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Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Difficult

Roles
Weapon
icon
72

DPS

icon
3.24

Bullet Damage

icon
20

Ammo

icon
5.56

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
700

Max Health

icon
3

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
8.10 m/s

Move Speed

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Scorn

icon12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

blot
icon
60
Damage
icon
1.6x
Hero Damage to Heal
icon
0.6x
Damage to Heal
blot
1
-3.75s

Cooldown

blot
2
25

Damage

blot
5

Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.

Burrow

icon37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

icon
4m m/s
Move Speed
blot
icon
80
DPS
icon
1.5s
Spin Duration
icon
80%
Bullet Resist
icon
30%
Spirit Resist
blot
1
3s

Channel Duration

blot
2

+140 Spin DPS and +2m radius

blot
5

-19 Cooldown and +2mm/s Move Speed

Sand Blast

icon35m
icon42s

Spray sand that disarms enemies in front of you and deals damage.

blot
icon
40
Damage
blot
1
1s

Duration

blot
2
-19s

Cooldown

blot
5
40%

Movement Slow

Combo

icon5m
icon75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

blot
icon
60
DPS
icon
70
Bonus Max Health Per Kill
blot
1
30%

Bullet Resist

blot
2
0.75s

Channel Duration

blot
5

+40 Damage Per Second and 100% lifesteal

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Mo & Krill

Each Power Increase grants:

+0.18

Base Bullet Damage

+2.67

Base Melee Damage

+44

Base Health

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Difficult

Roles
Weapon
icon
72

DPS

icon
3.24

Bullet Damage

icon
20

Ammo

icon
5.56

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
700

Max Health

icon
3

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
8.10 m/s

Move Speed

icon
0.50m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Scorn

icon12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

blot
icon
60
Damage
icon
1.6x
Hero Damage to Heal
icon
0.6x
Damage to Heal
blot
1
-3.75s

Cooldown

blot
2
25

Damage

blot
5

Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.

Burrow

icon37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

icon
4m m/s
Move Speed
blot
icon
80
DPS
icon
1.5s
Spin Duration
icon
80%
Bullet Resist
icon
30%
Spirit Resist
blot
1
3s

Channel Duration

blot
2

+140 Spin DPS and +2m radius

blot
5

-19 Cooldown and +2mm/s Move Speed

Sand Blast

icon35m
icon42s

Spray sand that disarms enemies in front of you and deals damage.

blot
icon
40
Damage
blot
1
1s

Duration

blot
2
-19s

Cooldown

blot
5
40%

Movement Slow

Combo

icon5m
icon75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

blot
icon
60
DPS
icon
70
Bonus Max Health Per Kill
blot
1
30%

Bullet Resist

blot
2
0.75s

Channel Duration

blot
5

+40 Damage Per Second and 100% lifesteal

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

AP

Ability Unlock

Power Increase

Mo & Krill

Each Power Increase grants:

+0.18

Base Bullet Damage

+2.67

Base Melee Damage

+44

Base Health