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Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Viscous
Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
49.50

DPS

icon
9.90

Bullet Damage

icon
20

Ammo

icon
5

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Splatter

icon21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

blot
icon
90
Damage
blot
1
-5.75s

Cooldown

blot
2

+50 Damage and +1mm Radius

blot
5
2

Bounces

The Cube

icon26m
icon42s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [{s:in_mantle}] to escape early.

blot
icon
35
Health Regen
icon
4s
Duration
blot
1

Increases Move Speed and Stamina Recovery

blot
2
30

Health Regen

blot
5

Removes all Debuffs and -21s Cooldown

Puddle Punch

icon1
icon1.5
icon40m
icon30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

icon
15%
Movement Slow
4s
Slow Duration
blot
1
1

Charges

blot
2

+35 Damage and +15% Movement Slow

blot
5

-11.5s Cooldown and now deals Heavy Melee Damage

Goo Ball

icon95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

blot
icon
140
Damage
0.7s
Stun Duration
icon
1.4mm
Ball Radius
60%
Spirit Resist
60%
Bullet Resist
blot
1
5s

Duration

blot
2
90

Damage

blot
5
1

A FATE'S TALE:

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Viscous

Each Power Increase grants:

+0.81

Base Bullet Damage

+2.67

Base Melee Damage

+38

Base Health

A FATE'S TALE:

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Medium

Roles
Weapon
icon
49.50

DPS

icon
9.90

Bullet Damage

icon
20

Ammo

icon
5

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
7.30 m/s

Move Speed

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Splatter

icon21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

blot
icon
90
Damage
blot
1
-5.75s

Cooldown

blot
2

+50 Damage and +1mm Radius

blot
5
2

Bounces

The Cube

icon26m
icon42s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [{s:in_mantle}] to escape early.

blot
icon
35
Health Regen
icon
4s
Duration
blot
1

Increases Move Speed and Stamina Recovery

blot
2
30

Health Regen

blot
5

Removes all Debuffs and -21s Cooldown

Puddle Punch

icon1
icon1.5
icon40m
icon30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

icon
15%
Movement Slow
4s
Slow Duration
blot
1
1

Charges

blot
2

+35 Damage and +15% Movement Slow

blot
5

-11.5s Cooldown and now deals Heavy Melee Damage

Goo Ball

icon95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

blot
icon
140
Damage
0.7s
Stun Duration
icon
1.4mm
Ball Radius
60%
Spirit Resist
60%
Bullet Resist
blot
1
5s

Duration

blot
2
90

Damage

blot
5
1

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Viscous

Each Power Increase grants:

+0.81

Base Bullet Damage

+2.67

Base Melee Damage

+38

Base Health