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Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Description

"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5

Item Build

#Citadel_HeroBuilds_EarlyGame

Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a healing item, then sell it later.

Deadlock Item

I

Mystic Burst

An increase of damage for Splatter (1). |Upgrade into: Tankbuster|

Deadlock Item

II

Mystic Shot

It'll go on cooldown even if you miss. Use your alt-fire to land it easily. This Spirit bullet can trigger Mystic Burst once you obtain enough Spirit!

Deadlock Item

I

Spirit Strike

This can be triggered with Puddle Punch (3). |Upgrade into: Spirit Snatch|

Deadlock Item

II

Enchanter's Emblem

Sustain, survival, cooldown reduction & damage! Keep it for as long as you can. |Can be sold for a slot|

Deadlock Item

II

Imbue [E]

Compress Cooldown

Reduces the cooldown of Splatter (1), for more poke! |Upgrade into: Superior Cooldown|

Deadlock Item

I

Imbue [E]

Mystic Expansion

Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into: Greater Expansion|

Lane Extras

Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.

Deadlock Item

I

Monster Rounds

Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice| |Can be sold for a slot|

Deadlock Item

I

Extra Regen

Sustain in lane! |Can be sold for a slot|

Deadlock Item

I

Active

Healing Rite

A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|

Deadlock Item

II

Active

Restorative Locket

Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.

#Citadel_HeroBuilds_MidGame

Buy left to right. Try to stay above 65% health to benefit from Enchanter's Emblem bonuses and use Puddle Punch (3) with Spirit Snatch to weaken your enemies and empower yourself!

Deadlock Item

III

Spirit Snatch

They get weaker, and you get stronger! Can be triggered with Puddle Punch (3).

Deadlock Item

IV

Imbue [E]

Active

Echo Shard

Huge powerspike. You basically double your burst damage!

Deadlock Item

III

Tankbuster

Another powerspike. Has to charge up, so after using Echo Shard, it will not trigger instantly.

Deadlock Item

III

Greater Expansion

Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) !

Deadlock Item

III

Superior Cooldown

Reduces the cooldown of all your abilities! |Upgrade into: Transcendent Cooldown|

Deadlock Item

IV

Transcendent Cooldown

Lower the cooldown of all your abitilies but also your items, like Echo Shard & Mystic Shot!

Deadlock Item

I

Extra Spirit

More spirit means more damage! |Upgrade into: Improved Spirit|

Deadlock Item

II

Improved Spirit

More spirit means more damage! |Upgrade into: Boundless Spirit|

Survival

If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.

Deadlock Item

II

Weapon Shielding

Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.

Deadlock Item

II

Spirit Shielding

Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.

Deadlock Item

III

Bullet Resilience

Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)

Deadlock Item

III

Spirit Resilience

Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)

Deadlock Item

II

Reactive Barrier

Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!

Deadlock Item

II

Debuff Reducer

Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.

Deadlock Item

III

Active

Debuff Remover

Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.

Deadlock Item

III

Counterspell

Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...

Deadlock Item

II

Active

Guardian Ward

If you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|

Deadlock Item

IV

Active

Divine Barrier

Debuff Remover but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)

#Citadel_HeroBuilds_LateGame

You can buy left to right, or in the order you wish. If the enemy is building Spirit Resistance against you (30% or above), check the category below to fight back and lower their Spirit Resistance! If the enemy has a lot of healing, get Spirit Burn sooner!

Deadlock Item

IV

Boundless Spirit

A LOT more Spirit! Only consider it if the enemy has low resistances.

Deadlock Item

IV

Active

Infuser

More damage, while also gaining massive lifesteal. Use it before using Splatter (1)!

Deadlock Item

IV

Spirit Burn

Your double Splatter (1) with Echo Shard can easily activate this!

Deadlock Item

IV

Escalating Exposure

Stacks easily with Spirit Burn! So get Spirit Burn first!

Deadlock Item

IV

Imbue [E]

Mystic Reverb

A huge powerspike. Increases your burst even more!

Deadlock Item

IV

Witchmail

You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction.

Actives

Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!

Deadlock Item

IV

Active

Shadow Weave

To embush people, but also rotate around the map with ease.

Deadlock Item

III

Active

Warp Stone

To escape or engange. Also grants some bullet resistance upon use.

Deadlock Item

III

Active

Rescue Beam

You can pull people that are in your Cube (2).

Deadlock Item

II

Active

Cold Front

A strong slow and more damage. Consider it if you tend to be close to your enemy.

Deadlock Item

III

Active

Silence Wave

Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.

Deadlock Item

IV

Active

Vortex Web

Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.

Deadlock Item

IV

Active

Arctic Blast

Same as Cold Front, but with more damage and CC potential!

Deadlock Item

IV

Active

Focus Lens

Silence Wave but on a single target and with more damage.

Deadlock Item

IV

Active

Scourge

If you tend to go in with Goo Ball (4), and want more damage while doing so.

Deadlock Item

IV

Active

Ethereal Shift

Useful against: Anyone but especially Lash & Bebop.

Anti-Spirit Resistance

If you realize at some point that the enemy is building Spirit Resistance against you during Late Game, consider those items. Spirit Rend requires you to shoot your enemy and land headshots. Crippling Headshot makes Headshots mandatory. Mystic Vulnerability and Escalating Exposure require you to land Splatter (1) or trigger Spirit Burn for them to work. Finally, Silence Wave is a powerful debuff that will lower Spirit Resistance, Spirit Power while also Silencing your opponents.

Deadlock Item

II

Spirit Shredder Bullets

Shoot first before using Splatter (1) !

Deadlock Item

III

Spirit Rend

Same as Spirit Shredder Bullets, but with further shredding!

Deadlock Item

IV

Crippling Headshot

Land a headshot before using Splatter (1)!

Deadlock Item

II

Mystic Vulnerability

Easily triggered by your first Splatter (1)!

Deadlock Item

II

Active

Spirit Sap

Use it before Splatter (1) for more damage! Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop and Yamato.

Deadlock Item

III

Active

Silence Wave

Use it before Splatter (1) for more damage! Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

Deadlock Item

III

Active

Alchemical Fire

This can stack Escalating Exposure easily.

Deadlock Item

IV

Spiritual Overflow

If you want to use your gun more while also empowering your Splatter (1).

Deadlock Item

I

Sprint Boots

More Sprint speed and some out of combat health regen. |Upgrade into: Trophy Collector|

Deadlock Item

I

Extra Stamina

One more stamina to move around! |Upgrade into: Arcane Surge|

Deadlock Item

II

Active

Return Fire

Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.

Deadlock Item

II

Enduring Speed

If facing considerable slows and want to move around faster.

Deadlock Item

II

Healbane

An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.

Deadlock Item

III

Active

Healing Nova

If you want to heal your allies!

Deadlock Item

III

Active

Metal Skin

Useful against: Haze, Wraith, Vyper, Drifter and more.

Deadlock Item

III

Stamina Mastery

Allows you to TRIPLE jump during Goo Ball (4).

Deadlock Item

III

Trophy Collector

Bigger Splatter (1) radius, when you rack up kills and assists!

Deadlock Item

IV

Diviner's Kevlar

If you tend to use Goo Ball (4) a lot and want more survivability.

Deadlock Item

I

Active

Rusted Barrel

Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.

Deadlock Item

II

Active

Slowing Hex

Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.

Deadlock Item

II

Suppressor

Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.

Deadlock Item

II

Arcane Surge

Always try to dash-jump before using Splatter (1) or Goo Ball (4).

Deadlock Item

III

Imbue [E]

Surge of Power

More damage for Splatter (1), and allows you to use your gun more.

Deadlock Item

III

Active

Decay

A decent anti-heal. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.

Deadlock Item

III

Active

Knockdown

Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.

Deadlock Item

III

Active

Disarming Hex

Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.

Deadlock Item

IV

Active

Curse

Useful against: Anyone.

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

5

1

2

5

1

2

5

2

5

Best Viscous Builds – Deadlock Hero Guide | Deadlock Coach