
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
tank everything and kill everything
Starting knife then building into dash/tank when dispels come out seems good. Play disciplined in lane until you have decay/ult/rage then go crazy. With bloodletting being affected by anti heal dispel is basically required and ult APs could be be better.


I
Extra Regen
just a lot of regen in lane, buy most of the time


III
Active
Decay
Rage generation, scales well, and easy to use. Really strong early spike. Will likely force dispels to be bought. Can also sell late if you want.


I
Extra Charge
some early knives


I
Imbue [E]
Mystic Expansion
trying out for dash, feels nice. Can get extra spirit instead or cold front


II
Healbane
Anti heal and heal on kill. Good for most of the game, but sell late when out of slots.


II
Enchanter's Emblem
great stats now, we can get close to 40% spirit res with reactive and dispel, so we can sell for spirit resilience later


II
Reactive Barrier
Just makes you really hard to kill and gives spirit res.


III
Rapid Recharge
big spike for knives. Can sell late or skip and sell extra charge later if you want to commit to dash/tank build


III
Active
Dispel Magic
Almost a core item now with all the debuff slop around (slow hexes, silence waves, decays, haze, mirage, infern, etc.).


I
Active
Healing Rite
if you take too much damage in lane, want to take sinnner's, or vs. a bad matchup


I
Monster Rounds
if you really need to anchor or clear wave


I
Active
Golden Goose Egg
secret eggmaxxing technique. sell for big decay spike.


I
Rebuttal
burgerbox
be tanky and do damage. You can buy silence wave into mobility heros (calico, mina, pocket) or geist, or just buy it anyway because it's strong.


III
Torment Pulse
good easy damage if you can stay close or vs melee comps. You can sub this for anything you need if it's not a great torment game.


II
Imbue [E]
Compress Cooldown
For dash resets, no need to rush the upgrades


III
Bullet Resilience
default item for gun damage, or look at metal skin vs haze/silver/ven. Warp is still good if gun damage isn't too bad.


III
Spirit Resilience
can sell enchanters for this


IV
Imbue [E]
Mystic Reverb
This transitions us to a dash build, giving great sustain and slow on dashes for big reset value. Can rush if really ahead and you have the souls


III
Greater Expansion
Gives more spirit res and makes dash and ult very powerful


III
Superior Cooldown
dash resets, knives, and bloodletting uptime.
BUY CS VS POCKET


III
Active
Warp Stone
Chase/disengage tool. Great item, but takes an active slot and with M2 movement buffed it might not be as needed every game


III
Counterspell
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET.


II
Debuff Reducer
debuff resist/cc reduction, good against pocket, mo, infern. Builds into spellbreak/unstoppable


IV
Active
Unstoppable
anti cc, also good for punching rejuv crystal
If you want to substitute or add items to the build. Silence wave is op.


III
Active
Silence Wave
Silence for mobility heroes (mina, lash, pocket, calico) and does flat damage for rage gen that can also be amped if you already have rage.


III
Tankbuster
Much better option now with health buffed.


II
Imbue [E]
Duration Extender
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
Superior Duration
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


I
Extra Spirit
if you don't want mystic expansion


II
Improved Spirit
if you want boundless later


III
Radiant Regeneration
The Dark Lord.


II
Mystic Vulnerability
stack more spirit res shred and also upgrades to EE, can replace extra spirit if not planning on going boundless


IV
Escalating Exposure
Good shred and damage amp to help knives scale into the late game if you want to stick with knife build.


II
Active
Cold Front
Good early flat damage and slow. Can sell late for better items


IV
Active
Arctic Blast
cc and gives great burst if used before dash or use after to confirm echo dash


II
Suppressor
idk, item is good
Buy what you need here, usually need to be tanky (annotated).


IV
Plated Armor
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Transcendent Cooldown
uptime for actives and more torment procs.


IV
Witchmail
great for dashing and tanking with more bloodletting uptime.


IV
Boundless Spirit
Big damage amp for abilities + items.


IV
Active
Ethereal Shift
just makes you really hard to kill and clears your deferred damage


IV
Spellbreaker
if spirit burst is still a problem. Gives debuff resist


IV
Active
Infuser
Good option for dashing but has less uptime than reverb and takes an active slot. probably good though


IV
Active
Divine Barrier
Better debuff remover, get super late or if pocket is a big problem/
if you like


II
Active
Restorative Locket
i think this item has potential


II
Active
Return Fire
very good early for strong gun heroes if you need to counter them, sell for resists later


I
Extra Health
lot of hp for 800 souls, can buy in lane if needed


II
Spirit Lifesteal
could be good instead of reactive if it's somehow not a good reactive game.


II
Healing Booster
could be good now that it works with bloodletting


III
Active
Metal Skin
for burst gun heroes like haze, maybe venator


III
Fortitude
Still fine but there are better options. You get good sustain anyway from heal troopers
1
2
5
1
2
5
1
2
5
1
2
5