With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a healing item, then sell it later.
I
Mystic Burst
An increase of damage for Splatter (1). |Upgrade into Tankbuster|
I
Spirit Strike
Melee attacks will lower your enemy's Spirit Resistance. This can be triggered with Puddle Punch (3).
I
Extra Spirit
More spirit means more damage! |Upgrade into Improved Spirit|
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Improved Spirit
More spirit means more damage! |Upgrade into Boundless Spirit|
II
Imbue
Compress Cooldown
Reduces the cooldown of Splatter (1), meaning you'll be able to deal a lot of damage more often! |Upgrade into Superior Cooldown|
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Enchanter's Emblem
As long as you remain above 65% health, you'll gain more spirit and some cooldown reduction. This also grants you Spirit Resistance. |Can be sold for a slot|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.
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Extra Regen
Grants you some health regen to remain in lane without needing to go back to base. |Can be sold for a slot|
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Active
Healing Rite
Useful during laning if you're really struggling. Avoid getting shot or hit by a tower when using this! Otherwise it'll turn it off!
II
Active
Restorative Locket
If you tend to be close to enemies that spam abilities, this will allow you to stock up on stacks. More stacks equals more healing! The healing scales with Spirit!
Buy left to right. When possible, try to dash-jump before using Splatter (1) to trigger Arcane Surge. Try to also stay above 65% health to benefit from Enchanter's Emblem bonuses. Upon acquiring Echo Shard, your burst damage will be greatly increased as you'll be able to throw TWO Splatter (1) in a row.
I
Extra Stamina
One more stamina to move around! |Upgrade into Arcane Surge|
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Arcane Surge
After a dash-jump, your next ability will be empowered! Always try to dash-jump before using Splatter (1) with this!
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Imbue
Surge of Power
Increases Splatter (1)'s damage and gain fire rate and movement speed when using it!
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Imbue
Active
Echo Shard
Allows you to reset the cooldown of Splatter (1). You'll be able to throw TWO Splatter (1) in a row!
III
Tankbuster
Increases Splatter (1)'s damage by a considerable amount. The bigger the max health of the enemy, the more the damage! Has a cooldown, so after using Echo Shard, it will not trigger instantly.
III
Spirit Snatch
Melee Attacks will steal your enemy's Spirit Resistance and Spirit Power! This means they get weaker, and you get stronger! Can be triggered with Puddle Punch (3).
III
Superior Cooldown
Reduces the cooldown of all of your abilities but also items, like Echo Shard!
If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.
II
Weapon Shielding
If you take too much GUN damage in quick succession, this item will grant you a nice Barrier to help you survive!
II
Spirit Shielding
If you take too much SPIRIT damage in quick succession or a big burst of damage, this item will grant you a nice Barrier to help you survive!
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Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented.
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Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented.
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Reactive Barrier
Grants you decent Barrier when you get CC'd, including when you get Parried! Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep and more!
II
Debuff Reducer
Lowers the duration of Infernus' Burn, Mirage's Tornado, any form of stuns or immobilize and more.
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Active
Debuff Remover
Removes Bebop's Bomb, Infernus' Burn, Vindicta's Tether, Mirage's Tornado, and more! NO LONGER removes Pocket's Affliction.
III
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
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Active
Guardian Ward
Upon use, you (Or an ally!) gain a Barrier, along with some move speed.
IV
Active
Divine Barrier
Remove all forms of debuff from yourself (Or an ally!) and gain a Barrier along with move speed.
You can buy left to right, or in the order you wish. If the enemy is building Spirit Resistance against you (18% or above), check the category below to fight back and lower their Spirit Resistance! If the enemy has a lot of healing, get Spirit Burn sooner!
IV
Active
Infuser
Grants you with a large amount of Spirit Power that is increased further with Boundless Spirit, which results in more damage, while also gaining a massive amount of Spirit Lifesteal.
IV
Imbue
Mystic Reverb
Upon hitting an enemy with Splatter (1), it'll slow them and trigger a delayed burst in the form of an Area of Effect. Has a cooldown, so with Echo Shard, only your first Splatter (1) will trigger it.
IV
Boundless Spirit
A large amount of Spirit Power. Any additional Spirit Power triggered by items, like Infuser, is affected by the 10% more Spirit Power!
IV
Spirit Burn
Your double Splatter (1) with Echo Shard can easily activate this! This will reduce the enemy's healing greatly and deal additional damage!
IV
Witchmail
Upon taking Spirit Damage, the cooldown of one of your abilities will be reduced. This includes Goo Ball (4).
IV
Spiritual Overflow
After shooting an enemy a few times, you'll gain a lot of fire rate but also more Spirit which means more damage with Splatter (1) !
Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!
III
Active
Warp Stone
Teleport in a desired direction instantly. Also grants some bullet resistance upon use.
III
Active
Rescue Beam
Can be used to heal yourself (And an ally!). You can pull people that are in your Cube (2).
IV
Active
Shadow Weave
Upon use, turn invisible and once you break invisibility, gain a large amount of spirit. This results in a lot more damage for Splatter (1)
II
Active
Cold Front
Unleash a burst of damage around you that slows.
III
Active
Silence Wave
Unleash a wave forward that silences enemies, while lowering their Spirit Resistance and Spirit Power. Use it first before using Splatter (1) for more damage!
IV
Active
Vortex Web
Throw a SQUID from THE DEEP! On impact, it'll pull enemy to the center, blocking their movement abilities and items while also reducing their movement speed and dash distance.
IV
Active
Arctic Blast
Unleash a wave of ice around you that deals damage and freeze enemies. Frozen enemies take more damage!
IV
Active
Focus Lens
Silence a target. Once the silence expire, the enemy will take a portion of the damage they took while silenced, as a burst.
IV
Active
Scourge
Create an Area of Effect around you (Or an Ally!) that deals spirit damage based off the enemy's max health. Also grants a lot of Spirit Resistance.
If you realize at some point that the enemy is building Spirit Resistance against you during Late Game, consider those items. Spirit Rend requires you to shoot your enemy and land headshots. Crippling Headshot makes Headshots mandatory. Mystic Vulnerability and Escalating Exposure require you to land Splatter (1) or trigger Spirit Burn for them to work. Finally, Silence Wave is a powerful debuff that will lower Spirit Resistance, Spirit Power while also Silencing your opponents.
II
Spirit Shredder Bullets
Lower the Spirit Resistance of enemies you shoot with your gun while also granting you (And your allies!) with spirit lifesteal against them. So shoot first before using Splatter (1) !
III
Spirit Rend
Same effects as Spirit Shredder Bullets, but further reduces Spirit Resistance whenever you land a headshot.
IV
Crippling Headshot
Lower your enemy's resistances (Gun&Spirit) and also inflict them with healing reduction by landing a headshot. So land a headshot before using Splatter (1)!
II
Mystic Vulnerability
Reduce the enemy's Spirit Resistance when inflicting Spirit Damage to them. Easily triggered by your first Splatter (1)!
IV
Escalating Exposure
Deal more Spirit Damage to the enemy when inflicting Spirit Damage to them. Stacks easily with Spirit Burn!
II
Active
Spirit Sap
Lower an enemy's Spirit power and Spirit resistance for a lenghty duration. Use this before using Splatter (1) for more damage!
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
II
Mystic Shot
Every 8s, your next shot will be empowered with Spirit damage. It'll go on cooldown even if you miss. This Spirit bullet can trigger Mystic Burst!
III
Active
Alchemical Fire
A more debuff oriented item. This will help your team deal more Gun Damage. This can also stack Escalating Exposure easily.
I
Sprint Boots
More Sprint speed and some out of combat health regen. |Upgrade into Trophy Collector|
II
Active
Return Fire
Send back some of the damage you take!
II
Enduring Speed
More movement speed and you'll be slowed less by any form of slows!
II
Healbane
Lower the enemy's healing when you deal Spirit damage to them.
III
Active
Healing Nova
A burst of healing for all the allies around you and yourself!
III
Active
Metal Skin
Allows you to ignore any bullet damage for a few seconds. Useful against Haze, Wraith, Vyper and more!
III
Stamina Mastery
Grants you more mobility and allows you to TRIPLE jump during Goo Ball (4).
III
Trophy Collector
Grants you a lot of bonuses, like soul generation and bigger Splatter (1) radius, when you rack up kills and assists!
IV
Diviner's Kevlar
Grants you a large Barrier and some Spirit when using Goo Ball (4).
I
Imbue
Mystic Expansion
Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into Greater Expansion|
I
Active
Rusted Barrel
Lowers an enemy's fire rate. Useful against Haze, Wraith, Vyper and more!
II
Active
Slowing Hex
Blocks a target's movement abilities and movement items (Like Warp Stone) for a short duration. Use it BEFORE they use their movement ability.
II
Suppressor
Lower the enemy's fire rate when dealing Spirit Damage to them. Useful if the enemy is stacking fire rate.
III
Greater Expansion
Increases the range of all of your abilities, but also items! Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) !
III
Active
Decay
Reduces the healing of a target and deals damage based off their current health. Useful against Abrams, Infernus, Mo&Krill and more!
III
Active
Knockdown
Applies a delayed stun to a target. Also rapidly brings down any flying hero to the ground. Useful against Seven, Lash, Grey Talon, Vindicta and more.
III
Active
Disarming Hex
Disarms an enemy. Extremely useful against Haze, Wraith, Vyper, Infernus and more.
IV
Active
Curse
Disarms, Interrupts and Silences an enemy. Extremely powerful to take down any carry.
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