
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
tank everything and kill everything
Start knife then go dash/tank when dispels come out. Play disciplined in lane until you have spike/ult/rage then go crazy. Decay rush is probably still good if you want to keep doing it.


I
Extra Regen
just a lot of regen in lane. Good for brawlers/fighters like shiv


I
Extra Charge
one more knife. Good pressure in lane if you can hit them consistently


II
Active
Cold Front
Good early flat damage, wave clear, and slow. Usually want to sell later for better items/active slot.


I
Mystic Regeneration
radiant upgrade + 50 hp


III
Radiant Regeneration
The Dark Lord.


II
Active
Restorative Locket
spirit res, big heal, and restores stamina. Can sell super late for slots


II
Healing Booster
good with radiant now that it works with bloodletting


II
Spirit Lifesteal
Good early sustain with radiant and heal booster. This slot can be whatever you need most (healbane, reactive, return fire).


II
Mystic Vulnerability
more shred and spirit res + upgrade option for EE later. It's either this or improved spirit in this slot.


III
Torment Pulse
Always good if you can stay close or vs melee/close range heroes. Can replace with with whatever other tempo item you need


I
Active
Healing Rite
you kinda just want to survive until decay spike, this lets us do so while running boxes as well.
Can deviate here if needed. We start to pivot to a dash/tanky build. Sell extra charge and cold front if you need to. For late sustain choose between reverb and infuser.


III
Active
Dispel Magic
Almost a core item now with all the debuff slop around (slow hexes, silence waves, toxic bullets, haze, mirage, infern, etc.).


II
Imbue [E]
Compress Cooldown
enable dash resets


III
Bullet Resilience
default item for gun damage, or look at metal skin vs haze/silver/ven.


III
Superior Cooldown
more cooldown for knives, dash, bloodletting


IV
Imbue [E]
Mystic Reverb
heals on dash and slows to help the echo dash hit. Great value if you're hitting multiple dash resets.


IV
Transcendent Cooldown
uptime for actives and more torment procs.
BUY CS VS POCKET. WARP IF STRUGGLING WITH MOVEMENT. REACTIVE/REDUCER IF LOTS OF CC/DEBUFFS. SR VS FULL SPIRIT.


III
Active
Warp Stone
Chase/disengage tool. Good if you really need the extra mobility vs cc lockdown comps or you aren't confident in your M2 movement.


III
Spirit Resilience
Don't need this early since hp will be lower and you get a good amount of resist from your other items already. Buy into full spirit comps


III
Counterspell
op if you remember to use it, blocks cc, any ability, including ults if you're locked in. Good for mid contest. MUST BUY INTO POCKET ULT.


II
Reactive Barrier
Really strong if there's cc that will proc it every fight.


II
Active
Return Fire
very good early for strong gun heroes if you need to counter them, sell for resists later
Your job late game is to press 2 and shred their spirit resist, so buy items that let you do so as long as possible. Can sell resto locket if needed.


IV
Active
Ethereal Shift
just makes you really hard to kill and clears your deferred damage


IV
Active
Infuser
Good option for dashing but has less uptime than reverb, takes an active slot, and is countered by any curse.


IV
Escalating Exposure
Good shred and damage amp from knife ticks and torment


IV
Plated Armor
buy for heroes who do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Witchmail
great for dashing and tanking with more bloodletting uptime.


IV
Active
Unstoppable
anti cc, also good for punching rejuv crystal


IV
Spellbreaker
if spirit burst is still a problem. Gives debuff resist


IV
Active
Divine Barrier
Better debuff remover, get super late or if pocket is a big problem/


IV
Boundless Spirit
Big damage amp for abilities + items. Doesn't make you much tankier though


IV
Active
Arctic Blast
offers cc and burst for dashes, but other the items here are usually better
if you want to substitute or add items to the build. Decay still good for rage.


III
Active
Silence Wave
This item is still very strong. The silence is really valuable and this does flat damage for rage that can also be amped if you already have rage.


III
Active
Decay
Rage generation, scales well, and easy to use. Scaling got nerfed by ~27% but it's still really good if they don't buy dispel or you struggle with building rage.


III
Rapid Recharge
+1 knife and a bit of cooldown. Good if you want to commit to knife build or if they don't buy dispel


III
Tankbuster
Much better option now with health buffed.


II
Improved Spirit
just a lot of spirit for spike. It's either this or mystic vuln here


I
Spirit Strike
not bad for hitting early spike


I
Imbue [E]
Mystic Expansion
trying out for dash, feels nice. Can buy whatever else if you don't want to ball.


III
Greater Expansion
Gives more spirit res and makes dash and ult very strong. Also buffs all items. Can just buy something else if you want


II
Imbue [E]
Duration Extender
Gives one extra tick for knives, not bad but T3's just offer more value with better slot efficiency


III
Superior Duration
Works on literally everything on shiv, making you do more damage and tankier since it buffs bloodletting. Also buffs all items.


II
Suppressor
idk, item is good
if you want to substitute T2 greens or need a situational item


I
Rebuttal
burgerbox


I
Extra Health
lot of hp for 800 souls, can buy in lane if needed


II
Debuff Reducer
debuff resist/cc reduction, likely needed as you will be focused if performing well. Builds into spellbreak/unstoppable


II
Healbane
Anti heal and heal on kill. Good if snowballing off of a lot of kills.


II
Enchanter's Emblem
great stats now, we get around 30% spirit res with our other items. Sell for spirit res later if out of slots


II
Battle Vest
cheap bullet res


III
Active
Metal Skin
for burst gun heroes like haze, silver, maybe venator


III
Fortitude
Still fine but there are better options. You get good sustain anyway from heal troopers


IV
Active
Phantom Strike
to engage on easy targets
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