Deadlock CoachDeadlock Coach
Vindicta
Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Vindicta
Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Easy

Roles
Weapon
icon
51.82

DPS

icon
11.40

Bullet Damage

icon
22

Ammo

icon
4.55

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
525

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
8

icon
0.50m/s

Sprint Speed

icon
2

Stamina

Abilities

1

2

3

4

Stake

icon40s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

icon
2.0s
Tether Duration
blot
icon
60
Damage
icon
9mm
Capture Radius
icon
6mm
Tether Length
icon
30%
Movement Slow
blot
1
40%

Fire Rate Slow

blot
2
-20s

Cooldown

blot
5

+0.5s Tether Duration and +2mm Capture Radius

Flight

icon42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

icon
10.0
Spirit Damage Per Bullet
blot
1
50%

Ammo

blot
2
6s

Duration

blot
5
12.0

Spirit Damage Per Bullet

Crow Familiar

icon26s

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

icon
40
Damage
icon
3.0%/sec
Bleed Damage
blot
icon
6s
Debuff Duration
icon
-6%
Bullet Resist Reduction
icon
-6%
Spirit Resist
blot
1

Crow Ricochets up to 2 times towards other enemies within 15mm

blot
2
-16s

Cooldown

blot
5

-12% Bullet Resist and {s:MagicResistReduction}% Spirit Resist

Assassinate

icon2
icon2.5
icon53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after {s:TimeToFullCharge}s of being scoped. Does bonus damage to enemies with less than {s:LowHealthEnemyThresholdPct}% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

blot
icon
100
Damage
blot
icon
100
Max Bonus Damage
250
Bonus Souls Per Assassination
icon
1.0s
Full Charge Time
50%
No Charge Damage
icon
20%
Headshot Damage
blot
1
-19s

Cooldown

blot
2
110

Max Bonus Damage

blot
5
600

Bonus Souls Per Assassination

A FATE'S TALE:

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Vindicta

Each Power Increase grants:

+0.72

Base Bullet Damage

+2.67

Base Melee Damage

+20

Base Health

A FATE'S TALE:

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Easy

Roles
Weapon
icon
51.82

DPS

icon
11.40

Bullet Damage

icon
22

Ammo

icon
4.55

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
525

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
8

icon
0.50m/s

Sprint Speed

icon
2

Stamina

Abilities

1

2

3

4

Stake

icon40s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

icon
2.0s
Tether Duration
blot
icon
60
Damage
icon
9mm
Capture Radius
icon
6mm
Tether Length
icon
30%
Movement Slow
blot
1
40%

Fire Rate Slow

blot
2
-20s

Cooldown

blot
5

+0.5s Tether Duration and +2mm Capture Radius

Flight

icon42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

icon
10.0
Spirit Damage Per Bullet
blot
1
50%

Ammo

blot
2
6s

Duration

blot
5
12.0

Spirit Damage Per Bullet

Crow Familiar

icon26s

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

icon
40
Damage
icon
3.0%/sec
Bleed Damage
blot
icon
6s
Debuff Duration
icon
-6%
Bullet Resist Reduction
icon
-6%
Spirit Resist
blot
1

Crow Ricochets up to 2 times towards other enemies within 15mm

blot
2
-16s

Cooldown

blot
5

-12% Bullet Resist and {s:MagicResistReduction}% Spirit Resist

Assassinate

icon2
icon2.5
icon53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after {s:TimeToFullCharge}s of being scoped. Does bonus damage to enemies with less than {s:LowHealthEnemyThresholdPct}% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

blot
icon
100
Damage
blot
icon
100
Max Bonus Damage
250
Bonus Souls Per Assassination
icon
1.0s
Full Charge Time
50%
No Charge Damage
icon
20%
Headshot Damage
blot
1
-19s

Cooldown

blot
2
110

Max Bonus Damage

blot
5
600

Bonus Souls Per Assassination

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Vindicta

Each Power Increase grants:

+0.72

Base Bullet Damage

+2.67

Base Melee Damage

+20

Base Health