By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Zoom in & krill them :)
Generally left -> right, any non-components can be sold later
I
High-Velocity Rounds
Usually only when team is denying, always sell later
II
Imbue
Quicksilver Reload
can get later if struggling, can sell second - put on 1
I
Mystic Burst
procs on t2 scorn, can sell first
I
Extra Health
more tank
III
Torment Pulse
good item early, extra damage during ult
II
Mystic Vulnerability
I almost always get Escalating exposure, this you can skip if you want to buy escalating directly
Only buy if needing to stay in fights
I
Active
Healing Rite
bought most of the time
II
Active
Restorative Locket
lane againts ability spammers like geist and mirage
II
Spirit Shielding
Good for going in to deal damage & getting away to heal
start to farm a bit for core
II
Imbue
Compress Cooldown
more torment pulse pulses, put on ult
I
Sprint Boots
builds into trophy collector, must grab
II
Enduring Speed
Can skip if you're not wanting Juggernaut
II
Enchanter's Emblem
Generally good but I tend to skip or sell later, if you're up in souls its a good grab
main power spike start kriilling
III
Trophy Collector
MUST GET as soon as possible
III
Active
Alchemical Fire
Throw down before ulting, can be sold for another active
IV
Active
Magic Carpet
this is what the build is all about
counter people
II
Debuff Reducer
if they have lots of cc
II
Healbane
for geist, shiv, kelvin, abrams, etc.
II
Healing Booster
get when the other two don't apply
annoy people harder
II
Imbue
Duration Extender
more ult time for slow teammates
III
Superior Duration
more ulting!
III
Superior Cooldown
more ults!
buy whatever you need
IV
Diviner's Kevlar
survive ult more
IV
Spirit Burn
splode em
IV
Juggernaut
tank em
IV
Escalating Exposure
highly recommend, great for extra damage
IV
Leech
nom nom nom
actives - usually pick 1-2 max
III
Active
Debuff Remover
good against bebop, infernus, etc.
III
Active
Knockdown
knock down people in air
IV
Active
Scourge
alchemical fire + self-cast + ult
IV
Active
Arctic Blast
freeze em
IV
Active
Colossus
good for health
1
2
1
2
5
1
2
5
5
1
2
5