
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage! Extra Credit goes to VeMi!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a Lane Extra, then sell it later.


I
Mystic Burst
An increase of damage for Splatter (1). |Upgrade into: Tankbuster|


I
Extra Stamina
One more stamina to move around! |Upgrade into: Arcane Surge|


II
Arcane Surge
Always try to dash-jump before using Splatter (1) or Goo Ball (4). |Can be sold for a slot|


I
Imbue [E]
Mystic Expansion
Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into: Greater Expansion|


II
Imbue [E]
Compress Cooldown
Reduces the cooldown of Splatter (1), for more poke! |Upgrade into: Superior Cooldown|


II
Enchanter's Emblem
Sustain, survival, cooldown reduction & damage! Replace it with a different Vitality item later. |Can be sold for a Slot / Sell for Witchmail|
Buy 1 if struggling to remain in lane and not miss out on souls! Buy Healing Rite if you plan to get Rescue Beam later!


I
Monster Rounds
More damage against Troopers and Neutrals. |Can be sold for a slot|


I
Extra Regen
Sustain in lane! |Can be sold for a slot|


I
Active
Healing Rite
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|


I
Rebuttal
Only get if you're facing a melee-heavy lane.


II
Active
Spirit Sap
Use it before Splatter (1) for more damage! |Upgrade into: Focus Lens|
Buy left to right. You can buy an extra Survival item if you need! You can buy Rescue Beam instead of Stamina Mastery. You can also sell Arcane Surge, as long as you got Stamina Mastery. If you run out of slots, just upgrade your current items!


I
Extra Spirit
Some spirit for more damage. |Upgrade into: Improved Spirit|


II
Improved Spirit
More spirit means more damage! |Upgrade into: Boundless Spirit|


II
Mystic Shot
Use it with your Alt-Fire (Right Click) to land it easily. Once you have enough Spirit, this can proc Spellbreaker before you use Splatter (1)! |Can be sold for a slot|


III
Tankbuster
Has to charge up, so after using Echo Shard, it will not trigger instantly on your 2nd Splatter (1).b


III
Superior Cooldown
Get your abilities back faster, such as the Cube (2)! |Upgrade into: Transcendent Cooldown|


III
Stamina Mastery
A lot more stamina, allowing you to move around with ease, but also to activate Arcane Surge more often! You can also buy Rescue Beam instead for a more support-oriented playstyle.


III
Imbue [E]
Ballistic Enchantment
Increases the size of Splatter (1) for a large amount for easier hits with bounces to hit multiple enemies and empower your gun! Also allows you to reach your 4.8k gun investment.


IV
Imbue [E]
Mystic Reverb
A considerable amount of lifesteal, and lots more damage for Splatter (1). Keep in mind that with Echo Shard, it won't proc for both Splatters in quick succession, since it has a cooldown.


IV
Imbue [E]
Active
Echo Shard
Huge powerspike. You basically double your burst damage!


IV
Boundless Spirit
A ton more damage for your whole kit!


III
Greater Expansion
Bigger Splatter (1) results in more hits with bounces! Also makes the rest of your kit easier to hit with.
You can buy 1 or 2 of those items to stay alive longer, or just endure whatever the enemies throw at you!


II
Spirit Shielding
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


III
Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


II
Reactive Barrier
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


II
Active
Guardian Ward
This will help you and your ally survive more! It also provides you with some more range. |Upgrade into: Divine Barrier|


II
Debuff Reducer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.


III
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...


III
Active
Metal Skin
Useful against: Haze, Wraith, Vyper, Drifter and more.


IV
Active
Divine Barrier
Debuff Remover but stronger and for an ally too! Works on Ultimate-type debuffs (Drifter, Pocket...)


IV
Spellbreaker
Allows you to deal with burst spirit damage. Very useful against Lash, Bebop, Grey Talon and more.
Buy left to right. Infuser will allow you to heal a lot, while Spirit Burn will help you stack Escalating Exposure and counter any form of healing. Witchmail is incredibly powerful if you tend to use Goo Ball (4) a lot!


IV
Spirit Burn
Anti-Healing. Your double Splatter (1) with Echo Shard can easily activate this! Can be bought sooner if you require Antihealing.


II
Mystic Vulnerability
Easily triggered by your first Splatter (1)!


IV
Escalating Exposure
Upgrade of Mystic Vulnerability. ONLY get this if you bought Spirit Burn! It stacks easily with it.


IV
Transcendent Cooldown
Lower the cooldown of all your abitilies but also your items, like Echo Shard, Mystic Reverb, Mystic Shot, Witchmail and more!


IV
Witchmail
You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4). |Replace: Enchanter's Emblem|


IV
Active
Infuser
For Survivability. It's some more damage, while also gaining massive lifesteal. Use it before using Splatter (1)!


IV
Juggernaut
Very useful against characters who rely on their gun to deal damage!
Those powerful items will allow you to tailor your playstyle to something that suits you more! You can get Rescue Beam instead of Stamina Mastery!


III
Active
Warp Stone
Your bread and butter if you plan to use Goo Ball (4)! You will lose all momentum when using it.


III
Active
Majestic Leap
A great tool to rotate around the map and dive right into the fight.


III
Active
Rescue Beam
You can pull people that are in your Cube (2).


II
Active
Cold Front
A strong slow and more damage. Consider it if you tend to Goo Ball (4) a lot!


III
Active
Decay
A decent anti-heal that deals damage scaling with Spirit. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.


III
Active
Silence Wave
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


IV
Active
Vortex Web
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


IV
Active
Arctic Blast
Same as Cold Front, but with more damage and CC potential!


IV
Active
Scourge
If you tend to go in with Goo Ball (4), and want more damage while doing so.


IV
Active
Cursed Relic
Useful against: Anyone.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.


I
Active
Golden Goose Egg
Keep the egg until your next item is Echo Shard! Then, cash it in to help getting Echo Shard!


II
Recharging Rush
Will grant you a charge of Puddle Punch (3) by dealing gun damage, but also melee damage, which includes Puddle Punch (3) itself!


II
Spirit Shredder Bullets
Shoot first before using Splatter (1) !


III
Spirit Rend
Same as Spirit Shredder Bullets, but with further shredding!


III
Express Shot
A nice powerspike. Use it with your Alt-Fire (Right Click) to deal a nice burst of damage!


III
Active
Alchemical Fire
This can stack Escalating Exposure easily.


III
Active
Cultist Sacrifice
Will help you farm while giving you other benefits. Always use on a Tier 3 Neutral enemy (The big, one eyed, alien monster in the jungle).


IV
Crippling Headshot
Land a headshot before using Splatter (1)!


IV
Active
Shadow Weave
To embush people, but also rotate around the map with ease.


I
Sprint Boots
More Sprint speed and some out of combat health regen. |Replace: Monster Rounds| |Upgrade into: Enduring Speed|


II
Enduring Speed
Will help you move around the map with ease. |Upgrade into: Juggernaut|


I
Melee Lifesteal
This can be triggered by Puddle Punch (3). You can also simply hit troopers for some healing too, but reduced. |Can be sold for a slot|


II
Spirit Lifesteal
Some decent healing with your double Splatter (1)! |Replace: Mystic Burst| |Upgrade into: Infuser|


II
Active
Restorative Locket
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.


II
Healbane
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.


II
Weapon Shielding
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.


II
Active
Return Fire
Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.


III
Active
Healing Nova
If you want to heal your allies!


III
Active
Dispel Magic
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.


IV
Diviner's Kevlar
If you tend to use Goo Ball (4) a lot and want more survivability.


I
Extra Charge
One more charge of Puddle Punch (3) for lane harrasment! |Can be sold for a slot|


I
Spirit Strike
This can be triggered by Puddle Punch (3). Try to use your it first before Splatter (1) for extra damage! |Can be sold for a slot|


I
Active
Rusted Barrel
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


II
Active
Slowing Hex
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


II
Suppressor
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


III
Spirit Snatch
This can be triggered by Puddle Punch (3). They get weaker, and you get stronger!


III
Imbue [E]
Surge of Power
More damage for Splatter (1), and allows you to use your gun more.


III
Active
Knockdown
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Active
Disarming Hex
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


IV
Active
Ethereal Shift
Useful against: Anyone but especially Lash & Bebop.


IV
Active
Focus Lens
Debuff and more damage. A very powerful item to kill a specific target! Increases your burst damage considerably.
1
2
5
1
2
1
2
5
5
1
2
5