Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Eternus 6 Seven Main
Guides on YouTube: @NatanDeadlock < Also Discord
Fully Annotated
Max Ball or Ult 2nd = preference, playstyle and game dependent. 2nd Point in Stun is good after Surge Max
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Make sure to go to the build browser regularly
and re-open the build to refresh it!
Roughly Left to Right | Play Safe in Lane, Take Cover for OOC Regen
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Monster Rounds
Push faster, helps with early jungling as well
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Suppressor
You spread this AOE permanently and it works on Jungle Camps / Troopers as well, so you also take less damage while farming
II
Enchanter's Emblem
Spirit resist, regen, spirit power, cdr, great stats
II
Imbue
Compress Cooldown
Gives you really good surge uptime to constantly oneshot waves and camps
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Extra Spirit
Builds into Improved Spirit
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Improved Spirit
Builds into Boundless Spirit, brings you up to the next spirit investment bonus
II
Spirit Shielding
Almost every hero in the game procs this easily for you, barrier blocks both damage types, also gives Regen
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Active
Healing Rite
Great sustain, nice for box runs and farming jungle
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Extra Regen
Solid Regen option, healing rite generally better imo
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Battle Vest
3 regen, bullet resist and weapon dmg, good vs weapon damage lanes/teams. Can buy enchanter's later on if you pick this up
Roughly Left to Right | Max Ball or Ult 2nd after Surge
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Active
Fleetfoot
Removes the 30% Movespeed penalty while shooting, remember to constantly slide on the rhythm of your gun's bursts to get infinite ammo
III
Imbue
Surge of Power
Big speed and big damage for Surge
II
Healbane
You proc this better than any other hero, can skip if enemy team barely has any healing
III
Superior Cooldown
Gets you to 9.6k Spirit investment
IV
Boundless Spirit
Shibbity Birit, you just doubled your Spirit
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Spirit Lifesteal
Just solid stats, builds into Infuser later on
II
Mystic Vulnerability
Buy later if no slots. For next Spirit Investment, and good for Ult Damage / Shred.
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Active
Ethereal Shift
20 Second CD (14 with Transcendent CD), dodge whatever you need to, stall for your team, get a steroid after. This hero dies instantly to everything, being able to dodge and stall is insanely valuable
III
Rapid Recharge
Hits the next Spirit Investment, you get T3 ball at 25k
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Active
Unstoppable
5 seconds of ult guaranteed
IV
Active
Infuser
Lifesteal, pop during Surge or before Ult
III
Counterspell
Parry that shit. Good almost every single game, after Surge of Power
II
Weapon Shielding
Could be good now, lower threshhold and you take more Gun Damage since new patch
II
Reactive Barrier
If enemy team procs it easily (Vindicta Bebop Paradox Haze etc)
II
Mystic Slow
Could be decent now (probably not)
II
Active
Slowing Hex
Great vs High Mobility teams (Lash + Wraith + Mirage + Grey Talon etc) prevents them from using their movement abilities, and slows dashes
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Bullet Resist Shredder
Alternative for Mystic Vuln if your team is heavy on Bullet Damage
III
Spirit Resilience
If you need 10 morbillion spirit resist. Can definitely sell Spirit Shielding and/or Enchanter's if you pick this up
III
Active
Warp Stone
Good if you like it, 40% bullet res after use
III
Active
Debuff Remover
VS Debuff heavy teams if you do not want/need unstoppable
III
Active
Metal Skin
Vs Weapon Damage heavy teams
IV
Spellbreaker
VS Spirit Burst / Debuff Heavy teams
IV
Plated Armor
VS Gun Heavy Teams with On-Hit effects, Haze, Wraith, Mirage, Infernus etc
III
Spirit Rend
Ok after core items (including the Ball or Ult ones) if you need a budget option for more shred. So ONLY if the enemies actually have a lot of spirit resist. Crippling instead if you have the souls.
IV
Crippling Headshot
Luxury version of Spirit Rend, has anti heal as well
IV
Escalating Exposure
This item is not that good, even for Seven, but it doesn't hurt to pick up very late into the game, especially if you already have Mystic Vuln
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Transcendent Cooldown
Not that good unless you need Eshift more often or have 3-4 actives (Slowing Hex / Silence Wave / Infuser / Unstoppable / Warp Stone / Debuff Remover
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