Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Eternus 6 Seven Main
Guides on YouTube: @NatanDeadlock < Also Discord
Fully Annotated | Abilities Maxed: 3 at 8k Souls | 1 at 25k
Make sure to go to the build browser regularly
and re-open the build to refresh it!
Roughly Left to Right
I
Monster Rounds
Push faster, helps with early jungling as well
II
Enchanter's Emblem
Spirit resist, regen, spirit power, cdr, great stats
II
Suppressor
You spread this AOE permanently and it works on Jungle Camps / Troopers as well, so you also take less damage while farming and you just get insane wave control/stalling potential
II
Spirit Shielding
Almost every hero in the game procs this easily for you, barrier blocks both damage types, also gives Regen
II
Imbue [E]
Compress Cooldown
2 points surge + this = Surge up every single wave to hard shove
I
Active
Healing Rite
Great sustain, nice for box runs and farming jungle
I
Extra Regen
Solid regen option
I
Extended Magazine
If you find yourself struggling with ammo, but remember to constantly slide on the rhythm of your bursts
Roughly Left to Right | Top Row First
II
Active
Fleetfoot
Now gives Bullet Resist and Slow Resist, arguably even better than before, but no more HP
I
Extra Spirit
Builds into Improved Spirit
II
Improved Spirit
Builds into Boundless Spirit, brings you up to the next spirit investment bonus
II
Healbane
You proc this better than any other hero | Sell if you buy Spirit Burn late
IV
Boundless Spirit
Shibbity Sibbit, You Now Have Double Your Spirit!
III
Rapid Recharge
Hits the next Spirit Investment and almost lines up with ball max @ 21k
III
Superior Cooldown
Shorter Cooldowns woo
IV
Active
Ethereal Shift
20 Second CD (14 with Transcendent CD), dodge whatever you need to, stall for your team, get a steroid after. This hero dies instantly to everything, being able to dodge and stall is insanely valuable
II
Active
Slowing Hex
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes
III
Active
Silence Wave
4s Silence, Shred for 12s, AOE, Broken item, easy to hit, guaranteed with stun
II
Battle Vest
Testing
II
Reactive Barrier
If enemy team procs it easily (Vindicta Bebop Paradox Haze etc)
II
Spirit Lifesteal
Buy after Boundless, before then it barely heals
II
Debuff Reducer
Builds into Unstoppable or Debuff Remover
III
Counterspell
Parry that shit
IV
Active
Infuser
Lifesteal, pop before Ult or Surge
III
Active
Warp Stone
Good if you like it, 40% bullet res after use, need active slot though
III
Active
Debuff Remover
VS Debuff heavy teams if you do not want/need unstoppable
III
Spirit Resilience
If you need 10 morbillion spirit resist
IV
Spellbreaker
VS Spirit Burst / Debuff Heavy teams
IV
Active
Unstoppable
If needed for ult
(and CD)
II
Mystic Vulnerability
AOE Spirit Shred, builds into Escalating Exposure
IV
Escalating Exposure
Pretty good for long late game team fights, also gives 20% Spirit resist, on top of Eshift's 30%
IV
Transcendent Cooldown
Solid upgrade if you need Eshift more often or have 3-4 actives (Slowing Hex / Silence Wave / Infuser / Unstoppable / Warp Stone / Debuff Remover
II
Imbue [E]
Quicksilver Reload
If you have an open slot and want to buy Mercurial Magnum
IV
Imbue [E]
Mercurial Magnum
Start fight with ball, then when run out of bullets, use ball again for instant reload
III
Spirit Rend
This item is poopoo but some people think it's good so you can buy it if you want
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