Deadlock CoachDeadlock Coach
Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Difficult

Roles
Weapon
icon
57.14

DPS

icon
2.70

Bullet Damage

icon
20

Ammo

icon
5.29

Bullets per sec

icon
50

Light Melee

icon
116

Heavy Melee

Vitality
icon
850

Max Health

icon
3

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
8.10 m/s

Move Speed

icon
2m/s

Sprint Speed

icon
3

Stamina

Abilities

Scorn

icon12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

blot
icon
55

Damage

icon
1.2x

Hero Damage to Heal

icon
0.5x

Damage to Heal

blot
1
-3.75s

Cooldown

blot
2
+23

Damage

blot
5

Adds a debuff to enemies that lets {s:hero_name} deal +15% Damage to them. Stacks and lasts 16s.

Burrow

icon37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slow, and knockup.

icon
4 m/s

Move Speed

blot
icon
75

Damage Per Second

icon
1.5s

Spin Duration

icon
Displacement
1s

[ERROR]

icon
80%

Bullet Resist

icon
30%

Spirit Resist

blot
1

Burrow time +3s

blot
2

+75 Spin DPS and +2 radius

blot
5

-19 Cooldown and +0.05m/s Move Speed

Sand Blast

icon35m
icon42s

Spray sand that disarms enemies in front of you.

icon
Disarm
3.0s

Duration

blot
1
+1s

Duration

blot
2
-19s

Cooldown

blot
5

Slow targets by -40%

Combo

icon5m
icon90s

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

blot
icon
35

Damage Per Second

icon
50

Bonus Max Health Per Kill

blot
1

+{s:ComboBulletResist}% Bullet Resist during Combo

blot
2

Combo Duration +0.75s

blot
5

+35 Damage Per Second and 80% lifesteal

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 11.6K

  • 10.2K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

Legend:

AP

Ability Unlock

Boon

Mo & Krill

Each Boon Grants:

+0.06

Base Bullet Damage

+1.58

Base Melee Damage

+63

Base Health

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Tier
S

Superior

A

Very strong

B

Good

C

Average

D

Below average

F

The worst

Complexity

Difficult

Roles
Weapon
icon
57.14

DPS

icon
2.70

Bullet Damage

icon
20

Ammo

icon
5.29

Bullets per sec

icon
50

Light Melee

icon
116

Heavy Melee

Vitality
icon
850

Max Health

icon
3

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
8.10 m/s

Move Speed

icon
2m/s

Sprint Speed

icon
3

Stamina

Abilities

Scorn

icon12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

blot
icon
55

Damage

icon
1.2x

Hero Damage to Heal

icon
0.5x

Damage to Heal

blot
1
-3.75s

Cooldown

blot
2
+23

Damage

blot
5

Adds a debuff to enemies that lets {s:hero_name} deal +15% Damage to them. Stacks and lasts 16s.

Burrow

icon37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.

When you jump out, deal spirit damage, slow, and knockup.

icon
4 m/s

Move Speed

blot
icon
75

Damage Per Second

icon
1.5s

Spin Duration

icon
Displacement
1s

[ERROR]

icon
80%

Bullet Resist

icon
30%

Spirit Resist

blot
1

Burrow time +3s

blot
2

+75 Spin DPS and +2 radius

blot
5

-19 Cooldown and +0.05m/s Move Speed

Sand Blast

icon35m
icon42s

Spray sand that disarms enemies in front of you.

icon
Disarm
3.0s

Duration

blot
1
+1s

Duration

blot
2
-19s

Cooldown

blot
5

Slow targets by -40%

Combo

icon5m
icon90s

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

blot
icon
35

Damage Per Second

icon
50

Bonus Max Health Per Kill

blot
1

+{s:ComboBulletResist}% Bullet Resist during Combo

blot
2

Combo Duration +0.75s

blot
5

+35 Damage Per Second and 80% lifesteal

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 31K

  • 29K

  • 27K

  • 25K

  • 23K

  • 21K

  • 19K

  • 17K

  • 15K

  • 13.2K

  • 11.6K

  • 10.2K

  • 9K

  • 8K

  • 7.1K

  • 6.2K

  • 5.4K

  • 4.6K

  • 3.8K

  • 3K

  • 2.2K

  • 1.5K

  • 900

  • 600

  • 300

  • 0

Legend:

AP

Ability Unlock

Boon

Mo & Krill

Each Boon Grants:

+0.06

Base Bullet Damage

+1.58

Base Melee Damage

+63

Base Health

Mastering Mo & Krill in Deadlock