Deadlock CoachDeadlock Coach
Sinclair
Misdirect and hex enemies

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Sinclair
Misdirect and hex enemies

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Description

12/28 update: Shifted build back to veil walker and offensive actives.

Feel free to ask me any questions on the Sinclair discord @RAIGEKI

Item Build

#Citadel_HeroBuilds_Lane

Play lane safe until 2.7k T2 bolt where you become really strong. 8.8k power spike with surge and t3 bolt lets you one shot anyone on the map so try to avoid too much rotating until that point.

Deadlock Item

I

Monster Rounds

Our level 1 gun dps is pathetic so this lets us kill troopers easier and not get constantly pushed into. Sell for slot later

Deadlock Item

I

Active

Healing Rite

Best lane sustain by far. Sell if you need the slot later but I usually try to hold this as long as I can.

Deadlock Item

I

Extra Charge

Try to save your bolt charges for when you drop assistant until you have T2 bolt.

Deadlock Item

I

Extra Spirit

Time to finally build spirit items

Deadlock Item

I

Imbue [E]

Mystic Expansion

Makes bolts easier to hit and enables you to farm multiple creeps in a camp with them.

Deadlock Item

III

Rapid Recharge

4.8k spirit spike, should be able to win any lane from here.

Deadlock Item

III

Imbue [E]

Surge of Power

T3 bolt and this is your one shot anyone on the map spike. You should be looking to make plays from here.

Deadlock Item

I

Sprint Boots

rotate around better. with the movespeed stacking nerfs sprint speed is weirdly valuable. Upgrade to enduring speed if you have to sell healing rite.

Core Wizard Tools

Usually this order. Max whatever ability you want at 29k all 3 choices are viable. You should be playing active and joining as many fights on the map as possible.

Deadlock Item

III

Veil Walker

Game just feels so much easier to play when you have this item. Good stats and lets you jump people / get whatever ult you want much easier.

Deadlock Item

II

Active

Slowing Hex

Good every game. When jumping people from invis with veil walker this guarantees you can get your spells off on them.

Deadlock Item

III

Active

Decay

Good almost every game. If antiheal isn't needed at all you can just skip this or switch it out for disarming hex / knockdown.

Deadlock Item

III

Greater Expansion

Makes everything easier to hit and makes almost every ult better.

Deadlock Item

III

Superior Cooldown

More of our op buttons

Deadlock Item

III

Superior Duration

Affects rabbit, our actives, and almost every ult you steal.

Deadlock Item

IV

Boundless Spirit

Huge damage increase to everything. We don't need more damage after this.

Endgame Choices

Fill actives based on the game. More damage at this point is overkill.

Deadlock Item

IV

Transcendent Cooldown

Don't like getting this until we have full actives.

Deadlock Item

IV

Imbue [E]

Active

Echo Shard

Always broken with max rabbit.

Deadlock Item

IV

Active

Scourge

Can throw on your beefiest gorilla against spirit heavy lineups. With greater expansion and sup duration this item is crazy.

Deadlock Item

IV

Active

Curse

The best answer in the game to wraith and seven. I don't really buy it for anyone else.

Deadlock Item

IV

Spirit Burn

Generally if you need antiheal just get healbane alongside decay and you'll be fine. I only really buy this against McGinnis. Decay alone procs this in the lategame which is funny.b

Deadlock Item

IV

Active

Divine Barrier

Good if getting owned by pocket / drifter / ivy ult. Also good to counter enemy curses on your teammates.

Deadlock Item

IV

Active

Unstoppable

Only even consider this item if you're stealing dynamo ult every fight.

Deadlock Item

III

Active

Alchemical Fire

Really good with how much ability range we have. If you have a ton of gun damage on your team this amplifies it a lot.

These items are bad

Deadlock Item

III

Tankbuster

only affects 1 bolt out of the 50 you throw per fight.

Deadlock Item

IV

Imbue [E]

Mystic Reverb

Overpriced for how much we get from it. If you want to buy it stand 4 meters behind your assistant and it can proc on both bolts.

Other situational items that can come up

Deadlock Item

II

Enduring Speed

Upgrade sprint boots to this if you need to sell healing rite so you can keep the 4.8k vitality investment.

Deadlock Item

II

Healbane

Buy over enchanters if have a bunch of big chungus

Deadlock Item

II

Reactive Barrier

Even with the CD nerf this is still really good for heroes that scale lots of spirit like Sinclair. Good against abrams / bebop / haze / paradox

Deadlock Item

III

Counterspell

I don't buy this because its inconsistent and im bad with it. Item does have really good stats and hard counters some heroes though.

Deadlock Item

III

Active

Metal Skin

Best anti gun hero item on this hero and often necessary to use seven and warden ults properly. Now that capacitor is nerfed this item is very good.

Deadlock Item

III

Active

Rescue Beam

can upgrade rite to this if against heavy catch and your teammates are noobs

Deadlock Item

III

Active

Warp Stone

Good escape / mobility tool, really good to enable ults like dynamo / warden / pocket

Deadlock Item

III

Active

Disarming Hex

Absurdly strong vs gun heavy lineups.

Deadlock Item

III

Active

Knockdown

If vindicta / gt is popping off this is good

PLEASE BUFF :(

Deadlock Item

IV

Active

Magic Carpet

The movespeed stacking nerf made this item so much worse when combining with other movespeed items. Buy strictly for fun

Ability Point Order

Vexing Bolt

Spectral Assistant

Rabbit Hex

Audience Participation

1

2

1

5

2

1

2

1

2

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