
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
no sense in maxing ulti first because you will get +10 after level up for every kill even before t3
ttv/turbozverr for any questions
freemok prestis kyyyooooo playw1thmeow wulfee sunset jamside happex lystic recrent obikym mikaels eido vegas lefaa hydration abl hoot ayano reyache =)


III
Rapid Recharge
getting 4800 spirit invest (huge ulti dmg)


III
Counterspell
you can use it in Flight


III
Active
Blood Tribute
press when shooting or need debuff resist || you will overheal it later
sell Opening Rounds -> Swift Striker -> Rapid Recharge


IV
Crippling Headshot
healing reduction & some dps


IV
Active
Unstoppable
you can take it earlier if need


IV
Lucky Shot
not too good because does nothing into Metal Skin and Plated Armor


IV
Boundless Spirit
Flight & Magnum & Ult dmg


IV
Imbue [E]
Mercurial Magnum
a lot of dmg into Metal Skin & Plateds


IV
Glass Cannon
too risky, are you sure? bad idea


I
High-Velocity Rounds
if you are missing too much in Flight || then you should take it first and delay Opening Rounds until Rapid Recharge


II
Active
Fleetfoot
movespeed


II
Spirit Shielding
getting shot


II
Reactive Barrier
haze, abrams, krill, bebop/holliday/paradox if cant Counterspell


III
Stamina Mastery
mobility


III
Active
Warp Stone
mobility


III
Active
Dispel Magic
shiv, infernus, disarm || not too good just for knockdowns because of 40s cd


III
Active
Metal Skin
1000000 gun dmg


IV
Spellbreaker
lash, talon, yamato...


IV
Active
Ethereal Shift
late survivability
1
2
1
2
1
2
5
5
1
2
5
5