
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
the hunt for metro begins...
max dash for urn fights is insane value. Max knife is still good for 1v1s in side lane if you need to carry. Play disciplined in lane until you have spike/ult/rage then go crazy.


I
Extra Regen
just a lot of regen in lane. Good for brawlers/fighters like shiv


I
Extra Charge
one more knife for rage gen. Good pressure in lane if you can hit them consistently. Can also get mystic shot too for more poke


I
Mystic Regeneration
radiant upgrade + 50 hp


III
Radiant Regeneration
The Dark Lord.


I
Spirit Strike
not bad for hitting early spike. great rage gen


II
Healbane
Anti heal and heal on kill.


II
Enchanter's Emblem
cheap spirit res. Can buy return fire/battle vest if low spirit or lot of gun damage


II
Healing Booster
good with radiant now that it works with bloodletting and bugs fixed


III
Torment Pulse
Always good if you can stay close or vs melee/close range heroes. Can replace with with whatever other tempo item you need


III
Spirit Snatch
buffed. just light melee once to proc every 6s


II
Spirit Shielding
if you want to be a little more tanky for tempo. can buy weapon shielding or battle vest if you want
Can deviate here if needed. We start to pivot to a dash/tanky build. Sell extra charge and cold front if you need to. For late sustain choose between reverb and infuser.


II
Imbue [E]
Compress Cooldown
enable dash resets, buy when dash is maxed


II
Mystic Vulnerability
more shred and spirit res + upgrade option for EE later. It's either this or improved spirit or suppressor in this slot.


III
Active
Warp Stone
Chase/disengage tool. Better buy now that M2 is nerfed.


IV
Imbue [E]
Mystic Reverb
heals on dash and slows to help the echo dash hit. Great value if you're hitting multiple dash resets.


III
Superior Cooldown
more cooldown for knives, dash, bloodletting
BUY CS VS POCKET. REACTIVE/REDUCER IF LOTS OF CC/DEBUFFS. SR VS FULL SPIRIT. RETURN FIRE FOR GUN.


III
Active
Dispel Magic
Almost a core item now with all the debuff slop around (slow hexes, silence waves, cage, haze, mirage, infern, etc.).


III
Counterspell
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


III
Spirit Resilience
Don't need this early since hp will be lower and you get a good amount of resist from your other items already. Buy into full spirit comps


III
Bullet Resilience
default item for gun damage, or look at metal skin vs haze/silver/ven.


II
Active
Return Fire
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Reactive Barrier
Really strong if there's cc that will proc it every fight.
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible.


IV
Active
Ethereal Shift
just makes you really hard to kill and clears your deferred damage


IV
Transcendent Cooldown
uptime for actives and more torment procs.


IV
Plated Armor
buy for heroes who do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Indomitable
new item, good upgrade for reactive if you buy it


IV
Witchmail
great for dashing and tanking with more bloodletting uptime.


IV
Active
Unstoppable
anti cc, also good for punching rejuv crystal


IV
Escalating Exposure
Good shred and damage amp from knife ticks and torment


IV
Spellbreaker
if spirit burst is still a problem. Gives debuff resist


IV
Active
Divine Barrier
Better debuff remover, get super late or if pocket is a big problem/


IV
Active
Infuser
Good option for dashing but has less uptime than reverb, takes an active slot, and is countered by any curse.
if you want to substitute or add items to the build. Decay still good for rage.


III
Active
Silence Wave
This item is still very strong. The silence is really valuable and does flat damage for rage that can also be amped if you already have rage.


III
Active
Decay
Rage generation, scales well, and easy to use. Scaling got nerfed by ~27% but it's still really good if they don't buy dispel or you struggle with building rage.


III
Tankbuster
Much better option now with health buffed.


II
Improved Spirit
just a lot of spirit for spike. It's either this or mystic vuln here


IV
Boundless Spirit
Big damage amp for abilities + items. Doesn't make you much tankier though


II
Suppressor
idk, item is good


II
Active
Cold Front
Good early flat damage, wave clear, and slow. Usually want to sell later for better items/active slot.


IV
Active
Arctic Blast
great cc with stamina freeze


I
Imbue [E]
Mystic Expansion
trying out for dash, feels nice. Can buy whatever else if you don't want to ball.


III
Greater Expansion
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


III
Superior Duration
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.
if you need items for tempo


I
Rebuttal
burgerbox


I
Extra Health
lot of hp for 800 souls, can buy in lane if needed


II
Debuff Reducer
debuff resist/cc reduction, likely needed as you will be focused if performing well. Builds into spellbreak/unstoppable


II
Active
Restorative Locket
spirit res, big heal, and restores stamina.


II
Battle Vest
cheap bullet res


II
Weapon Shielding
good for gun damage


III
Active
Metal Skin
for burst gun heroes like haze, silver, maybe venator


III
Fortitude
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
Active
Phantom Strike
to engage on easy targets


II
Mystic Shot
good rage gen in place of extra charge


III
Weighted Shots
for gun spike
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