
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
This is a full engage build and a pretty mobile build. Your sole purpose is to look for engages and be a nuissance that can get away easily while team split pushes.
You're meant to have FUN with this build, keep that in mind.
.divined on discord for any questions


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Imbue [E]
Quicksilver Reload
buy early with scorn + burst


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Mystic Burst
Great early, can sell later if team is behind on slots


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Trophy Collector
huge value (when games take longer) if you play with your team and get kills/assists


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Extra Regen
insane value for $


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Battle Vest
experimenting with this lately for the BR, good in m1/lmb heavy games
usually buy armors later, play off sustain - buy TP early if you're ahead or go PS first and look for engages


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Active
Fleetfoot
use this a lot to get around - buffed recent update good for resistances + mobility


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Torment Pulse
for jungling


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Superior Cooldown
good for ult since youre playing engage


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Active
Warp Stone
fleetfoot + warp = nightmare fuel for enemy big mo running at them, can use this very well to zone people and then warp stone out (still good after update)


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Enduring Speed
every m/s counts, if you dont sell for scourge later upgrade into juggernaut


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Active
Scourge
really OP for AOE dmg, prefer this if you have a lash or a dynamo or a vortex web on team, sell burst for it - buffed in latest patch


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Active
Phantom Strike
your ragebait item, use this to take fliers down & ult and also mid fight to disarm enemy early into fight - 09/05 update - must have ult range got nerfed


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Transcendent Cooldown
prio this item earlier than maybe phantom if you find yourself ahead, only way to reduce item cds currently


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Fortitude
mo go vroom and also very nice health boost


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Imbue [E]
Duration Extender
go this early (before warp or after) if game going good


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Superior Duration
+1000 dmg on burrow if you buy this since its +2secs, if you go for a lot of ults buy this after torment
sop on burrow, sell mystic regen for it - try scourge it's OP (skip frenzy for duration + scourge, sell enduring)


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Frenzy
mo go vroom when low hp + buff, skip this if you want to go super duration + scourge


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Imbue [E]
Surge of Power
if you're lacking dmg in team


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Escalating Exposure
good synergy with scourge and ult


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Leech
good with scourge


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Greater Expansion
good if you're going burrow build


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Spirit Resilience
prio this early if you want to be tanky


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Counterspell
very good in current meta, buy for lash ult/pocket ult etc etc


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Stamina Mastery
if you are good with movement and play this build around that fact this might be a must buy as of 10/02 patch


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Active
Refresher
good for double ults in fights assuming team can kill both targets


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Diviner's Kevlar
if you're going ult angle this is good, will be up every time your ult is


IV
Active
Divine Barrier
good item depending on matchup


I
Restorative Shot
got buffed just now, experiment
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