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Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.

- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami

Item Build

Lane - Flexible Order

#Citadel_HeroBuilds_Early

Deadlock Item

II

Active

Cold Front

Your fifth ability, use it often!

Deadlock Item

III

Active

Cultist Sacrifice

Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for active space late if needed.

Deadlock Item

I

Extra Spirit

Scales all of your damage throughout the game. Sellable later.

Early Survival

Deadlock Item

II

Enchanter's Emblem

Really strong stats, especially when we start with negative spirit resist.

Deadlock Item

II

Reactive Barrier

Excellent into teams that frequently movement lock you.

Deadlock Item

II

Spirit Shielding

Strong sustain against spirit heroes.

Core

Deadlock Item

IV

Transcendent Cooldown

We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.

Deadlock Item

IV

Spirit Burn

Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.

Deadlock Item

III

Superior Duration

More ticks on Spirit Burn and Affliction.

Late - No Order

Deadlock Item

III

Tankbuster

"True" spirit damage means we can deal with high resist heroes.

Deadlock Item

IV

Diviner's Kevlar

Massive barrier and the Ability Duration is also really useful.

Deadlock Item

IV

Active

Arctic Blast

Stun people in close range to land your abilities.

Get a survival item if there's a lot of a specific damage type and whenever you die. Up to a max of three. The ones above are most common, but consider the options below too.

+ Damage

Deadlock Item

I

Close Quarters

Big gun damage boost in lane.

Deadlock Item

III

Express Shot

Massive damage up close, great when paired with Arctic Blast.

- Resist

Deadlock Item

III

Spirit Snatch

Incredibly strong if you can land it.

Deadlock Item

III

Active

Silence Wave

Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse.

+ Survival

Deadlock Item

I

Extra Stamina

Good boost to your movement.

Deadlock Item

II

Suppressor

Surprisingly good base stats and a strong anti-meta item.

Deadlock Item

III

Counterspell

Stop that right now!

Deadlock Item

III

Stamina Mastery

More movement upgrades.

Deadlock Item

III

Active

Warp Stone

Strong outplay potential and the bullet resist is useful too.

Deadlock Item

IV

Spellbreaker

Late game spirit burst counter.

Deadlock Item

IV

Active

Ethereal Shift

Very short cycle time with Transcendant Cooldown.

+ Utility

Deadlock Item

I

Imbue [E]

Mystic Expansion

More range on Affliction for cheap.

Deadlock Item

III

Greater Expansion

Extra range for when all that matters is hitting Affliction.

Deadlock Item

IV

Active

Unstoppable

For when you're the main target in fights.

Deadlock Item

IV

Active

Curse

Shut down a single target.

+ Components / Upgrades

Deadlock Item

II

Imbue [E]

Compress Cooldown

Less Affliction downtime.

Deadlock Item

II

Imbue [E]

Duration Extender

A stepping stone to Superior Duration most of the time.

Deadlock Item

II

Improved Spirit

If you have the slots to be able to upgrade Extra Spirit rather than sell it.

Deadlock Item

III

Superior Cooldown

More abilities, more damage, more often.

Deadlock Item

IV

Boundless Spirit

Unlimited money late game item.

Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.

Ability Point Order

Barrage

Flying Cloak

Enchanter's Satchel

Affliction

1

2

1

2

1

2

5

1

2

5

5

5

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