, too.
Choose one. Annotated.


II
Opening Rounds
I like this in rough lanes or vs close quarters heroes; your goal in lane is to keep your enemies at or below half health so Venom is scary, this helps with that. Also good for farming.


II
Mystic Shot
More spirit burst, on your already-good gun. The more aggressive option here. Good in winning lanes or against long-ranged characters who you can poke with this, and/or if you're hunting for kills.
Tankbuster is a big spike in kill potential, Tesla is a big spike in waveclear and farming speed (and helps with kills).


II
Imbue [E]
Quicksilver Reload
More venom damage and a nice fast reload for farming and fights - empty clip, apply venom, empty another clip, and the thing you are shooting is (hopefully) dead.


III
Tankbuster
Still hugely helpful with big Venom pops (or Bolas), even if it's hard to trigger on dagger now. If you're farming and not ganking or hunting for kills, get after Tesla.


II
Active
Spirit Sap
Builds into Silence Wave, and the resist and spirit power shreds are super nice for early game fights - get if you're getting active early, otherwise skip.


III
Tesla Bullets
Big farm accelerator and buying it now makes Vyper's gun significantly better earlier to make up for the damage we lost on dagger. You're gonna be shooting more early, and this helps.


II
Enduring Speed
Movespeed good on slippery snake lady, and god do I hate slows. Get early in e.g. a Kelvin lane (may the devil curse his name).
Buy as needed. You probably want one or two unless you're truly stomping lane. In hard lanes, get one of these first thing.


I
Extra Regen
Consistent, good, reliable, friend. I get it most games. Builds into Healing Tempo if you're going the Radiant Regeneration route.


I
Mystic Regeneration
If, and only if, you can consistently hit daggers (or Mystic Shots) this is a quite a good lane sustain option, and it builds into Radiant Regeneration (if you want that item, get it early!)


I
Extra Health
Get if you're planning on going into Fortitude. Not worth if you're Veil Walker-ing or Rad Regen-ing.


I
Rebuttal
Vs Viscous (Puddle Punch is parryable!) or otherwise very punchhappy laners. Looking at you, Billy and Abrams.


I
Active
Healing Rite
If you have 800 souls and your options are buying healing rite or backing to heal, buy healing rite. You REALLY don't want to miss early waves if you can help it.


II
Spirit Shielding
Can save your hide in an obnoxious spirit burst heavy lane (e.g. Mina + GT) if Emblem isn't enough, and huge help in the midgame vs. almost any lineup.


II
Reactive Barrier
Good against Lash, Haze, Abrams, Doorman, GT (triggers on Spirit Snare!) etc. in lane. Can be an extremely valuable early pickup into CC heavy enemy lineups.


II
Suppressor
Pretty solid if you need to shut down a gun carry early into the game, but late game I'd rather have Juggernaut. Rusted Barrel is an option too.
Choose your favorite. Read annotations!


III
Fortitude
More consistent than VW and makes you tankier. Get in a slower-paced, farm-heavy game where you're trying to scale into gun damage faster.


III
Veil Walker
Good god, they nerfed it. Still good as an aggressive, assassin-ish option for sneaking up on squishies with your bola, and the sustain is still solid. Get if early-game aggression is on the menu.


III
Radiant Regeneration
I used to be a non-believer, and then I tried it. It's the greediest, squishiest option (don't buy in a rough game!), but the healing can do work and it enables Healing Tempo. Get it early if you do!
Buy simulatenously with the Greens and Counter Actives categories below as needed. In rough order of priority L -> R, but don't be afraid to adjust (e.g. Merc early if you need gun-based damage now). Itemize against your enemies!


III
Active
Silence Wave
AoE silence is incredibly useful to turn fights, and the minus spirit res is really nice too w/ Merc. Easy to apply after a group bola; good vs pretty much everybody!


IV
Imbue [E]
Mercurial Magnum
Crazy, crazy good item. High priority after Boundless. Basically doubles your gun damage AND gives fire rate. Make sure it's always active when you're shooting - spam daggers!


III
Burst Fire
Gaben personally designed this item for Vyper. My dad works at Valve and he told me that. Makes your slides 200% more silly and slippery. Priority, except if you have Rad Regen (see Healing Tempo)


IV
Boundless Spirit
High priority, even if you're itching for more gun-oriented items. Movespeed, scaling for tesla bullets and merc magnum (not to mention your abilities), and did I mention the movement speed?


IV
Active
Capacitor
The active is great against Billy (bye Blasted), Viscous (bye Cube), Paige (bye shields), Kelvin (bye Ice Path), etc. Turns off a LOT. Get early if you're being owned by buff-reliant heroes.


IV
Frenzy
VERY underrated both offensively and defensively. Probably the best late game item here for my money, especially into heavy Spirit damage late game.
What I would buy if and only if I had all the Core items and felt I didn't need more defensive or counter items.


IV
Spiritual Overflow
Worthwhile pickup in the very late game; another fire rate + spirit power steroid pairs nicely with Merc Mag. If only the buildup was faster on Vyper.


IV
Ricochet
It's VERY fun, and can shred teamfights if you happen to catch them all clumped up (and not die in the process). Only pick up in very late game.


IV
Active
Curse
I HATE this guy and want them to SUFFER. Comboing this after Bola can remove an enemy from fighting for an obscene amount of time. If the enemy is being carried by one person, get and spam on them.


IV
Glass Cannon
It is a LOT of gun damage. The minus max health is tough, but if it falls on your shoulders to be the gun carry in hyper late game, here it is. Goes nicely with the resist shred on Dagger.


IV
Crippling Headshot
Lowest priority luxury item, but the resist shreds are nice, and it can replace Healbane if you trust yourself (or Vyper's erratic spread) to hit heads.
You probably want Leech (if you don't have Rad Regen) or Healing Tempo (if you do have Rad Regen), eventually upgrade Enduring Speed to Juggernaut when you run out of slots, and maybe one of Escalating / Spirit Resilience as needed. The rest are highly situational but sometimes important to have (Counterspell, Debuff Remover, etc.). Annotated for the games they're good into.


IV
Leech
Big healing. I prefer it over Vampiric Burst since a big chunk of our damage is spirit. Bullet / Spirit Lifesteal builds into this - get those if you have enough for them and are building into Leech.


IV
Healing Tempo
ONLY IF YOU HAVE RAD REGEN! Basically permanent Burst Fire. A huge fire rate and movespeed buff as well as a nice healing boost - throw daggers constantly to proc Rad Regen and keep the buff going!


III
Spirit Resilience
More and more necessary in today's goofy spirit meta. Get if purple characters are terrorizing you.


III
Escalating Resilience
Honestly, this is just a better bullet resilience for Vyper. Get this and/or Juggernaut if orange characters are terrorizing you.


IV
Juggernaut
Shuts down gun carries and upgrades Enduring Speed. Good slot-efficient (albeit expensive) item. I prefer this (+ Escalating) for dealing with heavy gun lineups late game.


III
Weighted Shots
This is here for the spirit and debuff resistance. Note that this + Debuff Remover gives you time to parry an Abrams' heavy melee after Charge (if they have no duration up).


III
Counterspell
Great item. Shuts down Lash ults, Abrams ults, Yamato slashes, GT birds / shots, etc. Basically any ability that you can see coming and don't want to get hit by.


III
Active
Debuff Remover
Incredibly important against heroes reliant on debuffs to do damage (Infernus, Haze, Mirage), or if you keep getting disarm / silence / knockdown / etc. spammed on you.


III
Active
Warp Stone
Really nice mobility item and a HUGE amount of bullet res after blinking. Great into heavy gun lineups.


IV
Spellbreaker
Pretty good into obnoxious spirit burst (e.g. Lash, Pocket, GT, Calico, Yamato), but only in that situation - otherwise Spirit Res is more consistent and cheaper.


IV
Active
Unstoppable
Can be game winning late game vs CC heavy lineups; I wouldn't get early. For midgame, Reactive Barrier + Counterspell / Debuff Remover is better.
In a perfect world, you wouldn't be the one buying these - Vyper is a fairly greedy, stat-intensive carry. However, in pubs, often you need some of these to shut down dominant enemies, and if nobody else is doing it, it falls on you. Or yell at them in chat. Annotated for the kind of heroes they counter.


II
Healbane
Somebody (probably multiple somebodies) need this in almost every game. If your team isn't buying it, get it! Shuts down Mo, Abrams, etc. in lane.


II
Active
Slowing Hex
Shuts down heroes with slippery movement abilities in the early / mid game; Calico (it turns off everything but her 1!), Mina, Wraith, Pocket, etc.


III
Active
Knockdown
Often a necessity against dominant fliers. If they buy debuff remover, ask somebody on your team to buy it too and apply it after the first is removed; Vindicta, GT, Lash, Bebop ult, etc.


IV
Active
Phantom Strike
Can be game winning vs a dominant gun carry and/or flier. Get on top of them, drag them down, and disarm them too. Helps if REALLY struggling to stay on them, or if they're in the skybox.


IV
Active
Divine Barrier
I very occasionally buy this if I've had an extremely rough game and am accepting the fact that I'm more useful supporting than dealing damage. It happens, and it's a great item for your team.


III
Active
Rescue Beam
Same as Divine Barrier - if you're so far behind that your damage doesn't really exist, better to itemize into helping the people on your team who do deal damage.


IV
Inhibitor
Maaaybe with Ricochet. The outgoing damage reduction is huge, and the healing reduction makes it a decent Healbane replacement in late game, but it's hard to apply consistently (except on bola'd ppl).
This category is NOT recommended and is safely ignorable if you don't particularly care about any of these items. It's here to add annotations to items that aren't in the build but are common-ish on Vyper.


II
Active
Fleetfoot
The extra slide distance is nice, and if you're slidemaxxing, well here you go.


II
Intensifying Magazine
See Split Shot. I don't like this item early as it rewards drawn out engagements (which Vyper is weak at), and late game there's just higher value options.


II
Kinetic Dash
If you dash jump a lot and need an economy gun upgrade, sure. Good item but not incredible.


II
Active
Split Shot
It's really good on gun Vyper, and not bad on hybrid either, but it's not priority for me. It can help make Vyper's spray more consistent in chaotic fights, and great with e.g. Billy ult.


III
Active
Alchemical Fire
Spirit power, gun investment and a good active. Throw it on the ground right after Bola to let it ramp up before they awake. Not priority, but if you do pick it up, pick it up early.


III
Active
Blood Tribute
Quite a good item for a more gun-focused Vyper IF you can manage the health drain (wouldn't recommend for inexperienced players!). If you want fury trance, get this instead. Trust me.


III
Active
Cultist Sacrifice
Builds out of Monster Rounds if you enjoy that, and the stats are actually quite good, although I find it a bit greedy for a hybrid Vyper that wants to get active early- you farm plenty fast w/ Tesla.


III
Hunter's Aura
Pretty good. Close to being core; another minus fire rate item for 1v1s against other gun carries.


III
Toxic Bullets
In theory a tank shredder, but I've always found this item to be a bit underwhelming. Would rather have Tesla Bullets + Healbane, unless you're going against Victor + MnK + Abrams + Billy + Shiv.


IV
Armor Piercing Rounds
Yes, it lets half of your bullets go through Petrify, but as fun as that sounds it's not THAT good. That said, this IS good if you're getting owned by plated armor or really high bullet resist heroes.


IV
Lucky Shot
I'd rather have Glass Cannon, but this is a lower risk, lower reward option.


IV
Active
Shadow Weave
For a funny assassin-ish build. More map mobility, and the ambush bonuses are quite good.


IV
Silencer
Your gun shoots real fast, this can be decent, but again nothing special. Maybe if they're ALL spirit - outgoing damage reduction is quite nice.


IV
Spellslinger
Effect is pretty weak for a tier 4 in my humble opinion, but 60% fire rate and a bit of CD reduction is far from nothing. If you need the reload speed, you're doing something wrong.


I
Imbue [E]
Mystic Expansion
If they're running away too fast before you get the girl juice on them.


II
Bullet Resist Shredder
Better now with the Dagger changes making it easier to proc, and stacks nicely with t2 dagger. Underrated, but a bit of a detour imo. Crippling Headshot is more worthwhile.


III
Greater Expansion
A bit overkill, but if you're out of things to upgrade and have Mystic Expansion. Does make your bolas bigger, that's fun.


III
Rapid Recharge
I REALLY wouldn't get this with the current state of Screwjab Dagger - I don't think the price is worth what you get. Still, if you're desperate for the true dagger-slinging experience, here ya go.


III
Superior Cooldown
Feels a bit overkill, cooldowns aren't really a problem outside of bola, but another reasonable upgrade path w/ Transcendent.


III
Imbue [E]
Surge of Power
It's solid, but Merc Magnum and Boundless are just higher priority and if we fill up all the slots with purple there's no room for the orange and green, yknow?


IV
Transcendent Cooldown
Only if you have a bunch of actives.


IV
Siphon Bullets
It's alright. Rewards drawn out engagements, which is where Vyper is the weakest - Leech (or Rad Regen) is just better as a defensive healing option on hybrid Vy.
Meme items. People buying these items.... you know who you are. I am not legally responsible for games in which you buy any of these.


III
Sharpshooter
VYPER RHYMES WITH SNIPER FOR A REASON DON'T LET YOUR CRAZY INACCURATE GUN HOLD YOU BACK FROM YOUR DREAMS


III
Active
Majestic Leap
flying snake. yes.


III
Stamina Mastery
flying snake part 2. descend on your enemies from above. with 8 stamina.


III
Trophy Collector
DO NOT BUY THIS. the face the little guy is making is the face i make when people buy this item on vyper. just get cult sac instead.


III
Spirit Snatch
lol dude what if we punched statues


III
Torment Pulse
this is stupid, and you'd be stupid for buying it


IV
Active
Arctic Blast
actually probably okay, but like, buy literally anything else. except trophy collector this is better than that


IV
Lightning Scroll
ugh, fine. here's lightning scroll. it's probably the best item in this category, but that's saying absolutely nothing. if you have any duration up it doesn't work lol


IV
Active
Focus Lens
do NOT bring this item up in #vyper.


IV
Active
Magic Carpet
flying snake part 3. make dreams come true and get reported for griefing.


IV
Active
Scourge
holy cow that snake is toxic get away from her









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