
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose some early slots for greens.


I
Restorative Shot
sustain and wave clear for lane


II
Active
Cold Front
good flat damage to combo with dash, can look for good trades now and dash through them to safety to minimize damage taken, or just clear wave fast


III
Torment Pulse
core damage. Can build decay here if you don't want to get close


II
Healbane
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


II
Improved Spirit
gets us 52 spirit, can drop this if you want 4.8k gun and you need the slot for a green


III
Spirit Resilience
just great in general to be tanky since spirit will be stronger early. Can get something else if they have 0 spirit.


III
Active
Decay
rage generation, scales well, and gets us 64 spirit breakpoint so we can focus on greens for a while.


I
Active
Healing Rite
if you take too much damage in lane or vs. a bad matchup


II
Active
Return Fire
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Debuff Reducer
debuff resist, good against pocket, upgrades to spellbreaker


II
Battle Vest
gives resist and synergizes well with 4.8k gun if you want that


II
Enchanter's Emblem
just decent stats for spirit/vs. a spirit team


II
Active
Slowing Hex
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)
chain cc prevention. BUY WARP ALWAYS. The rest buy as needed


III
Active
Warp Stone
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Counterspell
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Active
Dispel Magic
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Reactive Barrier
A good cheap option for anti-hate crimes if they have multiple cc's
when gun starts to hurt


III
Bullet Resilience
good in general, buy almost every game to be tanky


III
Active
Metal Skin
could be good if no curses or if you just need more bullet resist
if you don't need tankiness


III
Tankbuster
more damage + rage on dash, good damage option later in the game


IV
Active
Arctic Blast
cc and gives great burst if used before dash


IV
Boundless Spirit
damage up


IV
Transcendent Cooldown
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Juggernaut
best raw mitigation for gun damage (not on-hit effects) like warden, geist + slow resist


IV
Spellbreaker
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
Active
Phantom Strike
to engage on easy targets


IV
Plated Armor
buy for heroes who mainly do damage through on hit effects, (infern, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Witchmail
if gun heroes are not a problem


IV
Active
Unstoppable
anti cc, also good for punching rejuv crystal


IV
Active
Divine Barrier
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Crippling Headshot
good shred + anti-heal if you really need it (victor usually)
pick one from each row


III
Point Blank
just damage and slow


III
Weighted Shots
dmg, spirit res, debuff reduction, just good stats


III
Active
Heroic Aura
bullet resist, move speed, fire rate, helps push walkers.


II
Kinetic Dash
4 stam + fire rate and ammo


II
Mystic Shot
decent poke + rage generation if you manage it well


II
Opening Rounds
just damage


I
Spirit Strike
good for rage generation


III
Spirit Snatch
could be good for building rage now that knife is worse


IV
Imbue [E]
Mystic Reverb
really good sustain and damage on dash in the late game


IV
Spirit Burn
strong anti heal. replace healbane


IV
Active
Scourge
idk could be good
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