By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.
By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.
Seven build for insane farming speed and melting enemies with infinite Power Surge.
Includes annotations in categories and items with gameplay tips for every match stage.
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Don't push lane | Protect Guardian | Play safe until get ULT
1st item. Spirit Shield and Damage.
2nd item. Unless you took heavy damage on waves 1–2, then get this or HRite first.
More Spirit Shield and sustain. Activate first, then use abilities within 8 seconds.
Now you have 390 Spirit Shield, and while it's active, Spirit Power is boosted 3.5×. Tanky and high damage.
Buy anytime if you're punished in lane or need quick post-kill healing.
Good agaist heroes that spam abilities (Geist, Holliday, Kelvin, Sinclair...). Heal when enemy full commit under your guardian.
At PSurge lvl2 push lane to farm nearby camps
These 3 items boost neutral camp farming. Buy this first if you need more enemy damage.
Buy this first if you need more healing in lane.
Buy this first if you need more damage to push the lane.
Farm hard | Always push lane first, then neutral creeps
Buy 1st if still fighting in lane. Increase damage enemy and sustain.
Buy 1st if one of the guardians in your lane fell. Increase farming camps speed.
If laning vs. a shooter (Haze, Holliday, Wraith, Mirage…), buy this before Late Lane items. If not, wait to late mid game.
1st Flex Slot. Use to farm, rotate, chase, or escape. While shooting: slide, run, repeat.
Imbue to 3. If you have 3k, buy before "Early Mid" items. Big damage spike and to slide while running.
Big damage and huge powerspike approaching Late game.
Read notes.
Perfect if you're forced to frontline in lane or split push side lanes to walkers.
Buy if enemies have Spirit Resist or apply Spirit Power debuffs (e.g., Infernus).
Buy if enemies have debuffs or CC (e.g., Infernus, Mo, Holliday, Vindicta, Bebop…).
You’ve got damage. Now build tankiness.
Perfect TF item. Power Surge spreads debuff and grants major heal on kill. Buy only if early TFs require your presence.
2nd Flex Slot—if locked and can't wait, sell MRounds or RShot.
3rd Flex Slot—if locked and can't wait, sell MRounds or RShot. If not dying during ULT, wait.
Has all core stats Seven needs to win late game. If you have 6k, buy before "Mid to Late" items.
Read notes.
Buy if shooter heroes are snowballing.
Buy if enemy CC can counter your ULT or keep track of the CDs.
Buy if enemy heroes has Healbane, Toxic Bullets or Siphon Bullets.
Buy if Bullet Armor is not enough.
Buy if Spirit Armor is not enough.
Each item adds something different. Choose what you lack in TFs.
Best overall late-game stats. Grants damage, speed, and sustain. Unsure what to buy? Grab this.
Buy if enemies stack damage resist, just make sure to land heatshots.
Imbue to 4. Buy if your ULT is a TF winning condition or is key to base defense.
Buy for extra sustain, great for tanking during ULT.
Buy Mystic Vulnerability first. Boosts Spirit Damage heavily and adds some Spirit Resist.
Buy if you're forced to frontline, often caught out of position, or want to play more aggressively.
Buy if facing spell-dependent enemies like Yamato, Lady Geist, Lash, Calico, Dynamo…
Items that may help in very specific game situations.
Good "Early Mid" item against snowballing tanky heroes, like Abrams and Mo.
Good "Mid to Late" item against a team with heavy healing.
Good "Late Game" item against a team with heavy healing.
Buy if Debuff Reducer isn’t enough and you need a way out from spells like Bebop's bombs or Infernus' burn.
Buy Suppresor first. Great against shooters that love to slide, like Vyper, Haze and Wraith.
Great counter against shooters that are snowballing in Mid to Late game.
Buy if Unstoppable is not enough.
Great for split pushing and against high-mobility heroes like Lash, Holliday, and Calico.
Lightning Ball
Static Charge
Power Surge
Storm Cloud
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