
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Damage
Hero Damage to Heal
Damage to Heal

Damage

-5s Cooldown
+1m Radius

Adds a debuff to enemies that lets {s:hero_name} deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal spirit damage,
slow, and knockup.
Move Speed

Damage Per Second
Spin Duration
[ERROR]
Bullet Resist
Spirit Resist

+50 Spin DPS

+4s Burrow time and +2 radius

-20 Cooldown and +0.1m/s Move Speed
Spray sand that disarms enemies in front of you and deals damage.
Duration
Damage

+50 Damage and +5m Range

Slow targets by -25% and reduces dash distances by -25%

+1s Duration and -20 Cooldown
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Damage Per Second
Bonus Max Health Per Kill

+100% lifesteal

-35s Cooldown and +{s:ComboBulletResist}% Bullet Resist

+0.7s Duration and +0.4 Damage Per Second and increased scaling
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
40K

38.5K

37K

35.5K

34K

32.5K

31K

29.5K

28K

26.5K

25K

23.5K

22K

20.5K

19K

17.5K

16K

14.5K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.08
Base Bullet Damage
+1.58
Base Melee Damage
+71
Base Health
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Damage
Hero Damage to Heal
Damage to Heal

Damage

-5s Cooldown
+1m Radius

Adds a debuff to enemies that lets {s:hero_name} deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal spirit damage,
slow, and knockup.
Move Speed

Damage Per Second
Spin Duration
[ERROR]
Bullet Resist
Spirit Resist

+50 Spin DPS

+4s Burrow time and +2 radius

-20 Cooldown and +0.1m/s Move Speed
Spray sand that disarms enemies in front of you and deals damage.
Duration
Damage

+50 Damage and +5m Range

Slow targets by -25% and reduces dash distances by -25%

+1s Duration and -20 Cooldown
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Damage Per Second
Bonus Max Health Per Kill

+100% lifesteal

-35s Cooldown and +{s:ComboBulletResist}% Bullet Resist

+0.7s Duration and +0.4 Damage Per Second and increased scaling
40K

38.5K

37K

35.5K

34K

32.5K

31K

29.5K

28K

26.5K

25K

23.5K

22K

20.5K

19K

17.5K

16K

14.5K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.08
Base Bullet Damage
+1.58
Base Melee Damage
+71
Base Health