Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Easy to use Spirit and up to date build focusing on Kudzu bombs early, and comboing your kit late
Read the annotations as you can, especially if you're new to Ivy or to the reworked, queue up autobuy when dead.
If you're really struggling, buy left to right from "Early" "Farm" (but only one) "Mid" "Late - Cheap" and "Late - Spendy" .
Top tip: Don't waste your Kudzu Bombs, save for when someone can't dodge (no stamina, stuck in a corner) or you have max.
Good luck and good flying pilot!
Usually Left to Right, but get Mystic Regen as needed :)
I
Monster Rounds
I think without this you struggle to hold lane well, but if things are going great, feel free to skip!
I
Imbue
Mystic Expansion
Imbue on 1
I
Mystic Regeneration
Worse now, but upgrades - sell after Monster Rounds, or keep the whole game if you need the regen/healing
III
Trophy Collector
Best for winning or high death games
III
Active
Cultist Sacrifice
Good for neutral to bad games!
Any order really
II
Mystic Vulnerability
Probably the easiest way to help your team, and very useful for damage - upgrades into your best late item
II
Mystic Slow
Core part of your kit and great support - Lightning Scroll isn't a huge upgrade for you though
II
Imbue
Compress Cooldown
Imbue on 1
II
Improved Spirit
Easy, cheap upgrade BUT if you need lots of defence and optionals, you can just sell extra spirit
Strong but you don't have much space, choose carefully
I
Extra Stamina
Always nice but important into [Warden, Haze, Vindicta]
II
Healbane
Good in 90% of games [Geist, Mo & Krill, Dynamo, Kelvin, Calico, Abrams, Infernus, Pocket, Lash]
II
Debuff Reducer
Still a useful item, particularly for [Infernus, Pocket, Mo & Krill]
II
Active
Slowing Hex
Almost always useful, but particularly into [Infernus, Lash, Wraith, Dynamo, Calico, Abrams] and builds into Vortex Web. If you cant decide what to get here, get this.
II
Suppressor
[Haze, Viper, Wraith, Infernus, Vindicta w/ a gun]
II
Imbue
Duration Extender
Personally I don't feel you need this, but if you want Superior Duration later, this is fine on 1 or 3 (or even 4)
II
Enchanter's Emblem
If they have absolutely no spirit, you could skip this
II
Reactive Barrier
[Bebop, Abrams] Mainly for laining, don't get too late
II
Arcane Surge
Nice upgrade if you got Extra Stamina - doesn't save stamina anymore though!
III
Active
Debuff Remover
[Infernus, Bebop, Seven, Warden, kind of Mo & Krill and Abrams]
III
Superior Duration
There is an arguement for this depending on the game, particularly once you have Spirit Burn, Vortex Web, Lightning Scroll or any good actives
Any order. Buy from Scrambling Time whenever.
III
Rapid Recharge
This is still very useful for you, but without extra cooldown you need to know when to store up Kudzu's - not often worth rushing
III
Superior Cooldown
Good upgrade, never worth skipping imo
III
Greater Expansion
Great for your ult and gargoyle, and even more Kudzu. Secretly most important for Spirit Burn and Vortex Web later (and you can delay till then if your aim is amazing).
III
Active
Alchemical Fire
I love Kudzu Bomb 2! BUT if you need loads of defence or counters, skip this.
IV
Escalating Exposure
Here's where we enter the late game
Get the first two ALWAYS, sometimes rush one
IV
Active
Vortex Web
TIME TO PUT EM IN THE SCRAMBLER. Combo becomes: Fly -> Kudzu (and Alch Fire) -> Vortex Web -> Bomb -> Gargoyle (onto them). All as quick as you can!
IV
Spirit Burn
TIME TO PUT THEM IN THE EVER WORSE SCRAMBLER
IV
Boundless Spirit
It's a nice capstone for you now and if you don't need defence, it's going to add plenty of damage - but no rush
IV
Lightning Scroll
Pretty good, but only if you're ulting often
IV
Spiritual Overflow
Great if you're hitting shots and confident sliding, otherwise get something else
Slot these in as you go
II
Spirit Shielding
Usually not needed, if you find you're dying to spirit a lot (particularly AOE) play further back, but sometimes you need it
III
Spirit Resilience
If they're all Spirit this is a great item - this isn't an upgrade for Enchanter's Emblem, nor is it strictly better - you want both into Spirit teams (until you can get a Tier IV)
IV
Spellbreaker
Excellent stats - great into [Infernus and Lash] particularly
IV
Witchmail
Potentially strong and very fun - great if you're having long fights and running out of Kudzus
IV
Active
Scourge
Very adaptable - grant it to tanky team mates too far in, or yourself if you get ambushed
IV
Frenzy
Can make you very hard to hit if you're enjoying shooting, but usually get something else
Slot these in as you go
II
Weapon Shielding
Usually not needed, but if you just keep dying to guns, why not
III
Bullet Resilience
Usually better to get something with other usage as well, but for a team stacked with just bullets, this is pretty good
IV
Juggernaut
Amazing item and good for your team against [Haze, Viper, Wraith, Infernus, Vindicta w/ gun] and all other gun carries
IV
Plated Armor
The selfish Ivy's Juggernaut - if you're getting absolutely shredded by guns then grab this, grab Juggernaut too even
III
Active
Metal Skin
[Haze, Viper, or really fed gun carries] evil, nasty and selfish option (but still really good)
You almost always want something from here - sell Alchemical Fire (or skip) if you need space
I
Active
Rusted Barrel
[Haze, Wraith, Viper, Infernus, any other gun carry]
III
Active
Disarming Hex
[Haze, Wraith, Viper, Infernus, any other gun carry] hugely useful supportive option
III
Active
Knockdown
[Vindicta, Grey Talon, Lash, Ult Focused Seven and Bebop] ALWAYS a good buy if any of these are in the game
III
Active
Decay
Really strong right now, particularly for [Mo & Krill, Shiv, Abrams, Calico, Geist]
III
Active
Silence Wave
[Any spirit carries you're struggling with, and really good for Mo & Krill, Bebop, Calico]
IV
Active
Ethereal Shift
Excellent item, don't be put off by the cost it has good stats and amazing utility. Particularly good for [Lash, Shiv, Haze, Bebop, Burst Damage]
IV
Active
Curse
If one person on their team has all the souls, buy this
IV
Active
Focus Lens
Same as curse but particularly for Spirit heroes you want DEAD
III
Counterspell
Potentially amazing but needs confidence - really good into [Lash ult, Infernus ult, Bebop bombs, etc.]
IV
Active
Unstoppable
[Lash, Dynamo, Abrams] Usually only worth if you got Debuff Reducer but not Remover
IV
Active
Phantom Strike
Sort of like funnier Knockdown, and good with gargoyle [Grey Talon, Vindicta, Haze, Viper, Wraith, Infernus]
Refer to this if you're stuck on what to get next (sell Trophy Collector once you have enough souls to finish the build)
II
Mystic Slow
Important part of your damage and useful support. Also some sprint!
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