Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a healing item, then sell it later.
I
Mystic Burst
An increase of damage for Splatter (1). |Upgrade into: Tankbuster|
II
Mystic Shot
It'll go on cooldown even if you miss. Use your alt-fire to land it easily. This Spirit bullet can trigger Mystic Burst once you obtain enough Spirit!
I
Spirit Strike
This can be triggered with Puddle Punch (3). |Upgrade into: Spirit Snatch|
II
Enchanter's Emblem
Sustain, survival, cooldown reduction & damage! Keep it for as long as you can. |Can be sold for a slot|
II
Imbue [E]
Compress Cooldown
Reduces the cooldown of Splatter (1), for more poke! |Upgrade into: Superior Cooldown|
I
Imbue [E]
Mystic Expansion
Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into: Greater Expansion|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.
I
Monster Rounds
Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice| |Can be sold for a slot|
I
Extra Regen
Sustain in lane! |Can be sold for a slot|
I
Active
Healing Rite
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|
II
Active
Restorative Locket
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
Buy left to right. Try to stay above 65% health to benefit from Enchanter's Emblem bonuses and use Puddle Punch (3) with Spirit Snatch to weaken your enemies and empower yourself!
III
Spirit Snatch
They get weaker, and you get stronger! Can be triggered with Puddle Punch (3).
IV
Imbue [E]
Active
Echo Shard
Huge powerspike. You basically double your burst damage!
III
Tankbuster
Another powerspike. Has to charge up, so after using Echo Shard, it will not trigger instantly.
III
Greater Expansion
Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) !
III
Superior Cooldown
Reduces the cooldown of all your abilities! |Upgrade into: Transcendent Cooldown|
IV
Transcendent Cooldown
Lower the cooldown of all your abitilies but also your items, like Echo Shard & Mystic Shot!
I
Extra Spirit
More spirit means more damage! |Upgrade into: Improved Spirit|
II
Improved Spirit
More spirit means more damage! |Upgrade into: Boundless Spirit|
If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.
II
Weapon Shielding
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
II
Spirit Shielding
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.
III
Bullet Resilience
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
III
Spirit Resilience
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
II
Reactive Barrier
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
II
Debuff Reducer
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.
III
Active
Debuff Remover
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
III
Counterspell
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
II
Active
Guardian Ward
If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
IV
Active
Divine Barrier
Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
You can buy left to right, or in the order you wish. If the enemy is building Spirit Resistance against you (30% or above), check the category below to fight back and lower their Spirit Resistance! If the enemy has a lot of healing, get Spirit Burn sooner!
IV
Boundless Spirit
A LOT more Spirit! Only consider it if the enemy has low resistances.
IV
Active
Infuser
More damage, while also gaining massive lifesteal. Use it before using Splatter (1)!
IV
Spirit Burn
Your double Splatter (1) with Echo Shard can easily activate this!
IV
Escalating Exposure
Stacks easily with Spirit Burn! So get Spirit Burn first!
IV
Imbue [E]
Mystic Reverb
A huge powerspike. Increases your burst even more!
IV
Witchmail
You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction.
Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!
IV
Active
Shadow Weave
To embush people, but also rotate around the map with ease.
III
Active
Warp Stone
To escape or engange. Also grants some bullet resistance upon use.
III
Active
Rescue Beam
You can pull people that are in your Cube (2).
II
Active
Cold Front
A strong slow and more damage. Consider it if you tend to be close to your enemy.
III
Active
Silence Wave
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
IV
Active
Vortex Web
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
IV
Active
Arctic Blast
Same as Cold Front, but with more damage and CC potential!
IV
Active
Focus Lens
Silence Wave but on a single target and with more damage.
IV
Active
Scourge
If you tend to go in with Goo Ball (4), and want more damage while doing so.
IV
Active
Ethereal Shift
Useful against: Anyone but especially Lash & Bebop.
If you realize at some point that the enemy is building Spirit Resistance against you during Late Game, consider those items. Spirit Rend requires you to shoot your enemy and land headshots. Crippling Headshot makes Headshots mandatory. Mystic Vulnerability and Escalating Exposure require you to land Splatter (1) or trigger Spirit Burn for them to work. Finally, Silence Wave is a powerful debuff that will lower Spirit Resistance, Spirit Power while also Silencing your opponents.
II
Spirit Shredder Bullets
Shoot first before using Splatter (1) !
III
Spirit Rend
Same as Spirit Shredder Bullets, but with further shredding!
IV
Crippling Headshot
Land a headshot before using Splatter (1)!
II
Mystic Vulnerability
Easily triggered by your first Splatter (1)!
II
Active
Spirit Sap
Use it before Splatter (1) for more damage! Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.
III
Active
Silence Wave
Use it before Splatter (1) for more damage! Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.
III
Active
Alchemical Fire
This can stack Escalating Exposure easily.
IV
Spiritual Overflow
If you want to use your gun more while also empowering your Splatter (1).
I
Sprint Boots
More Sprint speed and some out of combat health regen. |Upgrade into: Trophy Collector|
I
Extra Stamina
One more stamina to move around! |Upgrade into: Arcane Surge|
II
Active
Return Fire
Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.
II
Enduring Speed
If facing considerable slows and want to move around faster.
II
Healbane
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.
III
Active
Healing Nova
If you want to heal your allies!
III
Active
Metal Skin
Useful against: Haze, Wraith, Vyper, Drifter and more.
III
Stamina Mastery
Allows you to TRIPLE jump during Goo Ball (4).
III
Trophy Collector
Bigger Splatter (1) radius, when you rack up kills and assists!
IV
Diviner's Kevlar
If you tend to use Goo Ball (4) a lot and want more survivability.
I
Active
Rusted Barrel
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Active
Slowing Hex
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.
II
Suppressor
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
II
Arcane Surge
Always try to dash-jump before using Splatter (1) or Goo Ball (4).
III
Imbue [E]
Surge of Power
More damage for Splatter (1), and allows you to use your gun more.
III
Active
Decay
A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.
III
Active
Knockdown
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.
III
Active
Disarming Hex
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
IV
Active
Curse
Useful against: Anyone.
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