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Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven
Electrocutes crowds of enemies

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Description

This is a silly build for Seven that focuses on amping up the range
of his lightning balls to the max! Spam balls out and conquer
the world!

Item Build
Early Game

L-R. Get Divine Barrier early if you need extra help in lane.

item
Hollow Point
500

Sell later if needed.

item
Monster Rounds
500

Sell later if needed.

item
Enduring Spirit
500

Sell later.

item
Extra Spirit
500

Upgrade to Improved Spirit.

item
Active
Infuser
500

Sell later. Use this before Power Surge (3) or Storm Cloud (4).

item
Mystic Expansion
500

Upgrade to Improved Reach.

item
Extra Charge
500

Upgrade to Rapid Recharge.

item
Kinetic Dash
1250

Upgrade to Arcane Surge. Arcane Surge will give us extra range, this item is just a stepping stone.

item
Active
1250

Keep this around for the rest of the game. Barriers are pretty awful late game, but this item still gives us range which is the whole point!

Mid Game

L-R. This build is just silly, isn't it?

item
Mystic Shot
1250

Keep this around. We're building for spirit, making this a solid gun item.

item
Enchanter's Emblem
1250

Sell this later for Armor/Debuff Remover.

item
Spirit Lifesteal
1250

Keep this around, this is Seven's main source of sustain.

item
Rapid Recharge
3500

We want to spam balls, so this is crucial!

item
Active
Magic Carpet
6000

I know this seems silly, but it's a wicked good movement tool and it gives us a ton of stats, including range!

item
Healbane
1250

Anti-healing on spirit damage is a must! Can get this earlier if needed.

item
Compress Cooldown
1250

Cooldown reduction is crucial for ballmaxing.

item
Improved Spirit
3500

This scales our damage up! Upgrade to Boundless Spirit.

item
Greater Expansion
3500

The single biggest range upgrade out there! Imbue on Lightning Ball (1).

Late Game

L-R. Now this has gotten completely out of hand!

item
Arcane Surge
4250

After dash-jump, this gives a ton of extra range on the next ability. Make sure it's a ball or your ultimate!

item
Spirit Shredder Bullets
1250

Now that Kinetic Dash isn't taking up that pesky gun slot, this will amp our spirit damage even more!

item
Mystic Reverb
6000

Imbue on Lightning Ball (1). Not only does it make it extremely difficult to escape, but it increase the range!

item
Mystic Vulnerability
1250

Reducing spirit damage reduction is a must. This can be bought earlier if needed.

item
Superior Cooldown
4250

Imbue on Lightning Ball (1). You should be able to spam these like crazy now!

item
Escalating Exposure
7250

Huge ramping spirit damage!

item
Leech
7250

Even more anti-healing and sustain.

item
Boundless Spirit
9500

You probably won't get to this point, but if you do, this gives extra stats.

item
Spiritual Overflow
6000

What are we even doing here? Go win the game already!

Situational

Buy as needed! Upgrading armor throughout the game is a good idea.

item
Bullet Armor
1250
item
Bullet Resilience
4250
item
Spirit Armor
1250
item
Spirit Resilience
4250
item
Debuff Reducer
1250
item
Active
Debuff Remover
4250
item
Active
Unstoppable
6000

This is usually mandatory for your ultimate.

item
Active
Warp Stone
3000

If you need a sudden burst of movement to escape enemy abilities, this is great.

item
Active
Rescue Beam
3000

If for some reason you're running away with the game so hard you can waste a green slot, this gives extra range. That's it. Otherwise, don't buy it.

Ability Point Order

Lightning Ball

Static Charge

Power Surge

Storm Cloud

1

1

2

5

2

1

2

5

1

2

5

5