
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.
Superior
Very strong
Good
Average
Below average
The worst
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
1Fire a bolt of magic that deals
Press {g:citadel_binding:'Ability1'} to redirect the bolt towards your crosshairs.
Minimum Damage
Max Damage
Assistant Damage
Time for Max Damage

Bolts apply -25% Fire Rate for 5s.

Cooldown

+140 Max Damage. +50% Assistant Damage.
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing
While the Assistant is out, you can press {g:citadel_binding:'Ability2'} to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.
Damage
Duration

Cooldown

+7s Duration & 5m Range

+60% Fire Rate and +14 Assistant Damage
Hex a target area and transforming all enemies into a Rabbit for a limited duration.
Rabbits are small and
Hex does not interrupt abilities.
Hex Duration
Damage Amp
Move Speed bonus
Radius

Cooldown

Hex Duration

+7% Damage Amp and +3m Radius
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.
Copy Duration
Copied Cooldown

Upgrade the Copy.

Upgrade the Copy AGAIN!

Upgrade the Copy ONCE AGAIN!
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.
When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.
Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.
When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.50
Base Bullet Damage
+1.58
Base Melee Damage
+38
Base Health
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.
When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.
Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.
When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.
Superior
Very strong
Good
Average
Below average
The worst
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
1Fire a bolt of magic that deals
Press {g:citadel_binding:'Ability1'} to redirect the bolt towards your crosshairs.
Minimum Damage
Max Damage
Assistant Damage
Time for Max Damage

Bolts apply -25% Fire Rate for 5s.

Cooldown

+140 Max Damage. +50% Assistant Damage.
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing
While the Assistant is out, you can press {g:citadel_binding:'Ability2'} to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.
Damage
Duration

Cooldown

+7s Duration & 5m Range

+60% Fire Rate and +14 Assistant Damage
Hex a target area and transforming all enemies into a Rabbit for a limited duration.
Rabbits are small and
Hex does not interrupt abilities.
Hex Duration
Damage Amp
Move Speed bonus
Radius

Cooldown

Hex Duration

+7% Damage Amp and +3m Radius
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.
Copy Duration
Copied Cooldown

Upgrade the Copy.

Upgrade the Copy AGAIN!

Upgrade the Copy ONCE AGAIN!
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.50
Base Bullet Damage
+1.58
Base Melee Damage
+38
Base Health