
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
- FKA Aura Farming


I
Mystic Burst
Essentially +50% Cloak damage in lane. Sellable late.


II
Active
Cold Front
Your fifth ability, use it often!


II
Spirit Shielding
Strong sustain against spirit heroes.


III
Active
Cultist Sacrifice
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for active space late if needed.


III
Active
Majestic Leap
Your main way of engaging, use it to stack Barrage and evaluate the fight.
Spirit Shielding Alternatives


I
Active
Healing Rite
Emotional Support Healing Rite. Sellable late.


II
Battle Vest
Weapon damage boost, while offering decent protection.


II
Enchanter's Emblem
Really strong stats, especially when we start with negative spirit resist.


II
Reactive Barrier
Excellent into teams that frequently movement lock you.


II
Suppressor
Surprisingly good base stats and a strong anti-meta item.


I
Extra Spirit
Scales all of your damage throughout the game. Sellable later.


IV
Transcendent Cooldown
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.


III
Active
Warp Stone
Strong outplay potential and the bullet resist is useful too.


IV
Spirit Burn
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.


III
Superior Duration
More ticks on Spirit Burn and Affliction.


III
Greater Expansion
Extra range for when all that matters is hitting Affliction.
Warp Stone Alternatives


III
Counterspell
Stop that right now!


III
Stamina Mastery
More movement upgrades.


IV
Diviner's Kevlar
Massive barrier and the Ability Duration is also really useful.


IV
Active
Ethereal Shift
Very short cycle time with Transcendant Cooldown.
+ Damage


III
Spirit Snatch
Incredibly strong if you can land it.


III
Tankbuster
"True" spirit damage means we can deal with high resist heroes.


IV
Boundless Spirit
Unlimited money late game item.
+ Weapon


I
Close Quarters
Big gun damage boost in lane. Sellable late.


III
Express Shot
Massive damage up close, great when paired with Arctic Blast.
+ Survival


IV
Spellbreaker
Late game spirit burst counter.


IV
Active
Unstoppable
For when you're the main target in fights.
+ Utility


III
Active
Silence Wave
Area CC for larger teamfights. Also consider Curse.


IV
Active
Curse
Shut down a single target.
+ Components / Upgrades


I
Monster Rounds
More lane pressure and builds into Cultist later.


I
Extra Stamina
Good boost to your movement.


I
Imbue [E]
Mystic Expansion
More range on Affliction for cheap.


II
Imbue [E]
Compress Cooldown
Less Affliction downtime.


II
Imbue [E]
Duration Extender
A stepping stone to Superior Duration most of the time.


III
Superior Cooldown
More abilities, more damage, more often.


IV
Active
Arctic Blast
Stun people in close range to land your abilities.
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