By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Cooldown
Damage
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Channel Duration
+140 Spin DPS and +2m radius
-19 Cooldown and +2mm/s Move Speed
Spray sand that disarms enemies in front of you and deals damage.
Duration
Cooldown
Movement Slow
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Bullet Resist
Channel Duration
+40 Damage Per Second and 100% lifesteal
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.18
Base Bullet Damage
+2.67
Base Melee Damage
+44
Base Health
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Cooldown
Damage
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Channel Duration
+140 Spin DPS and +2m radius
-19 Cooldown and +2mm/s Move Speed
Spray sand that disarms enemies in front of you and deals damage.
Duration
Cooldown
Movement Slow
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Bullet Resist
Channel Duration
+40 Damage Per Second and 100% lifesteal
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.18
Base Bullet Damage
+2.67
Base Melee Damage
+44
Base Health