
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Tether Duration

Damage
Capture Radius
Tether Length
Move Speed

Fire Rate

Cooldown

+0.5s Tether Duration and +1m Capture Radius
Leap into the air and fly. While in flight your weapon deals bonus spirit damage.
Spirit Damage Per Bullet

+50% base Ammo while flying

Duration

Spirit Damage Per Bullet
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Damage
Bleed Damage

Debuff Duration
Bullet Resist
Spirit Resist

Crow Ricochets up to 2 times towards other enemies within 15m

Cooldown

-8% Bullet Resist and {s:MagicResistReduction}% Spirit Resist
2Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Damage

Max Bonus Damage
Bonus Souls Per Assassination
Full Charge Time
No Charge Damage
Headshot Damage

Cooldown

Max Bonus Damage

Bonus Souls Per Assassination
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.45
Base Bullet Damage
+1.58
Base Melee Damage
+29
Base Health
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.
Superior
Very strong
Good
Average
Below average
The worst
Easy
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Tether Duration

Damage
Capture Radius
Tether Length
Move Speed

Fire Rate

Cooldown

+0.5s Tether Duration and +1m Capture Radius
Leap into the air and fly. While in flight your weapon deals bonus spirit damage.
Spirit Damage Per Bullet

+50% base Ammo while flying

Duration

Spirit Damage Per Bullet
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Damage
Bleed Damage

Debuff Duration
Bullet Resist
Spirit Resist

Crow Ricochets up to 2 times towards other enemies within 15m

Cooldown

-8% Bullet Resist and {s:MagicResistReduction}% Spirit Resist
2Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Damage

Max Bonus Damage
Bonus Souls Per Assassination
Full Charge Time
No Charge Damage
Headshot Damage

Cooldown

Max Bonus Damage

Bonus Souls Per Assassination
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.45
Base Bullet Damage
+1.58
Base Melee Damage
+29
Base Health