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Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Description

"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Once you've maximized your Goo Ball (4), you can use Phantom Strike to instantly teleport to an enemy! Follow up with Splatter (1) for a big burst of damage.
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build
Early Game

Buy left to right. With Extra Regen, Monster Rounds and Extra Spirit, you'll have a lot of Health Regen. Move your mouse over the items for details! (Total of 4500 Souls)

item
Melee Lifesteal
500

This works with your Puddle Punch (3) and will heal you on hit. Heals more if you hit heroes! Has a cooldown of 7.5s. | Sell for Healbane |

item
Extra Regen
500

Grants you extra health regen for sustain during laning phase. | Sell for Phantom Strike or Upgrade into Return Fire |

item
Spirit Strike
500

Adds Spirit Damage to your Puddle Punch (3), also lowers the enemy's spirit resistance on hit. Try to land Splatter (1) after hitting someone with this! | Sell for Torment Pulse |

item
High-Velocity Mag
500

Allows you to secure/deny souls easier, along with landing shots easier. Also grants you a fair amount of bullet shield.

item
Extra Charge
500

Grants you an extra charge of Puddle Punch (3) for laning phase. | Sell for Cold Front |

item
Extra Spirit
500

Increases all of your abilities' damage and also grants you 1 extra health regen. | Upgrades into Improved Spirit |

item
Monster Rounds
500

Deal more damage to Minions, Neutrals and Objectives (Like Guardians, Walkers, etc..). Also grants you with 1 extra health regen.

item
Mystic Reach
500

Used to land Puddle Punch (3) at further range during laning phase while also increasing the radius of Splatter (1). | Upgrades into Improved Reach |

item
Extra Stamina
500

Provides you with 1 extra stamina. Buy sooner if facing Warden. | Sell for Phantom Strike if you bought Return Fire |

Mid Game

Buy left to right. Sell Extra Charge for Cold Front. Sell Melee Lifesteal for Healbane. Sell Extra Regen for Phantom Strike. Skip Impr Cooldown if no flex slot, and buy it later. (Total of 26 750 Souls)

item
Kinetic Dash
1250

Grants you a free dash-jump, and fire rate after a dash jump. This allows you to save 1 stamina a lot of time.

item
Enchanter's Barrier
1250

Increases your abilities' damage whenever you have some Spirit Shield. Also increases your survivability. Resistances do not work on barriers. | Sell for an Armor during Late Game |

item
Active
Cold Front
1250

| Replace Extra Charge | Unleash a burst of damage around you that slows. Deals a double damage to Neutrals and minions.

item
Active
Warp Stone
3000

Use this while in Goo Ball (4) to change direction at will. You will lose momentum when teleporting.

item
Torment Pulse
3000

| Replace Spirit Strike | You'll deal damage to enemies near you, even during Goo Ball (4) ! Cooldown reduction makes it hit more often!

item
Healbane
1250

| Replace Melee Lifesteal | Apply an anti-healing effect upon dealing spirit damage to the enemy. Also heals you if an enemy dies under this effect. | Upgrade into Leech |

item
Improved Spirit
3500

Increases your abilities' and Items damage. Also grants you some Sprint Speed and extra Health Regen. | Upgrades into Boundless Spirit |

item
Active
Phantom Strike
6000

| Replace Extra Regen or Extra Stamina if you bought Return Fire | Allows you to teleport to an enemy, disarming them, but lose all momentum. Can be used to catch a flying enemy and bring them down to the ground.

item
Improved Cooldown
1250

| Skip if no Flex Slot and buy it later | Allows you to use Goo Ball (4) and other abilities more often! Reduces the cooldown of your actives and effects such as Torment Pulse. | Upgrade into Superior Cooldown |

item
Improved Reach
3500

| Imbue Goo Ball (4) | Increases the range of all of your abilities and items. This will make Goo Ball (4) bigger, and Splatter (1)'s impact larger. Also grants you some more Spirit, resulting in more damage.

Armors

Resistances work differently on Goo Ball (4) but still give you great benefits. Armors scale better in late game so don't forget to replace any Barrier with Armor!

item
Bullet Armor
1250

Adds 10% more Bullet Resistance to your Goo Ball (4). You'll reach 70% Bullet Resistance. (Default is 60%)

item
Improved Bullet Armor
4250

Adds 20% more Bullet Resistance to your Goo Ball (4). You'll reach 80% Bullet Resistance. (Default is 60%)

item
Spirit Armor
1250

Adds 9% more Spirit Resistance to your Goo Ball (4). You'll reach 69% Spirit Resistance. (Default is 60%)

item
Improved Spirit Armor
4250

Adds 18% more Spirit Resistance to your Goo Ball (4). You'll reach 78% Spirit Resistance. (Default is 60%)

item
Active
Divine Barrier
1250

Grants you (Or an ally!) a decent amount of Gun & Spirit shield, along with a speed boost. Useful to save lives in dire situations!

item
Reactive Barrier
1250

Grants you a fair amount of Gun & Spirit shield when you get CC'd. Useful against Mirage's Tornado, Bebop's Hook, Vindicta's Tether, Haze's Sleep and more!

item
Debuff Reducer
1250

Lowers the duration of Pocket's Poison, Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.

item
Active
Debuff Remover
4250

Removes Bebop's Bomb, Pocket's Poison, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more!

Late Game

Buy left to right. If the enemy has a lot of Spirit Armor, get Escalating Exposure first instead of Boundless Spirit. If you struggle with Flex Slots, you can consider an Active, Leech or Spiritual Overflow.

item
Improved Burst
3500

| Skip if no Flex Slot and buy it later | Can be triggered by Cold Front, Phantom Strike, Splatter (1) and Goo Ball (4). The bigger the Max HP of the enemy, the bigger the damage!

item
Superior Cooldown
4250

| Imbue Goo Ball (4) | Allows you to be in Goo Ball (4) a lot more often. Further reduces the cooldown of your actives and item effects, such as Torment Pulse!

item
Mystic Vulnerability
1250

| Skip if no flex slot, then buy later | Upon hitting an enemy with Spirit damage, they'll have their spirit resistance lowered. Torment Pulse triggers this easily during Goo Ball (4). | Upgrade into Escalating Exposure |

item
Boundless Spirit
9500

Buy Escalating Exposure instead of the enemy is running a lot of Spirit Armor. A lot more damage for Splatter (1) and Goo Ball (4). This item is very expensive but also very useful if the enemy isn't running Spirit Armor.

item
Duration Extender
1250

| Skip if no Flex Slot and buy it later | Increases the duration of Goo Ball (4), along with its stun duration and the duration of item effects & actives! | Upgrade into Superior Duration |

item
Superior Duration
4250

| Imbue Goo Ball (4) | Further increases the duration of Goo Ball (4), the stun on impact, any actives but also item effects.

item
Escalating Exposure
7250

Buy Boundless Spirit instead of the enemy is NOT running a lot of Spirit Armor. Dealing constant Spirit Damage to a target will increase your damage against them. Stacks nicely with Torment Pulse.

item
Leech
7250

This will give you a lot of lifesteal with your abilities and even gun. It also improves your anti-healing powers!

item
Spiritual Overflow
6000

Build up spirit power by shooting enemies. Also gives you extra cooldown reduction.

Actives for Ballin'

Grab one (Or multiple) of those whenever you desire, if you want to empower your Goo Ball (4).

item
Active
Return Fire
1750

Send some damage back and gives you some bullet resistance when activated. Useful against Wraith and Haze. Pair it with Metal Skin to not take any damage and still send damage back!

item
Active
Rescue Beam
3000

Heals you (And an ally!) a fair amount. You can also pull an ally to you, even if they are in The Cube (2). Also increases your ability range.

item
Active
Majestic Leap
3000

Useful to rotate around the map and reach roofs. Don't forget to recast it to pick landing location, even in Goo Ball (4)!

item
Active
Metal Skin
3000

Allows you to ignore any bullet damage for a few seconds. Useful against Haze and Wraith. Pairs well with Return Fire!

item
Active
Unstoppable
6000

Become immune to crowd control during its duration. Use it against Dynamo and roll over his ult to stop him!

item
Active
Colossus
6000

ColosSUS. More HP, more resistances, slow enemies near you. Also gives you a large amount of extra melee damage passively. Be mindful: You will actually increase your hitbox with this, making you easier to hit.

item
Active
Magic Carpet
6000

Can be used to fly while in Goo Ball (4), also makes it bigger. Keep in mind that if you hit an enemy, the Magic Carpet will disappear.

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

item
Mystic Shot
1250

Every 5s, your next bullet will deal a burst of spirit damage. Be mindful that it'll go on cooldown even if you miss. Can be used for various combos with the Alt Fire.

item
Melee Charge
1250

Makes killing Neutrals and Minions a lot more comfortable by reloading your weapon for less downtime. Can be used with the Puddle Punch (3)'s last upgrade.

item
Frenzy
7250

Grant you a massive amount of Bullet Resistance and movement speed when at lower than half health. Useful for when Goo Ball (4) ends.

item
Active
Healing Rite
500

Upon activation, grants you a decent amount of healing over time, as long as you don't take damage from Heroes or Towers. Pairs well with The Cube (2).

item
Superior Stamina
3500

Increases your mobility, gives some spirit power, but also allows you to TRIPLE jump during Goo Ball (4).

item
Lifestrike
3500

A lot of healing when you land a melee hit, and more damage for melee. Works with Puddle Punch (3). Has a 3.8s cooldown (By the time you get Superior Cooldown).

item
Active
Restorative Locket
1250

Upon use, provides you (or an ally!) with a burst of healing and 1 stamina. Charges up when nearby enemies use abilities. Can be used on an Ally in The Cube (2).

item
Active
Healing Nova
1750

Grants a burst of healing to your allies around you and yourself.

item
Soul Rebirth

Upon dying, you'll respawn where you died after a few seconds, at half health.

item
Active
Decay
1250

This is very useful to counter any enemy that heals a lot such as Abrams, Infernus, Mo&Krill.

item
Active
Silence Glyph
3000

Silence a target and deal some damage. Useful against Yamato, Geist, Lash, Pocket, and many more.

item
Active
Knockdown
3000

Applies a delayed stun to a target. Useful against Seven, Lash, Grey Talon, Vindicta and more.

item
Spirit Snatch
3500

Upon landing a melee hit on a hero, steal their spirit power and spirit resist! Meaning that they are more vulnerable to damage while you get stronger! Use Puddle Punch (3) during Goo Ball (4) to get its benefits!

item
Active
Echo Shard
6000

Allows you to double cast Splatter (1), The Cube (2), or regain a charge of Puddle Punch (3).

item
Active
Curse
6000

Reduces an enemy to the state of an actual potato for a few seconds. Useful against carries!

item
Active
Refresher
6000

Reset the cooldowns of your entire kit, including your Goo Ball (4).

item
Mystic Reverb
6000

| Imbue Goo Ball (4) | Hitting an enemy with Goo Ball (4) will make them take delayed damage in the form of an AoE. Also grants you Spirit Lifesteal and more Ability Range. | Skip if you bought Magic Carpet or Cold Front |

item
Diviner's Kevlar
6000

Upon using your Goo Ball (4), you'll gain a lot of shields for both, spirit and gun, and also gain a lot more spirit, resulting in more damage. This also grants you some cooldown reduction and ability duration.

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

1

2

5

5

2

5

1

2

5