Deadlock CoachDeadlock Coach
Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Pocket
Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

Description

Updated regularly.

Use your early burst to constantly harass in your lane. Splatter
really hurts after you get T2. Once you get Puddle Punch T2, you
have a lot of damage locked and loaded.

Look to brawl in the mid game, Goo Ball is mostly for team fights
or a couple hits in a 1v1. After 19k, Puddle Punch hits really hard.

Late game, lean into Goo Ball for team fights. Itemize as needed.

Item Build
Lane

item
Spirit Strike
500

Still good. Hang onto it as long as you can, you can maybe sell late game if you have a ton of money

item
Melee Lifesteal
500

Sell for whatever situational item you need later

item
Extra Charge
500

Try to keep as long as you can. I usually sell for Magic Carpet

item
Hollow Point Ward
500

Sell later

item
Extra Spirit
500
item
Enchanter's Barrier
1250

Makes Splatter HURT. Rush if you're against spirit pokey heros. Sell for a Vitality 6K later if needed

item
Mystic Shot
1250
Lane Options

item
Active
Healing Rite
500

Crazy item. Turns a loosing lane into a stalemate. Sell later. Use + self cube for half of your health back for free

item
Monster Rounds
500

If your lane is starting to feel even a little iffy, grab this early and skip Hollow Point Ward

Late Lane / Early Mid

item
Mystic Reach
500

You can sell for Carpet later, but having both is really nice

item
Extra Health
500

Buy earlier if you're taking a lot of poke

item
Melee Charge
1250

Helps your early / mid game farm, lots of heavy melee damage, reload once you get max Puddle Punch

item
Healbane
1250

Still really good post nerf. Not AS strong to rush but still good, especially with Torment Pulse

item
Kinetic Dash
1250
Mid Power

item
Active
Warp Stone
3000

Use in ball form for the second or further hit. Sell Hollow Point Ward / Monster Rounds if you need the slot

item
Torment Pulse
3000

Flex 1. If you get a flex quick you can rush it

item
Improved Spirit
3500

Don't sleep on Improved Spirit. Sprint speed is really good now, and stat lines make Torment Pulse sting

item
Fortitude
3500

Still good, just not quite as busted. Makes you tanky, keeps you full, helps your rotations, makes Puddle Punch hurt more

Mid Game Options

item
Bullet Armor
1250
item
Soul Rebirth
item
Spirit Armor
1250
item
Debuff Reducer
1250

Just all around useful. Sell off Melee Lifesteal

item
Mystic Vulnerability
1250

If you start to Spirit Armors popping up in the mid / late game consider selling Spirit Strike or throwing this in a Flex

Late Game

item
Improved Cooldown
1250

Flex 2

item
Active
Magic Carpet
6000

Nice damage bump, good overally mobility, good stat lines. I usually sell Extra Charge, but even better if you have Flex 3

item
Improved Burst
3500

You can sell a T1 if you want, or you can skip until you have Flex 3. Kind of depends on the game

item
Boundless Spirit
9500

Damage, health, sprint speed. If you're really tight on slots you can rush it

item
Superior Cooldown
4250

Imbue 4. Just a really good item. If you have money but not slots, and you don't know what to buy, buy this

Late Game Options

item
Improved Bullet Armor
4250
item
Improved Spirit Armor
4250
item
Active
Debuff Remover
4250

Generally a good item. Pickup if they have Infernus / Pocket or a lot of movement based CC so you can cleanse in Goo Ball

End Game Options

item
Active
Colossus
6000

Big tanky option. Turns you into a melee tank monster. You can pop it during Goo Ball to make people hate you

item
Active
Phantom Strike
6000

Almost essential if they have 2-3+ of the following: Bebop, Vindicta, Lash, Seven, Gray Talon

End Game

item
Duration Extender
1250

Late flex. Pretty much just helps your ult

item
Superior Duration
4250

Imbue 4. More power with ult. Don't buy before Carpet

item
Improved Reach
3500

Imbue 4. Makes everything in your kit much harder to dodge, helps a bunch of your items

item
Diviner's Kevlar
6000

If you have just a ton of money. You can also swap in for Boundless if you're drowning in Flex slots

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

1

2

2

1

2

5

5

5

1

2

5