Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Vindicta's favorite activity in the summers is Grilling :3
A silly build around Stake being silly. Range stacking,
mobility, and decent regen keep you around the map.
Works in E6 lobbies, annoys streamers, and is overall a
blast to play.
Fight early with T2 crow and Rapid Recharge to apply early pressure/get souls.
Tip: you can use massive range stakes to hang people from buildings/walls. Abuse this if you can.
Now with Woke!
Early regeneration items to stay in lane with mobility and spirit items for snipe. The faster you get Rapid Recharge, the sooner you can kill literally anyone at 50% health. Trophy Collector spawns money from the void and gives your HP for the game.
I
Restorative Shot
Best healing early for the cost while also helping you clear waves. Preps you for hitting your Mystic Shot later.
II
Mystic Shot
So this is a very silly amount of poke. This and Crow is an excellent way to keep people low. No need to all in; just keep in mind the CD and shoot it off every 8s.
I
Extra Spirit
Useful for crow, snipe, and decay damage.
I
Extra Charge
Amps up snipe just a bit and gives us a charge. If you're desperate for slots later, you can sell this; we don't get CDR.
I
Sprint Boots
Early regen and move speed; you can gank now with the soul changes.
III
Rapid Recharge
Decay is just kind of awful now. This, however, isn't. The flat spirit really helps with snipe and this'll let you just rotate forever to farm collector stacks.
III
Trophy Collector
WE'RE KIND OF BACK. SKIP IF IN DIRE CIRCUMSTANCES. Prints money, gives you a ton of health/ms, and the ability range is super good for Stake.
You'll always want healbane. After that, it's entirely up to what you're dying to.
II
Healbane
This gives base spirit and you can easily spread it. This is amazing early.
II
Reactive Barrier
The spirit scaling on this means that the barriers carpet lost are basically replaced. Keeps you alive for a long, long time.
II
Debuff Reducer
We can't really slot Debuff Remover, but this helps versus the few CCs you might be hit by.
III
Counterspell
This is costly, but it is an excellent item for having immaculate Aura and surviving key shit. This item is EXPENSIVE. Skip SOMETHING if you buy it. Parrying a Mo ult makes you become god.
Rapid Recharge/Mystic Shot/Extra Spirit gets you strong early and keeps you there. You want to run around the map for snipes, catching waves where you can, and build into Alch Fire for more early game pressure. Be patient and hit your shots!
II
Imbue
Compress Cooldown
Imbue Assassinate so you can have as many as possible. You're just running around with Crow and Stake to kill people.
II
Enduring Speed
Run around the map to get as many kills as you can.
III
Active
Alchemical Fire
The barbeque itself. Max damage scales with spirit, and the stats tether likes scale alch fire too.
I
Imbue
Mystic Expansion
Makes tether a lot better until echo. We don't mind sitting on this; Alchemical Fire has plenty of range.
Your grill is now online; now double it and give it to the next person. We need CDR for Echo Shard/Alch Fire; without Transcendant CD they take too long to get up. Also helps with Carpet if you went that.
IV
Imbue
Active
Echo Shard
Imbue Tether. Tether, alch fire, echo, crow, tether, prepare to snipe or hide.
III
Superior Cooldown
More of your abilities, but mostly just builds into Transcendant Cooldown.
IV
Transcendent Cooldown
WOKE Cooldown is best when you have enough items to benefit it; Echo Shard is good enough.
You're extremely powerful but susceptible. These tools keep you alive by giving you good positioning and escape items.
III
Greater Expansion
Absolutely insane, highest prio tether upgrade.
II
Active
Guardian Ward
Builds into next and provides ability range.
IV
Active
Divine Barrier
This item is just generally amazing for you. Clearing all debuffs/spawning 600 health from nothing is SUPER strong. You can cast it while Carpet is casting.
These are turbo late upgrades for every game. Superior Duration keeps your tethers/alch fire long, and helps with Veil Walker.
III
Superior Duration
Self explanatory really.
III
Veil Walker
This lets you be around the map at incredibly high movespeed while also nearly permanently invisible late game. Decent stats as well. A REALLY good late game option.
If you're being deleted there are a few choices. Cheat Death is the best IF you have carpet.
IV
Cheat Death
Uber late game this is probably the best item to stay alive IF you have Carpet, which you SHOULD.
III
Active
Debuff Remover
If you buy Debuff Reducer and don't want multiple of the actives to the left, this is a really cheap upgrade that'll keep you alive.
IV
Spellbreaker
Break in case of Talon; you're 2-3 arrowable, so this delays that by a bit.
IV
Juggernaut
If you really like Enduring Speed and are dying to gun, this will help out.
Late late counter actives for your team.
III
Active
Rescue Beam
For when you need someone to not be grabbed by Bebop/Holliday/Lash/Paradox
III
Active
Knockdown
Enemy Seven or Dynamo is eating your team alive.
III
Active
Decay
Somehow nobody on your team has Toxic Bullets for Shiv
I love this item to death. It's perfect for keeping you in good positions, rotating around the map, and adding more to your movement with how much verticality it can add. Use it to dance around the people who can jump you; Lash, Yamato, etc. Use it to fly over buildings, or to snipe someone at 100hp across the map by getting height. YOU CAN CHARGE UP SNIPE WITHOUT BREAKING CARPET. It also has amazing base stats; it's one of the few Spirit T4s with actual Spirit Power on it.
IV
Active
Magic Carpet
IF you do REALLY good early you SHOULD get this before Alchemical Fire. This will keep your streak going and PROTECT YOUR UNSECURED SOULS by keeping you in a good spot always. ALWAYS get in long games
1
2
1
2
5
1
2
5
5
1
2
5
1
2
1