With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Healing Rite
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
II
Active
Cold Front
Your fifth ability, use it often!
II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.
III
Active
Cultist Sacrifice
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Extra Stamina
Good boost to your movement.
I
Extra Spirit
Great damage for the cost, sellable later.
II
Battle Vest
Respectable bullet resist and boosts your own damage output.
Early Situational
II
Reactive Barrier
Excellent into teams that frequently movement lock you.
II
Spirit Shielding
Strong sustain against spirit heroes.
II
Active
Spirit Sap
Great resist shred for the cost. Upgrade into Silence Wave early if the enemies are playing grouped.
III
Active
Silence Wave
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
IV
Transcendent Cooldown
Reduces your cooldowns further. Now also affects your multiple active items.
IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Spirit Snatch
Incredibly strong if you can land it.
III
Stamina Mastery
More movement upgrades.
III
Counterspell
Stop that right now!
III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.
IV
Active
Arctic Blast
Stun people in close range to land your abilities.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Close Quarters
Great damage for the cost.
II
Kinetic Dash
If you prefer damage over Superior Stamina
II
Mystic Vulnerability
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
II
Improved Spirit
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
IV
Spiritual Overflow
If you like to play a little more hybrid, this gives you weapon and spirit damage.
IV
Boundless Spirit
Unlimited money late game item.
+ Survival
IV
Spellbreaker
Late game spirit burst counter.
IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
IV
Diviner's Kevlar
Massive barrier and the Ability Duration is also really useful.
+ Utility
III
Active
Warp Stone
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Active
Unstoppable
Your late game answer to all crowd-control effects.
+ Utility
II
Suppressor
Surprisingly good base stats and a strong anti-meta item.
III
Greater Expansion
Extra range for when all that matters is hitting Affliction.
IV
Active
Curse
Shut down a single target.
Components / Upgrades
I
Monster Rounds
More lane pressure and builds into Cultist later.
I
Mystic Burst
Useful addiitional burst damage.
I
Spirit Strike
Good burst in lane if you can land it. Sellable late.
II
Imbue [E]
Compress Cooldown
Less Affliction downtime.
III
Superior Cooldown
More abilities, more damage, more often.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5