
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
→ Featured in the Top Daily Builds for 8 heroes: Haze, Infernus, Wraith, Mirage, Grey Talon, Doorman, Victor & Mina!
→ (25/3 Patch) Ability Point Order maxes Scarab first. Feel free to max Djinn's Mark first, if thats your preference & then max Scarab next
Prefer Early Fire Rate? Active Reload ⇌ Recharging Rush || Dispel Magic ⇌ 1 from "Green : 3200" Section


II
Recharging Rush
With the new Scarab mechanic, this becomes a fantastic item for Mirage. Active Reload / Titanic Magazine remain solid options. You can choose between them if it fits your preference.


II
Healbane
Can sell in the late game for Inhibitor / Siphon.


II
Spirit Shredder Bullets
Can Upgrade to Spirit Rend later (or even take Spirit Lifesteal instead of this, if preferred. You’ll miss out on the -8% Spirit Resist on enemies though)
Items ↓ *NOT* Strict L-R, Fully Flexible. Prioritize upgrades || Can get Ricochet & Inhibitor earlier, if needed


IV
Escalating Exposure
Does more Djinn's mark damage than Boundless Spirit. This should be your higher priority between the 2.


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Ricochet
Can be taken before or after Escalating Exposure, if you prefer it early like the previous iterations.


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Inhibitor
Can get this much earlier, if the game requires it.


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Transcendent Cooldown
Works on Escalating Exposure as well, worth upgrading in the late game
*NOT* L-R, Your Choices


IV
Imbue [E]
Mercurial Magnum
Good item : Adds Fire Rate, Ammo, Spirit Damage & also enables you to reach +100 Spirit Power Investment Threshold
Options for Dispel Magic
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2
5
1
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5
1
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5
1
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5