
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
tank everything and kill everything
Start knife then go dash/tank when dispels come out. Play disciplined in lane until you have decay/ult/rage then go crazy. You really don't need RR since you need to dash late game but it's not bad.


I
Active
Healing Rite
you kinda just want to survive until decay spike, this lets us do so while running boxes as well.


III
Active
Decay
Rage generation, scales well, and easy to use. Really strong early spike. Will likely force dispels to be bought.


I
Extra Charge
one more knife. You don't need to upgrade this if you plan to go dash build later.


I
Imbue [E]
Mystic Expansion
trying out for dash, feels nice. can buy whatever else you want.


II
Healbane
Anti heal and heal on kill. Good for most of the game, but sell late when out of slots.


II
Enchanter's Emblem
great stats now, we can get close to 40% spirit res with dispel. Can buy return fire for gun if it's a problem or spirit lifesteal if you want


II
Reactive Barrier
Just makes you really hard to kill and gives spirit res. Can replace if somehow not a reactive game.


III
Torment Pulse
good easy damage if you can stay close or vs melee/close range heroes. Can go silence wave or whatever else if not a good torment game


III
Rapid Recharge
+1 knife and a bit of cooldown. Good if you want to commit to knife build or if they don't buy dispel


I
Extra Regen
just a lot of regen in lane if you want to fight


I
Monster Rounds
if you really need to anchor or clear wave


I
Active
Golden Goose Egg
secret eggmaxxing technique. sell for big decay spike.
Can deviate here if you want. You need some kind of sustain on dash late game so take your choice (reverb vs spirit lifesteal/infuser).


III
Active
Dispel Magic
Almost a core item now with all the debuff slop around (slow hexes, silence waves, decays, haze, mirage, infern, etc.).


II
Imbue [E]
Compress Cooldown
For dash resets, can sit on this for a bit if you need other items


III
Superior Cooldown
dash resets, knives, and bloodletting uptime.


III
Greater Expansion
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


IV
Imbue [E]
Mystic Reverb
This transitions us to a dash build, healing us and slowing to help the echo dash hit. Great value if you're hitting multiple dash resets.


III
Bullet Resilience
default item for gun damage, or look at metal skin vs haze/silver/ven. Warp is still a good item


III
Spirit Resilience
Don't need to rush this early since hp will be lower and enchanters, dispel, and reactive give 35% resist already. Can sell enchanters now
BUY CS VS POCKET


III
Active
Warp Stone
Chase/disengage tool. Great item, but takes an active slot and with M2 movement buffed it might not be as needed every game


III
Counterspell
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


II
Debuff Reducer
debuff resist/cc reduction, good against pocket, mo, infern. Builds into spellbreak/unstoppable


IV
Active
Unstoppable
anti cc, also good for punching rejuv crystal
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
Transcendent Cooldown
uptime for actives and more torment procs.


II
Spirit Lifesteal
some early sustain, can buy whenever you want


IV
Active
Infuser
Good option for dashing but has less uptime than reverb and takes an active slot. probably good though


IV
Plated Armor
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Witchmail
great for dashing and tanking with more bloodletting uptime.


IV
Active
Arctic Blast
cc and gives great burst to confirm echo dash


IV
Boundless Spirit
Big damage amp for abilities + items.


IV
Active
Ethereal Shift
just makes you really hard to kill and clears your deferred damage


IV
Spellbreaker
if spirit burst is still a problem. Gives debuff resist


IV
Active
Divine Barrier
Better debuff remover, get super late or if pocket is a big problem/
if you want to substitute or add items to the build. Silence wave is op. Radiant is good.


III
Active
Silence Wave
Silence for mobility heroes (mina, lash, pocket, calico) and does flat damage for rage gen that can also be amped if you already have rage.


III
Radiant Regeneration
The Dark Lord.


III
Tankbuster
Much better option now with health buffed.


II
Active
Cold Front
Good early flat damage, wave clear, and slow.


I
Extra Spirit
for 4.8 spike


II
Improved Spirit
if you want boundless later


II
Imbue [E]
Duration Extender
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
Superior Duration
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


II
Mystic Vulnerability
stack more spirit res shred and also upgrades to EE, good if you want to commit to knife build.


IV
Escalating Exposure
Good shred and damage amp to help knives scale into the late game if you want to stick with knife build.


II
Suppressor
idk, item is good
if you like


I
Rebuttal
burgerbox


I
Extra Health
lot of hp for 800 souls, can buy in lane if needed


II
Active
Restorative Locket
i think this item has potential


II
Active
Return Fire
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Healing Booster
could be good now that it works with bloodletting


III
Active
Metal Skin
for burst gun heroes like haze, silver, maybe venator


III
Fortitude
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
Juggernaut
If you need more anti gun besides plated
1
2
5
1
2
5
1
2
5
1
2
5
1
2
1
2
1
2