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Sinclair
Misdirect and hex enemies

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Sinclair
Misdirect and hex enemies

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Description

Magician has a unique ability to adapt his build to whatever the team/game may require. This guide will be a bolt focused build, with several options and alternatives to dip into rabbit/ult stealing late game

Item Build
Lane

Magician in lane relies heavily on getting to 2nd bolt upgrade before taking control of the bridge and being incredibly oppressive, rushing into spirit is less valuable until then

item
Monster Rounds
800

Choose between this and High Velo depending on matchup, Sinclair wants to push the enemy under tower. Monster rounds is preferred if the lane will be a farming lane, as you can upgrade to Sacrifilater

item
High-Velocity Rounds
800

Between this and Monster, not both

item
Extra Charge
800
item
Extra Spirit
800
item
Extra Stamina
800
Lane Situational

You don't always need the healing/barriers required from this category if you're winning the lane

item
Active
Healing Rite
800
item
Mystic Regeneration
800
item
Enchanter's Emblem
1600
item
Reactive Barrier
1600

This item's spirit scaling is ridiculous and can be incredibly good against character's that CC you easily

item
Active
Cultist Sacrifice
4000

If the lane is slow and more of a farming lane, pick this up before 8 minutes. T3 camps spawn at 8, this should be used immediately, don't buy after 9 min

item
Spirit Shredder Bullets
1600

Solid Item if you can't hold til a powerspike in a rough lane

Core

Building into Bolt as laning phase ends, once you hit your T3 bolt upgrade, you start chunking and can easily one shot squishies

item
Surge of Power
4000

Huge powerspike, once you get this and T3 bolt youre incredibly strong for the stage of the game

item
Active
Majestic Leap
3200

Insanely good repositioning/chase item, allows you to join fights once you get your powerspike, pushing the advantage ASAP

item
Mystic Vulnerability
1600
item
Improved Spirit
2400
item
Compress Cooldown
1600

Imbue on 2

item
Superior Cooldown
4800

This upgrade is amazing for bolts, since Rapid lost its CDR, this is your way of getting it back. Buy ASAP if getting Sacrifice

item
Healbane
1600

If you plan on going Bolt and getting Spirit Burn, this is skippable, otherwise its necessary.

item
Active
Magic Carpet
6400

Amazing item for Sinclair, let's you escape from bad situations no matter the build path. Incredibly recommended for Ult stealing build especially.

Late Game (Ult Ubermensch)

One of my favorite paths when the enemy ults are good, build various different items depending on the types of Ults you wanna steal (Dynamo, Warden, Seven, etc.)

item
Diviner's Kevlar
6400

Huge for Warden, Seven ult, Dynamo ult if you're being targeted. Sinclair's ult is very low CD, meaning this will always proc.

item
Active
Unstoppable
8000

Necessary if their CC stops your ult, allows you to turn a Dynamo team ult into a complete wipe.

item
Cheat Death
6400

Great if it's late and 4 extra seconds would win a fight (Dynamo ult especially)

item
Lightning Scroll
8000

Testing, can be nuts with Warden/Seven.

item
Active
Warp Stone
3200

Great item, especially good if you need an extra escape vs sticky characters like Lash/Bebop/Paradox. Enables many ults

Late Game (Rabid Rabbit)

My usual go to if the enemy team ults aren't worth building around, Echo Shard is insanely strong, especially with max Rabbit, and it alone can easily win fights for your team.

item
Active
Echo Shard
6400

Honestly, probably the best 6k for Sinclair in the late game

item
Active
Vortex Web
8000

This combined with Rabbit can end the game if well-timed, its expensive and takes up two very contested active slots, but its worth it.

item
Mystic Expansion
800

Slot Filler, not necessary if you're out of slots

item
Duration Extender
1600

Slot filler, can counteract debuff remover

item
Active
Silence Wave
4800
Late Game (Bolt Blast)

Build Path for late game bolts, highly dependent on team comp. If your team is full of spirit dmg, the other build paths are highly recommended. This build path will fall off later.

item
Spirit Burn
6400

Allows you to farm camps incredibly quick, two bolts will proc this after about a second of air time.

item
Boundless Spirit
8800

Great upgrade, cheap and healing is good

item
Rapid Recharge
4000

This item is a lot worse, but if you're going for bolt you will most likely need it to avoid downtime

item
Tankbuster
4000
item
Mystic Reverb
6400

This or Spirit Burn, not both. Before buying check enemy for Debuff Remover.

item
Active
Infuser
8000

Huge Dmg and Survivability buff

item
Active
Shadow Weave
6400

Big damage and attack speed steroid, would probably not buy this unless the game is just a complete stomp, but its very fun.

Ability Point Order

Vexing Bolt

Spectral Assistant

Rabbit Hex

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