
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Damage
Hero Damage to Heal
Damage to Heal

Cooldown

Damage

Adds a debuff to enemies that lets {s:hero_name} deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal spirit damage,
slow, and knockup.
Move Speed

Damage Per Second
Spin Duration
[ERROR]
Bullet Resist
Spirit Resist

Burrow time +3s

+75 Spin DPS and +2 radius

-19 Cooldown and +0.05m/s Move Speed
Spray sand that disarms enemies in front of you.
Duration

Duration

Cooldown

Slow targets by -40%
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Damage Per Second
Bonus Max Health Per Kill

+{s:ComboBulletResist}% Bullet Resist during Combo

Combo Duration +0.7s

+35 Damage Per Second and 80% lifesteal
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
45K

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13.2K

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9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.07
Base Bullet Damage
+1.58
Base Melee Damage
+63
Base Health
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Superior
Very strong
Good
Average
Below average
The worst
Difficult
DPS
Bullet Damage

Ammo

Bullets per sec

Light Melee

Heavy Melee

Max Health

Health Regen

Bullet Resist

Spirit Resist

Move Speed

Sprint Speed

Stamina
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Damage
Hero Damage to Heal
Damage to Heal

Cooldown

Damage

Adds a debuff to enemies that lets {s:hero_name} deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal spirit damage,
slow, and knockup.
Move Speed

Damage Per Second
Spin Duration
[ERROR]
Bullet Resist
Spirit Resist

Burrow time +3s

+75 Spin DPS and +2 radius

-19 Cooldown and +0.05m/s Move Speed
Spray sand that disarms enemies in front of you.
Duration

Duration

Cooldown

Slow targets by -40%
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Damage Per Second
Bonus Max Health Per Kill

+{s:ComboBulletResist}% Bullet Resist during Combo

Combo Duration +0.7s

+35 Damage Per Second and 80% lifesteal
45K

43K

41K

39K

37K

35K

33K

31K

29K

27K

25K

23K

21K

19K

17K

15K

13.2K

12K

11K

10K

9K

8K

7.1K

6.2K

5.4K

4.6K

3.8K

3K
2.2K

1.5K
900

600
300


0

AP

Ability Unlock
Boon
Each Boon Grants:
+0.07
Base Bullet Damage
+1.58
Base Melee Damage
+63
Base Health