With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Healing Rite
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
I
Monster Rounds
More lane pressure and builds into Cultist later.
II
Active
Cold Front
Your fifth ability, use it often!
II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.
I
Extra Spirit
Scales all of your damage throughout the game. Sellable later.
III
Active
Cultist Sacrifice
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for active space late if needed.
III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.
IV
Transcendent Cooldown
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.
Early Situational
II
Reactive Barrier
Excellent into teams that frequently movement lock you.
II
Spirit Shielding
Strong sustain against spirit heroes.
II
Battle Vest
Respectable bullet resist and boosts your own damage output.
III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.
IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Counterspell
Stop that right now!
III
Stamina Mastery
More movement upgrades.
III
Greater Expansion
Extra range for when all that matters is hitting Affliction.
III
Superior Duration
More ticks on Spirit Burn and Affliction.
Fourth Active Choice - Any time after Core
III
Active
Warp Stone
Strong outplay potential and the bullet resist is useful too.
III
Active
Silence Wave
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
IV
Active
Unstoppable
For when you're the main target in fights.
IV
Active
Curse
Shut down a single target.
IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown.
+ Damage
I
Close Quarters
Great damage for the cost. Sellable later.
I
Spirit Strike
Useful in a close range lane to get some bonus damage
II
Improved Spirit
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
II
Mystic Vulnerability
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
III
Express Shot
Massive damage up close, great when paired with Arctic Blast.
III
Spirit Snatch
Incredibly strong if you can land it.
IV
Boundless Spirit
Unlimited money late game item.
+ Survival
IV
Diviner's Kevlar
Massive barrier and the Ability Duration is also really useful.
IV
Spellbreaker
Late game spirit burst counter.
+ Utility
II
Debuff Reducer
Great against small CC, though typically just a stepping-stone to Unstoppable.
II
Suppressor
Surprisingly good base stats and a strong anti-meta item.
Components / Upgrades
I
Extra Stamina
Good boost to your movement.
I
Mystic Burst
A small extra burst.
I
Imbue [E]
Mystic Expansion
More range on Affliction for cheap.
II
Imbue [E]
Compress Cooldown
Less Affliction downtime.
II
Imbue [E]
Duration Extender
A stepping stone to Superior Duration most of the time.
II
Active
Spirit Sap
Great resist shred for the cost. Upgrade into Silence Wave if the enemies are playing grouped.
III
Superior Cooldown
More abilities, more damage, more often.
IV
Active
Arctic Blast
Stun people in close range to land your abilities.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
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5
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5
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